Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Translations allowed
File credits
- Credits goes to Bethesda for the Creation Kit
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.8
- Improved quality and efficiency of scripts
- Removed vanilla game cell edits
- Removed cc mod start, now is start game enable
- Fixed some texts
Version 1.7
- Now to register a different ore vein from vanilla one instead of using the regular pickaxe, a special pickaxe has been added
- Now mining is divided in two types, ore mining and building materials gathering. With clay and stones, you can activate the source, and when you are done just activate it again to stop (basically with stone and clay the resources are endless).
- The menu note is now a quest item.
Version 1.6
- Fixed the overflow of ores, now it drops the correct amount.
Version 1.5
- The mining feature has been completed, the ore will realistically drop on the floor when hitted the vein with the pickaxe. You can choose that the ore will drop on the floor on every hit on only when the vein is depleted and edit the quantitiy of ore. The mining feature can also be deactivated if you want use original system.
- The script efficency has been improved.
Version 1.4
- Now after the ore vein depletion the pickaxe will be automatically unequipped. - Only one note will be added at the start of the mod.
Version 1.3
- Mining feature added:
To chop wood activate a woodchopping block, and use a power attack with a woodchopping axe on the log to obtain 2 firewood. Additional firewood can be obtained with the message menu.
To use any other weapon to chop wood just activate the woodchopping block with the desired weapon, the weapon will be registered.
You can also deactivate additional firewood with the message menu (default is deactivated.)
To mine ore, equip any kind of PickAxe(right hand), activate an Orevein or similar type (HeartStone, gem, Stahlrim). A quest marker will appear on the vein, hit the vein with the pickaxe to obtain the ore.
If for any reason a mod adds a different kind of vein other than the one of the standard game, with the pickaxe equip activate the mod added vein or similar type to register it. You might use it, IF said mod added ore vein uses the same vanilla script (Mineorescript).
Additionals gems or ore can be obtained from the message menu.
This mod bypasses the mining script and with it doesn't touch it or touch any reference in the game. So in theory is COMPATIBLE with all other mods that modifies it (like the USSEP or CCOR).
Version 1.2
- Wood log will be positioned right in front of the player, on the woodchopping block if the player is close to it. Also Havok of the log is fixed untill you decide to move it.
- To increase the firewood obtained open the console (\ on the keyboard) and write without quote "set aaaextrawoodonoff to 1" and then "set aaahowmuchwood to [number of firewood desidered on chop]"
- The log will actually break in 2 firewood items
- Extra firewood option, obtain more firewood by adjusting some console commands.
- Started work on real mining option.
Version 1.1
- Corrected the typo
- Now when you activate the chopping block, all the weapons you have equipped will be registered as tools for woodchopping, so if you want woodchop with your favorite modded weapon or the 2 handed axe now you can.
Immersive Gathering (Woodchopping and Mining) SE VR FRIENDLY
This mod is born after i was making my modlist for skyrim VR, i still don't know why the activator of the chopping block didn't gave me the firewood, then i was so pissed an experience like VR didn't have the immersion of ACTUALLY take the log, and cut it with a good ol blow!
So instead fixing the bug i made this mod!
Thank you BEN for your review!
At mod start you will receive a note wich handles the message menu of this mod.
To chop wood activate a woodchopping block, and use a power attack with a woodchopping axe on the log to obtain 2 firewood. Additional firewood can be obtained with the message menu.
To use any other weapon to chop wood just activate the woodchopping block with the desired weapon equipped, the weapon will be registered.
You can also deactivate additional firewood with the message menu (default is deactivated.)
To mine ore, equip any kind of PickAxe, activate an Orevein or similar type (HeartStone, gem, Stahlrim). A quest marker will appear on the vein, hit the vein with the pickaxe to obtain the ore.
If for any reason a mod adds a different kind of vein other than the one of the standard game, with the pickaxe equip activate the mod added vein or similar type to register it. You might use it, IF said mod added ore vein uses the same vanilla script (Mineorescript).
Additionals gems or ore can be obtained from the message menu.
This mod bypasses the mining script and with it doesn't touch it or touch any reference in the game. So in theory is COMPATIBLE with all other mods that modifies it (like the USSEP or CCOR). This is the same in VR!
The mod is lightweight, no SKSE needed, no requirements of sorts, very safe to disinstall... You know me!
Known issue: The log might appear in unusual places, but always near the chopping blocks. FIXED