Skyrim Special Edition

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Fheese

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Fheese

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[Requirements]
SKSE 1.7.3 or latest version
MFG Console / Modify Face Gen Console

[Conflicts]
Non known so far

[Bugs]
Due to making the mod with a cloak there is a chance that it can end up with the "Brawling Bug" where a brawl ends up lethal and you get fined.

When resurrecting NPC MFG face will stay meaning that the face will look glitched. To fix it use MFG Reset if you're going to resurrect someone (which shouldn't be a usual thing).

[Installation]
Auto Install - Use NMM, MO or Vortex

Manual - Drag and drop data into skyrim folder / Drag and drop items from data into the Skyrim's data folder

[Description]
This mod will make actors/NPCs of skyrim to have random death faces when killed rather than a sleepy face. However, when loading in and out of a cell (room) the faces will revert back to the default sleep face.

[Changelog]
V3.8
-Fixed issue when script is applying to nothing rather than player, this might mean NPCs might see magic on player again or not
-Fixed OnUpdate events issues that will lead to CTD
-Fixed log issues presented from papyrus script log for cleaner mod
-Removed initalise event from DetExpressScript due to it being useless
-Removed OnUpdate event from DetPlayerScript due to it being useless

V3.7
-Fixed issue where NPCs would see some kind of magic on player
-Fixed npcs faces when they die and player reloads the face stays the same which could stack and look quite off e.g. same effect when you max out facial values in Garry's Mod when the facial expressions stack up
-Changed how mouths worked, now "AH" and "BigAH" will always be used on top of other expressions.
-Changed player script to act the same as NPC death script

V3.61
-Fixed Dying event so that the mouth expressions is also applied to npcs when killed.

V3.6
-Cleaned up scripts for optimisation and stability

V3.5
-No more flickering faces
-Corpses and NPCs can now be altered with MFG again
-Optmised script to dispel the mod from corpses after the script has been applied
-Original expressions from 2.1 added back in game
-Original expressions include:Open eyes + Closed mouth, Closed eyes + Closed Mouth, Open Eyes + Open Mouth + Closed eyes + Open Mouth
-Faces does not change when dying and dead so the expression stays the same upon dying (ragdolling) and and dead (ragdoll) this also includes the player.

V3
- Added so that dead NPCs will now have death expressions. Unlike previous versions NPCs that are kill should usually have a death expression on them even after saving and quitting.

V2.1
-Changed some script events

V2
-Added original death script to player
-Fixed bug where the script would stay on anyone alive during combat, leaving an akward look on the player and NPCs

V1.7
-Fixed PlayerScript Problem
-Added DeathScript to Player

V1.6
-Reverted style to 1.3 since that was the most stable build.
-Script is now like 1.3 but cleaner so that the expression works on people who died and so that it would act as soon as someone is dying (ragdolling).
-Removed some issues that was inside 1.4+ that was in ESP.

V1.5
-Changed code so that "Remove Alias" isn't around since this could cause potential bugs like remove quest from NPCs who gets resurrected
-Fixed resurrected NPCs not using this script
-Optimised script so there's less trash.

V1.4
- Optmised mod so aliases shouldn't (might still happen though) overflow and less messy script file.
- Fixed closed eyes optional to prevent NPCs from having open eyes on death.

V1.3
- Added more expression types

V1.2
- Added more expressions (brows). Added comic sans to changelog.

V1.1
- Fixed NPCs having glitched mouth after gettings hit.