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Changelogs
Version 6.3
-Further adjusted some drains/exp gains
-Fixed ondeath exp bug
-Haki now regens upon killing an enemy based on your haki limit
Version 6.2
-Npc Willful King no longer triggers time slow
-Increased some exp gains/technique drains
-Lowered base regen amount
-Haoshoku is now rarer for npcs
Version 6.1
-Armament Haki bug fix now triggers when your weapon is sheathed
Version 6
-Adjusted npc stat bonuses
-Adjusted exp gains for Busoshoku
-Nine Realms damage is now reduced by Koka/Haoshoku mastery
-Kenbunshoku: Sight now differentiates between living, dead and high-class npcs
-Added fix for permanent armament haki enchantment on weapons
-Added some distance checks for Conquer
Version 5.7
-Added a blank unarmed weapon. Damage is calculated based on Melee mastery ((One-Handed+Two-Handed)/20)
-Bug: Haki use could be blocked indefinitely in certain situations (Set '_HakiBlocker' global variable to 0)
Version 5.6
-Fighting tough enemies improves haki exp gains up to x3. ((Base Health X 0.001) X 2)+1
-Reduced initial drain/added minimum drain for Koka
-Reduced some of the bonuses for conquerors/high tier enemies
-Bug: Some npcs had a permanent haki overlay from new resist effect
Version 5.5
-Increased Cultivation's effects from 15/30/60/120 to 30/60/120/240
-Armament dmg = 5+(BusoLVL X 2)+(SpiritAttribute X 2) - BreachResist
-Reduced sound for Conquering King's lightning
-Bug: Npcs were getting knocked down by their own Nine-realms abilities
-Bug: Haki limit increased on npc's death, not player kill
Changed exactly 2 lines in settings file to provide possible compatibility with AE/minimalistic custom skills menu.
Version 5
-Added MCM menu with options: Cheat Mode, Haki Regen Cooldown, Haoshoku Innate Bonus, Notifications, NPC Haki, Use Magicka
-Haki is now distributed to npcs via SPID instead of cloaking script
-Added haki skill tree
-Haki mastery increases haki usage efficiency for abilities
-Running out of haki prevents you from regaining for 30 seconds
-Haoshoku adds 2 base damage and 2 true damage resist per mastery level
-Future sight slows time when enemies begin attacking near you.
-Changed how NPC conquerors receive their bonuses
-You regain (Haki Limit*0.00330) Haki per second/ decoupled from player level
-Haki limit starts at 100, has a chance of increasing by felling powerful foes (bosses, dragons, conquerors etc.)
-Added 3 new abilities for Haoshoku
-Resting restores haki
-Added extra functionality for XVIII-2's attribute system
-Changed some visual effects
-Added hud indicator for current haki amount
-Simplified some scripts
Version 4.2
Busoshoku/Haoshoku should now only boost magic school-labeled spells. (Not Future Sight/mod maintenance spells)
Version 4.1
-Re-fixed old haki regen bug for player levels 30-34
-Reduced update rate of the haki limit script
Version 4
-Haoshoku's knockout requirement is now 5 levels instead of 15.
-Armament now trains Haoshoku by 2 points per hit
-Can now toggle some of the different haki types by recasting.
Version 3
Haki made rarer for npcs.
You now gain a passive bonus to melee damage and damage resistance as you master Haoshoku.
Willful King/Queen power added for mastered Haoshoku.
Npc conquerors should now have permanent bonuses.
Reduced npc magic resistance from haki.
Cautious and Cowardly npcs can no longer gain haki.
Changed how stat bonuses are applied for Koka and Koka Jo; Mages should now benefit from the powers as well.
- You can randomly obtain each haki type during combat or at LV 5, 10, and 18.
- All 3 Haki types can be accessed and learned directly from the perk tree which can be found in the misc item menu.
- You now have a new 'Haki' resource that can be checked with the 'Gauge Haki' Spell or with the onscreen flower icon.
- Haki limit starts at 100, has a chance of increasing by felling powerful foes (bosses, dragons, conquerors etc.)
- You regenerate (Haki Limit*0.00330) Haki per second and can also rest to completely restore your reserves.
- Your main 'Haki' level is calculated as (Busoshoku level + Haoshoku Level +Kenbunshoku Level)/3
- You must train each haki type by using their respective abilities or by fighting other conquerors, unlocking more advanced forms/upgrades.
- As your sub-haki level (busoshoku, kenbunshoku, haoshoku) increases, you drain 8% less haki to use the associated abilities, up to a max level of 10.
- Fighting strong enemies improves haki exp gains up to x3. ((Base Health X 0.001) X 2)+1