Hey. Thanks for the kind words. Actually, yes, I plan to get back to modding things. I take your messge as a sign that I should first update this patch. So, in the near future I'll do it. Regarding wildlander - it's just this patch was made without that particular mod-list in mind and it changes A LOT, so it might break things. But there is non-zero probability that I will look into wildlander compatibility issue. Regarding Requiem - I just need to update it to the latest version. For now I certainly do not recommend using it for anything but testing.
Sorry for the delay, but I refuse to take a blame for it - blame Elden Ring release, and Miyazaki personally)) Actually I'm getting back to the mod again rn. So it WILL be updated. Stay tuned.
PS: technically Requiem, V30's Armor Extended and this patch made in a self-suffcient way, so this trinity works just by itself with no other mods that should be kept in mind to support it. Requiem scheme in terms of armor/weapons/leveling was the priority here, so what I'm saying is - try it. If Wildlander modpack is based on Requiem with no signficant changes to it's balance, then it should be technically possible to smooth things out.
Absolutely no. Requiem 5.x has completely different number scheme when it comes to armors/weapons/damage multipliers. You may use it, and everything may look fine for a while, but in reality - you'll be playing completely broken (in terms of balance) game.
I'm excited for the future of this mod! I'm waiting right now 'till the Dragonborn patch comes out, then I think I'll switch over to this from NordWarUA's stuff. I think Requiem needs the "grittier," more "realistic" tone this mod provides.
Thank you. This mod 100% has a future. Requiem SSE has many features reassembled in a way that makes me run through all I did in this patch previuosly so it kinda messes my mind a bit sometimes, but I like doing it (it's like actual game design lol). So I think in a couple of month there will be ver. 3.0, which actually I'm planning to support and update for some time too.
Thank you for the kind words. This mod DEFINATELY will be updated because actually the person who is most excited to play with Requiem SSE and this mod - is myself lol. Work is going slowly due to irl stuff but I'm moving forward.
BTW--I'll be updating the weapon replacer soon--I've added some new seax replacers for steel and iron daggers, as well as a bunch of other new unique/reward weapons. I'm hoping to release it in the next few weeks or so.
Thank you for your support Mayponce! In upcoming months I plan to come up with something for your mod too (I hope you'll like it). Happy New Year for you too!
Hey dude, if you have moved onto Requeim 3.4 support I would suggest looking into moving over to using Fozars Dragonborn patch over the AC Patch from my Dropbox.If you need any help doing so, just ping me in the Requiem discord. I don't see myself supporting that AC patch any longer and Account222 dropped support for it a while ago, sorry.
Wow, hey there man. Thank you big time for the advice (and for the patch obviously)), I'm definately doing exactly that in the next update. If I encounter any problems I'll hit you up in the Discord, for sure.
Depending on what specifically your patch references in the dragonborn patch, the swap over should be super simple. Good Luck, and glad to see more SSE Requiem support.
How's the patch lookin', im getting mesh errors with some armors. Is there a manual fix in the meantime? I really love requiem and vaultmans mod and i love the effort put into this patch
Thanks for the kind words. I know it looks kinda gross since I promised that fixing meshes will take only a couple of days, but the thing is, that I decided to implement all fixed models in Vaultman mod itself (because this patch with all needed meshes and fixes really got "fat" when I finished everything, ~200mb,. there is not only fixes for armors made by me, I made quiet several edits in some messy models from original mod). We are kinda working on it with Mayponce together (he is kind enough to appretiate my endeavor creating new armors) so it takes additional time. Because of me actually, Mayponce working on his mod on his own schedule. So now I'm patching 2.9 ver. where all fixed meshes are already present. It will take 2-3 days max (for real this time). And I'm afraid there is no easy manual fix( I'm really sorry that I got a bit carried away with modeling and it now causes such inconviences for you.
I definately NOT recommend you to use it without proper porting. You may try to convert it for LE (conversion guide is easy to find and procedure itself not that difficult as well, you will need CreationKit though), but the process of facing the flaws and inconsistencies (if they come up) is up to you, my friend) If there will be some questions about the details of this patch itself - you can PM me. I'll gladly help you if I can. And if everything will turn out right - you may even publish it (with according credits of course). I can't do that by myself unfortunately, because now too busy rebuilding this patch from scratch, balancing some gameplay features and fixing some technical flaws. There soon will be new version of the patch and an update for the new version of the main mod. So, there is that)
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My understanding is it kind of breaks requiem and wildlander right now?
I take your messge as a sign that I should first update this patch. So, in the near future I'll do it.
Regarding wildlander - it's just this patch was made without that particular mod-list in mind and it changes A LOT, so it might break things. But there is non-zero probability that I will look into wildlander compatibility issue.
Regarding Requiem - I just need to update it to the latest version. For now I certainly do not recommend using it for anything but testing.
Actually I'm getting back to the mod again rn. So it WILL be updated. Stay tuned.
PS: technically Requiem, V30's Armor Extended and this patch made in a self-suffcient way, so this trinity works just by itself with no other mods that should be kept in mind to support it. Requiem scheme in terms of armor/weapons/leveling was the priority here, so what I'm saying is - try it. If Wildlander modpack is based on Requiem with no signficant changes to it's balance, then it should be technically possible to smooth things out.
BTW--I'll be updating the weapon replacer soon--I've added some new seax replacers for steel and iron daggers, as well as a bunch of other new unique/reward weapons. I'm hoping to release it in the next few weeks or so.
Have a good new year, my friend!
In upcoming months I plan to come up with something for your mod too (I hope you'll like it).
Happy New Year for you too!
Is there a manual fix in the meantime? I really love requiem and vaultmans mod and i love the effort put into this patch