Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Idde123

Uploaded by

Idde123

Virus scan

Safe to use

Tags for this mod

About this mod

Makes Daedric artifacts more powerful

Permissions and credits
Uploaded this for me so that I don't have to remake it in case it gets deleted. I use this with Timing is Everything SE to make the quests get delayed so that the artifacts doesn't become too powerful.



Made every artifact have unlimited charges except the Sanguine Rose for lore reasons.

Molag Bal Rusty Mace - Changed the damage from 7 to 8 because then its half of the enchanted Molag Bal mace. Also changed the weight to be the same as the enchanted one because enchantments don't weigh anything.

Molag Bal Mace - Changed the enchantment to absorb stamina and magicka instead of damaging them because in my eyes Molag Bal sucks the energy out of mortals not just damage them.

Dawnbreaker - Changed damage from 12 to 14 as the normal daedric sword has. Also changed the enchantment to do 30 fire damage instead of 10.

Ebony blade - Doubled the absob health number of all levels. So instead of 10 its 20 and instead of 14 its 28 etc. To a final 60 at level 4 after you've killed ? people. Also Made it upgradeable.

Ebony mail - Changed armor rating to the same as a daedric chestpiece (49). And halved weight from 28 to 14.

Masque of Clavicus Vile - removed the 5% mana regeneration. Increased speech from 10 to 30 and changed the 20% better barter to 50%.

Rueful Axe - Changed damage from 22 to 25 and swing speed from 0.5 to 0.7 like a daedric battleaxe, changed stamina damage from 20 to 80. Made it upgradeable.

Mehrunez Razor - Changed speed from 1.3 to 1.5.

Ring of Namira - Changed stamina increase from 50 to 100.

Savior's Hide - Increased armor from 26 to 41 which is the same as the dragonscale armor. Changed magic resist from 15 to 50.

Ring of Hircine - Changed nothing.

Skull of Corruption - Changed Nothing

Spellbreaker - Blocks 200 spell damage instead of 50 so that the player doesn't get constantly staggered. also made it upgradable with ebony ingot instead of dwarven which makes it better.

Volendrung - changed stamina absorb from 50 to 90 and changed damage from 25 to the daedric warhammer's 27

Sanguine Rose - made the dremora last for 5 minutes instead of 1.