Skyrim Special Edition
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About this mod

3ds Max plugin for import and export .nif models

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This is an alpha version of the plugin, and are designed to test for the purpose of further development.

Version only for the 3ds Max 2012x64.


3.9.0.0
Supported by:
Import and export of most models SSE, including models of head and head parts. When you export the head or the head parts be set checkbox "Head or Head part"
Checkbox "Auto Smooth Mesh" has three states. In the third state, all faces are assigned to one smoothing group.
In the export dialog added checkbox "Normals", for export normals in model. Work only in SSE profile.

Not supported:
Import and export models of particle and eyes.

3.9.0.1
Fixed a bug with the violation of the UVs, and skin while exporting the model in the case of automatic partitioning thereof to smoothing groups.
Added new features. In the object properties of some export options can be set, which will have priority over the general parameters set by the export window. Set can be the following:

normal = 1
tangent = 1
vcolor = 1

Accordingly, the values ​​may be zero. What is it for? For example, in the scene we have the armor and body fragment. The armor shader uses normal, body - no. We put in the properties of the body normal = 0, thus disabling the normal export only for this mesh. In the Export window, set the normal export and tangentsov for all other meshes. Details on screen.




 


Unofficial development page.