Skyrim Special Edition

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StarShowMaster

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StarShowMaster

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About this mod

Rings to light your way ingame or lighting your char for screen-archery.
ESLified.
Now (hopefully) working lighting rings, thanks to xx66xx.

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Made some (cheat-) rings to light your way throug dark dungeons, but those a just a byproduct:

Three rings with different light level and big radius. The bright one to use in dark but safe locations, the low level ones for sneaking around in dangerous places.
Like DredLord2's Radiant Armor they don't have a big affect your stealthmeter, but the lightsource is just above the player, not below.

The rings of lighting add 27 rings. Three different levels of brightness and nine different fixed positions (relative to player-pelvis) of a lightsouce with very small radius - just from head to not even toe. They are of no value for gameplay, as you just see yourself and (hostile) npcs see you as well, but may be usefull for screenarchers who don't want to spent much time for setting up stages or just take some snapshots "on the run".
(Thanks to xx66xx for pointing out that rings of lighting still did not work. hopefully that mess is corrected now.)

New updates to meshes and esl flagged esps:

*Meshes of rings and lights streamlined
Rings now use vanilla textures again plus pulsing shader to ensure visibility through liqiud surfaces. Lights are now attached to  different upper body skeleton nodes to work correctly when sneaking. Only the Big Bright One still uses the pelvis node and dances around like the original candlelight (because I like it that way), but without the sprite (which I don't like, because it's always in my line of sight, when taking aim in 3rd person).

*Plugins updated
They make use of the new ring meshes, unclutter the crafting menu by hiding already produced rings and slightly decreasing the light radius to avoid bright spots on the ground when sneaking.
If you (for whatever reason) want to craft more of the rings, you'll first have to sell them, store them somewhere or simply drop them.


Caution: If you use my cheat ring mod, don't uninstall the old ring meshes and textures, as they are still used by the unenchanted items!


How to get ingame? Simply visit the next forge and craft them with no materials needed. Okay, I put some in the list, but set the amounts to 0 - looks more IMMERSIVE.

One drawback: You may wear all at the same time, bu only one of them will work at any given time. There is nothing we can do about that, it's the way the game engine works - one skeleton, one lightsource.

History behind this mod: some weeks ago I GIMPed around with some DX-bc7-textures and wanted to find a way to test them under different lighting conditions without moving my char to different locations ingame - so why not making some lighting rings?
First try: Candlelight-mesh variant without the iffy FX. Nice but a bit wobbly - was okay for the bright-light-ring.
Second test: Removed the movement data and put light just above head. Steady light, but lighting of the sides limited - was okay for the low level lightrings.
Third to bazillionth tests: Set up different positions, only to find out that I can't emulate exterior sunlight with these rings. But with reduced radius they work nicely for screenshots without much staging upfront.

Tweaking Color/brightness to fit your taste with SSEEdit or CK should be a peace of cake. Set them to "neutral-white-ish" for now.

Happy screenshooting an dungeoncrawling!