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PatchesTheClown

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PatchesTheClown

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48 comments

  1. nonolepetitrobot
    nonolepetitrobot
    • member
    • 21 kudos
    This mod is fabulous. Combined with Dynamic Candles and LightsBane, I can now pretend I'm Sam Fisher and turn off virtually every light source when I'm sneaking in somewhere. Thank you for making our favorite game even better.

    On the other hand, I find it strange that when I take a torch to turn it off and throw it on the ground, it automatically lights up. Is there any way for a torch thrown on the ground to be extinguished ? Of course, this would mean adding a script to relight it if necessary, provided, as in Campfire, that you have a fire spell or silex, but I'm too much of a perfectionist.
  2. Such an awesome concept man!
  3. darkmoose1
    darkmoose1
    • member
    • 0 kudos
    Hi I tried installing it and it doesn't seem to work. Any ideas or updates on the horizon? I think the idea is great and addresses a major problem in Skyrim sneak mechanics. 
    One thing I was thinking is also how "you can stay stealthy ad infinitum" even when the NPC knows you are probably right behind them. You come into a shop, say hello, sneak behind NPC when they are not looking, and start looting stuff under their very eyes. Even if you are actively stealing stuff they should be like "hey this guy didn't make a single peep for the last hour or so, after stepping behind me, maybe I should turn around and see what they are up to".

    Also and idea: I looked at the code, and it seems that a Weight*Value coefficient could pull the overall sneak value of the player down instead of hard checking the distance against available NPCs. Maybe I am understanding this wrong. Just a thought, I am fairly new to the scripting. Would love to discuss.
    Cheers.
  4. AxeofDraven
    AxeofDraven
    • supporter
    • 1 kudos
    Is it somehow possible that this mod causes lockpicks breaking to be a crime and alert nearby NPCs, not just enemies?
  5. R3B3LCAUSE
    R3B3LCAUSE
    • member
    • 0 kudos
    I don't think improving pickpocket makes much sense here. Moving quietly seems like more of a straight stealth thing.
  6. waeq17
    waeq17
    • premium
    • 55 kudos
    Thanks for the mod and isnore! I'm just wondering is it safe to remove the ITMs?
  7. TheRealGeneral
    TheRealGeneral
    • supporter
    • 14 kudos
    Is MCM required?
  8. VasiliyD14
    VasiliyD14
    • member
    • 0 kudos
    Everything works fine, changed torch feature detection to 2048, looking good in Embershard mine. But also found some issues: torches are still in place and lit when I pick them up, but simply don't emit light, looking odd (without the mod and with USSEP all that's left is the torch holder); another problem that enemies just walk around their original spot and then go back to their schedule instead of going to the source of noise or to the extinguished torch.
  9. deleted2880946
    deleted2880946
    • account closed
    • 0 kudos
    These options aren't very well explained... Difficulty Multiplier = What does this mean? If pickpocket is 100 it won't cause an alarm? 0 skill you always fail? Explain. Default is 1... 1 what? 100% chance? 1%? Can't tell if you're doing % on a 0 - 1 scale or a 0 - 100 scale or if it's even a % based system at all, probably the only mod I've seen that displays numbers like this in a 0.00000000000 fashion...
  10. Smolderos
    Smolderos
    • supporter
    • 1 kudos
    Is this supposed to wake up friendly NPCs from sleep? I put both multipliers to 100 and disabled skills, but the NPC didn't wake up even when I stole a shield next to her. I am running around 250 plugins so it could be a conflict with other mod if this is not intended.

    Thanks in advance.