Skyrim Special Edition
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Karebu

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KarebuS

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About this mod

Dynamically changes vendor's gold based on player level and speech skill. Customizable. Everything else is leveled in Skyrim, why not merchant gold.

Requirements
Permissions and credits
Changelogs
WARNING: IT IS NOT RECOMMENDED TO INSTALL ON PRE-EXISTSING SAVES. UNINSTALLING MID PLAYTHROUGH IS ALSO NOT ADVISED. USE AT YOUR OWN PERIL.

I haven't worked on this mod in while and the description may be out of date. I may come back to it at some point.


Introduction
Everything else in Skyrim is leveled, why not vendor gold. LMG's purpose is to give merchants an increase in gold so the player can sell more things in a more immersive way. When the player creates a new save, merchants will start out with a little less gold than normal, every time the player levels up or gets an increase in speechcraft, this mod calculates a new amount of gold for each merchant. It also allows user to change the formula's values and test with a MCM menu.

What It Does
  • Increases vendor gold based on configurable formula (see below) every time you level up or increase speech.
  • Works on new or existing saves. On existing saves, you may have to wait a few days for vendors to restock their wares. Vendors you haven't visited in a while should get their gold instantly.
  • Changes Master Trader perk to double (by default) all vendor gold.
  • Investor perk is changed to scale the same as merchant's. Once invested in, a merchant can not be invested in again when level is higher, so be careful.
  • MCM menu allows user to change the values of the formula. Requires SKSE64 and SkyUI.  Be sure to read the descriptions of the options and hit "Reload Gold" when you are done. Any changes you make will only be reflected instantly in merchants you haven't visited in a while.
  • MCM menu includes a built-in calculator for testing your changed values to see how it effects the player at different levels.
  • Trade and Barter version

How It Does It (Math)
Formula is exponential. The higher your level the more gold vendors will receive per level.
Examples with default values (1000 gold merchants):
Level 1, Speech 15: 750
Level 5, Speech 18: 820
Level 10, Speech 20: 950
Level 10, Speech 25: 1000
Level 25, Speech 25: 1790
Level 50, Speech 35: 4700
Level 50, Speech 50: 4850
Level 81, Speech 100, Master Trader: 22880

Open this to see exact formula
Spoiler:  
Show
See default merchant's gold here
Values that can be changed in MCM menu:
mult default = 1.5
base default = 600
speechmult default = 10

((mult * PlayerLevel^2 + base + SpeechLevel * speechmult) / 1000) * DefaultMerchantGold

Multiply by 2 if Master Trader perk is active. Can be changed in MCM menu.
Replace DefaultMerchantGold with 500 to get investment amount for Investor perk. Once invested in, the merchant can not be invested in again when level is higher, so be careful.
Max gold will always be ~32500 because of Skyrim limitations


Compatibility
  • Trade and Barter - Version included. Load this mod after T&B. 
    Spoiler:  
    Show
    The version included in the installer replaces some of T&B's scripts. It disables some of T&B's MCM features to avoid bad things happening. I also disabled the variability feature from that mod by default, but you can turn it back on. 
  • Vokrii - Minimalistic Perks - Version included
  • Ordinator - Perks of Skyrim - Version included
  • Vokriinator - Choice Cuts - Use Ordinator version
  • Perkapalooza - Version included
  • Other perk mods - Not compatible with full version. Compatibility version included in installer (Ask for patches if you want)
  • Anything that changes merchant gold leveled lists - Load this mod's plugin after
  • Rich Skyrim Merchants - Not compatible for obvious reasons
  • Other - Ask me!

Known Issues
  • Both Master Trader and Investor perks will not calculate after unlocking them until you level up or increase speech skill. Wordaround: Use "Reload Gold" option in MCM menu to run the scripts right away.

Planned Features
  • Oldrim