Skyrim Special Edition

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Crazy Lion

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crazylion

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387 comments

  1. creator22
    creator22
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    Would it be ok to do a standalone port of this to Xbox please 
  2. TheLitlleDeadGuy
    TheLitlleDeadGuy
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    Orcish daggers sheath is missing ingame

    Tested on 1170 with only "Realm of Lorkhan"
  3. ThunderKazuki
    ThunderKazuki
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    Look's really good, but translation in german please
    1. golivie
      golivie
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      Do yourself a favor and delete the ESP. They are feature creep anyways, as they change stats for some goddamn reason.
    2. crazylion
      crazylion
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      Do you believe I put an esp there just for fun?
      Go ahead, but don't complain if something is not working or missing

      CL
  4. lwmr
    lwmr
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    please have more organised files inside WINRARS you have chillren and dawn breaker replacers from old design overwriting each other
    designs are amazing though!
    1. crazylion
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      Hi
      the files are working fine as they are. Yes, here you only find the old Version of the Dawnbreaker, and yes if you have installed version 2 it will be overwritten. 
      The files are well organized to be used and installed with Vortex. I cannot recommend a manual install if you are confused by its order or do not know what the files are for.

      best regards
      CL
  5. cincydba
    cincydba
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    Can these be ESLified
  6. creator22
    creator22
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    Hi question would it be ok to do a standalone version of ebony weapons and orcish weapons for Xbox? 
  7. Umbreona0118
    Umbreona0118
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    you should make a patch for Heavy Armory. https://www.nexusmods.com/skyrimspecialedition/mods/6308?tab=posts&BH=2 having your meshes and textures on short swords and various other weapons added by heavy armory would be amazing
  8. Lamberttt
    Lamberttt
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    Hello there. 
    So I've noticed these mods - orhicsh, daedric and ebony - changed textures of doublehand axes and bows, and maces. Regular swords, dh swords, blades didn't change.
    Trying to figure out why, probably something on my side, maybe  another mod

    Update.
    Deleted everything and installed Ebony - works fine.
    Add Orchish replacer - orchish are fine and ebony just like i mentioned before
    1. crazylion
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      Hi
      Try using SSEEdit to figure your problem out, otherwise read through the Comments here. This has happened before and all are different Mod conflicts. Unfortunately, many Mods are not very compatible.

      CL
  9. ProfessorEpic16
    ProfessorEpic16
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    Is there an AIO version ?
  10. BetaBrainV1
    BetaBrainV1
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    Hey CL,

    Got a bit of a weird one - Im having an issue with some of the textures from the ebony / orcish mods. im playing in VR, but the texture warp (or w.e it is) only happens when the weapons are physically equipped and out in hand (sheathed appears per your mod). In menu's for example, the ebony shield appears normal (your mod). When equipped, and while sheathed everything is fine,  its only when i unsheath that the items are -shaped- properly but the textures are all messy.

    One thing i noticed, i reverted the ebony battle axe back to another mesh, and that texture appears normally, so im suspect that everything is defaulting to a texture pack from another mod (ive got cathedral, AoT, believable, etx etx) when the items are equipped and unsheathed. Any idea why this might be happening? Ive got your mods on the lowest in my priority list i can (highest number) and pretty low in the load order, just dont see why the textures would only stick when things are sheathed or in menu
    1. crazylion
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      Hi
      A picture would be helpful to see if it's a different texture. 
      The texture information (how the texture is used on the model) is usually part of the mesh, so it could be a different mesh - but if the shape is truly identical the model reads the wrong texture.
      Usually, such errors are caused by a mod conflict.
      You could use SSE Edit to check if a mod edits the shield and causes the issue.

      CL
    2. BetaBrainV1
      BetaBrainV1
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      Looking into this a little more - theres definitely some collisions with armoury of tamriel. I think because the typical 'Ebony Shield' or 'Ebony Sword' has been spliced into other named items like 'Steel Dunmeri shield' etx, the models point at the vanilla mesh's (which yours overwrite) but the textures are pointing at the mods since AoT provides new textures by material and such for each varient, which i imagine isnt being overwritten by your mod. may just need to update the textures via SSE Edit like you mentioned. Thanks for the pointer!
    3. BetaBrainV1
      BetaBrainV1
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      Yeah, Deleting the alt textures and putting the armature model back to vanilla fixed it. Appreciate the response!