The main idea is that the money throughout the game does not depreciate, so that the player feels every septim earned by him, so with increasing player level, the money is gradually withdrawn from the game, the game works like a neural network, the game understands that over time the player gets more money so merchants less money is issued. The presence of gold in other mods on the conscience of their authors. You can’t just go out and find a bag of gold every month in the same place!
One question, though: if your plan is to make the players rely more and more on merchants as the main gold source, why limit their gold amount as they level up? Wouldn't it make more sense to let them have the same amount of gold throughout (save for the investor perk)?
Also, how will this mod play with mods that add different gold sources? Summermist, for example, has an enchantment that gives you a certain amount of gold every X minutes.
15 comments
dirty: - <<: *quickClean
crc: 0x8F83B6F3
util: '[SSEEdit v4.1.5 EXPERIMENTAL](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
itm: 137
udr: 2401 :O
clean: - crc: 0x9BCD379F util: 'SSEEdit v4.1.5 EXPERIMENTAL'
Nice mod but clean before you use.
Gen Z confirmed
One question, though: if your plan is to make the players rely more and more on merchants as the main gold source, why limit their gold amount as they level up? Wouldn't it make more sense to let them have the same amount of gold throughout (save for the investor perk)?
Also, how will this mod play with mods that add different gold sources? Summermist, for example, has an enchantment that gives you a certain amount of gold every X minutes.
P.S. You should make an alternative mod which makes only potatoes and cabbages only currency in the game.