Skyrim Special Edition

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Craftian

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  1. Craftian
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    Thank you for the support following the first release. Citizens was trending and in the top files across both Nexus sites and the Steam Workshop, it means a lot and the feedback has been very positive. To clear up some common questions about the mod, here's a small FAQ.

    Q: How does this differ from other NPC mods?
    A: Citizens adds new generic-style NPCs to the world. It's specifically about conversations and character interactions, so there's no new quests and the mod has never claimed to add any. These new characters can be met incidentally while they're going about their lives and talking with them adds depth to the world, while also giving the player meaningful roleplay options.

    Some of these conversations are one-offs while other characters will have more to say as the player makes their way through a questline, like Soliron, or change entirely depending on certain checks, like Florian. This is also why you're encouraged not to go immediately to where the NPCs are as each conversation has checks for factions, completed quests, traits and so on to help vary things up between playthroughs.

    Q: Is it compatible with ___?
    A: Yeah, most likely. Citizens is small enough in scale that you shouldn't run into any major conflicts since it just adds new NPCs into the world. The only issues you'll face is having a mod that uses the same location or edits the same interior, like removing a chair that one of the new characters is meant to sit on. Too many Actors in one place will cause some of them not to work since the engine can't support more than 15 onscreen at a time.

    Citizens is meant to be as vanilla-friendly as possible so adding new NPCs to the world won't affect your load order the same way a huge quest mod would. It SHOULD work fine alongside other NPC or gameplay mods, but I can't give you an exhaustive list. The mod's been developed on a clean, vanilla install.

    Q: Can you make a patch for ___?
    A: No. Please understand that there are thousands of mods for Skyrim and some people have been asking about patches for mods I haven't heard of or used before. I simply do not have the time to help with individual load orders and the description has made it clear that the mod is provided as-is.

    You are free to make patches for other mods, however, and the same goes for cosmetic overhauls and translations. The permissions thing on the main page is only referring to the patch being uploaded on another site like Dropbox or something. If you do, it'd be great if you could let me know, but otherwise they don't need permission.

    Q: What's this about followers?
    A: As of part three, Citizens features a number of unique, fully-realised followers. They are designed to be recruited at the BEGINNING of a playthrough, so it's not a bug if they start commenting in your 1000-hour save with every quest and location already completed. This is due to the completely open-ended nature of vanilla, so trying to write meaningful character arcs is already a challenge when there's no real structure to work with.

    While they were initially designed for a custom follower system, ultimately the new followers were implemented using the vanilla, faction-based framework so they function the same way as Bethesda's followers. This means you shouldn't have any issues if you're using other follower overhauls.

    Barring any fixes, if they're required, this is the final version of Citizens of Tamriel and I will no longer be working on it. Thank you to everyone for the feedback and support since the first release went live, it's been quite the journey. Enjoy.
  2. DizzyXC
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    Are these procedurally created NPC's? If so, my mods can make them look better. If not, from what I've seen, reviews and vids, it'd be a crime to not have someone do an update on these ugly looking NPC's to get them up to date with 2020. 
    1. Ayisyen
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      Literally nobody asked. If you want to make them look pretty for your game, knock yourself out.
    2. DizzyXC
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      That’s not what I’m asking, which was the first part of my post. There are mods that make your procedurally generated npcs look good. High poly heads, brows, eyes, all sorts of beauty mods. Will those mods affect these npcs? The second part of my post was a comment. I think someone should do a makeover of these npcs because of the quality content this mod provides. 
    3. ostrichhairs
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      Why not make one yourself to suit your own personal style? It's quite easy with the CK and SSEEdit. I for one am very happy that they fit in with the vanilla game, especially if "up to date with 2020" means making them look like they came from The Sims. No shame to anyone who likes that, but I'd think having them fit in with skyrim's look is a better way to go about a mod like this.
    4. furiousdave
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      High Poly NPCs? has a high poly replacer for Citizens. Note that this only  adds high poly head parts and ks hair, doesn't alter the faces themselves.
    5. DizzyXC
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      Well what does? That’s what I’m after, a procedural generator of beautiful Npcs. 
    6. ruddy88
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      Thats not how it works man.
      Mods that add better assets MOSTLY dont work on NPCs unless facegen is exported.
      Some textures will work, such as brows or hair texture replacers, as well as face textures, but things like high poly heads, new hair meshes, or any textures that are applied as a tintmask (lip masks, makeup, complexions etc) are all baked in to the NPCs when they are created by the author. This is called facegen, rather than making the engine dynamically create characters based off all their NPC record sliders, it instead generates a head mesh and a facetint when the mod is made that way the game just has to load these created pre generated assets.
      So, to answer your question, SOME of your mods may affect NPCs, but many wont. You COULD look at regenerating your own facegen for these NPCs which will let them use any vanilla replacer assets, but that will only work if the NPCs in this mod are all made using vanilla sliders (racemenu sliders that extend past the vanilla ranges wont export properly, game limitation). Or you could look at exporting just facetint which will greatly improve textures, but only if you have HD resources already for things like complexion, makeup, warpaints etc. Its also a bit of a pain to do.
    7. DizzyXC
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      Thank you for explaining that. The Author of iWenches by lordkoz has a mod that auto generates for bandits so they look pretty. I was wondering what, in particular, mods will affect the auto generation either like that mod, or a different mod like the ones you mentioned, because I’m not sure I yet remember/understand which ones don’t affect random npcs. 

      thanks for the replies!
    8. Cleitan
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      It doesn't auto generate anything. The bandits that spawn randomly are premade NPCs.
  3. Cleitan
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    Greatest NPC addon for Skyrim SE. Thank you.
  4. LusitanianDragon
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    This mod for some strange reason is causing a Water seam in Riverwood near the waterwheel. I have no idea why, but I tracked it down to this mod causing it.

    I have no idea what an NPC mod has anything to do with water but it has. I'de lvoe to use this, but I can't because of the very ugly water seam.
    1. kugrond
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      Have you, perhaps, put this mod below a water mod?

      Because water mods are supposed to be almost, if not at THE bottom of the list. And I don't know why that is either.
  5. apoco483
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    Would love to see a displays patch for LOTDB. 
  6. KitKatandahalf
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    Lovely underrated mod! I added it on a whim for my new playthrough after seeing MxR review it, and I'm actually glad I did. It's like a nice sweet spot between 3dncs interesting but lengthy NPCs and inconsequential NPCs who really don't care to speak to you. Also recognized that silence of the lambs reference right away haha
  7. forcelorda
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    amazing mod
  8. ronyalan
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    amazing,amazing mod.

    must have 10/10
  9. Wolfar15
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    Anyone know if it's safe to upgrade to the merged part 3 from the standalone parts 1 and 2 in the middle of a save?
  10. Kimmycupp79
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    Was this the mod that added the lady in the Bannered Mare? I added a few mods at the same time, but now I'm not sure which one added her. If it is this one, then I don't need to give a description, you'll know who I mean.

    Let's just say, I wasn't expecting that, I almost spilled my red bull, and you gave me a much needed chuckle.

    Cheers and thanks for the great mod


  11. Vrayth
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    What are the names of the unique followers? I want to get them at the very start.