First of all, i love the simplicity of this mod :)
One issue i am having however is that when i apply the enchantment to a weapon, and then hit an undead target, they are instantly killed (Floating Damage Numbers shows 1000+ damage).
My enchanting skill is almost maxed, with relevant perks from the Adamant mod.
Do you have any ideas or suggestions as to how to make this enchantment less 1HKO and more like the original axe?
Hi! Sadly i dont know how i coud fix this problem from a code standpoint. Using commands to artifically manipulate your enchating skills and perks in the only way i can think to prevent this from happening as the enchantment was never supposed to affected by the player's skill
The problem is with the enchantment itself. When you put the enchantment on another item, it can't check the script on the axe or the globals for counting undead kills. Instead it just adds all the sun damages on the enchantment together. Without rewriting it, simply making it disenchantable won't work.
3 comments
First of all, i love the simplicity of this mod :)
One issue i am having however is that when i apply the enchantment to a weapon, and then hit an undead target, they are instantly killed (Floating Damage Numbers shows 1000+ damage).
My enchanting skill is almost maxed, with relevant perks from the Adamant mod.
Do you have any ideas or suggestions as to how to make this enchantment less 1HKO and more like the original axe?
Thank you!
Sadly i dont know how i coud fix this problem from a code standpoint.
Using commands to artifically manipulate your enchating skills and perks in the only way i can think to prevent this from happening as the enchantment was never supposed to affected by the player's skill