You missed the Dwarven Black Bow of Fate! It's one of the reasons I wanted this mod. That said, awesome work so far. This is a very awesome mod and one I'd make myself if I knew how.
Don't forget the Umbra sword. Not sure if others will agree but I feel like if Unique Unqiue's covers it then it probably should be covered by this mod as well.
Hey, the weapons added by the creation club all don't have infinite charges. It'd be nice if swords like Umbra didn't use charge like they were made with a petty soul gem.
With the large increase to damage and armor penetration on top of absorbing 50 points of stamina with every hit with 25% stamina regen makes Volundrung a non stop power attack machine. Especially since you you only need the minimum of 1 point of stamina to perform a power attack. With this mod it eliminates the only thing balancing Volundrung.
I'm not complaining, I am very happy with bonking every douche nozzle that crosses my path. Just wanted to share something I found completely hilarious and fun.
@Mod Author if they ever check in or Abbraaxus - Would anyone capable (I'm not since I don't know how) create a patch for this and Legacy of the Dragonborn if one has not already been created?
iccreamassassin author of Legacy of the Dragonborn folded Unique Unique's into LotDB in a version released last year or in 2019. Looking through the recent updates for LotDB I haven't noticed a patch released for this mod yet.
Step 1 Open up your mods in xEdit. Once everything has finished loading find "Unlimited Charge for Unique Items.esp" and expand it.
Step 2 Expand "Weapon" from inside "Unlimited Charge for Unique Items.esp". Scroll through until you find the weapon that is giving you issues. Click on it. Next to the list of mods you will see all the relevant information involved with that weapon for every mod that you have. What you are looking for the "EITM - Object Effect" and find out what effect the weapon is using.
IMPORTANT: Before doing step 3 - Know where your xEdit installation keeps its backup files. For extra security, make a back up of any esp you intend to modify beforehand yourself Step 3 Expand "Object Effect" under "Unlimited Charge for Unique Items.esp". It should be right above "Weapon". Find your appropriate enchantment and click on it. Go to the last mod tab on the right and go to the Enchantment Cost under that tab. Set the value to 0. Close xEdit to save.
This has worked for me with several items and should fix any insufficient charge problems while maintaining use of any new enchantments that have been applied to your weapons by other mods.
Alternative Fix: If you are fine with vanilla enchantments you can simply place this mod last in your load order. If neither of these work there's not much I can do without more information. Sorry.
So it appears as if this page is not being monitored anymore. Maybe some more experienced people might be helpful re: questions posted here - but that is all that there appears to be. Just sayin'...
122 comments
Please respond to this post if you find a unique weapon that doesn't have unlimited charges.
For detailed changes please see change log.
With the large increase to damage and armor penetration on top of absorbing 50 points of stamina with every hit with 25% stamina regen makes Volundrung a non stop power attack machine. Especially since you you only need the minimum of 1 point of stamina to perform a power attack. With this mod it eliminates the only thing balancing Volundrung.
I'm not complaining, I am very happy with bonking every douche nozzle that crosses my path. Just wanted to share something I found completely hilarious and fun.
sucks to see the last time the author responded was in 2016 pls come back and help me
Ex: Stormbringer
iccreamassassin author of Legacy of the Dragonborn folded Unique Unique's into LotDB in a version released last year or in 2019. Looking through the recent updates for LotDB I haven't noticed a patch released for this mod yet.
What you will need
xEdit - You should already have this if you've been modding for a while (https://www.nexusmods.com/skyrimspecialedition/mods/164)
Step 1
Open up your mods in xEdit. Once everything has finished loading find "Unlimited Charge for Unique Items.esp" and expand it.
Step 2
Expand "Weapon" from inside "Unlimited Charge for Unique Items.esp". Scroll through until you find the weapon that is giving you issues. Click on it. Next to the list of mods you will see all the relevant information involved with that weapon for every mod that you have. What you are looking for the "EITM - Object Effect" and find out what effect the weapon is using.
IMPORTANT: Before doing step 3 - Know where your xEdit installation keeps its backup files. For extra security, make a back up of any esp you intend to modify beforehand yourself
Step 3
Expand "Object Effect" under "Unlimited Charge for Unique Items.esp". It should be right above "Weapon". Find your appropriate enchantment and click on it. Go to the last mod tab on the right and go to the Enchantment Cost under that tab. Set the value to 0. Close xEdit to save.
This has worked for me with several items and should fix any insufficient charge problems while maintaining use of any new enchantments that have been applied to your weapons by other mods.
Alternative Fix: If you are fine with vanilla enchantments you can simply place this mod last in your load order. If neither of these work there's not much I can do without more information. Sorry.
30 November, 2016. it looks to be.
So it appears as if this page is not being monitored anymore.
Maybe some more experienced people might be helpful re: questions posted here - but that is all that there appears to be.
Just sayin'...