Skyrim Special Edition
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Kelsenellenelvian

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Kelsenellenelvian

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About this mod

Patch(es) for the currently near dead and dusty Perkus Maximus

Requirements
Permissions and credits
Changelogs
Please if you have any patches you'd like to share with others contact me! I would like to host them here.

This is NOT a place to request additions!!! This is for fixes and functionality improvements!

Welcome to the Unofficial patch central for Perkus Maximus

Due to a couple of fixes having to modify the main .esp this is a direct overwrite\replacement esp fix of the Perkus Maximus SSE plugin!

Update instructions:
  • Install the files from this page over the files from the original mod. 
  • Choose yes to overwrite all if asked.
  • Load up your saved game after installing these files and then perform a cell reset.

A cell reset is mandatory when using this: <---- Not when starting a new game!
Using the command console (Tap the tilde "~" key in game)

Enter commands for the reset:
  • setgs iHoursToRespawnCell 1
  • setgs iHoursToRespawnCellCleared 1

Then wait in game for a minute or two:

Then re-apply the vanilla settings:
  • setgs iHoursToRespawnCell 240
  • setgs iHoursToRespawnCellCleared 720



First version should fix the 'vast' majority of problems...
Complete List of Changes (Expand the spoiler tab)
Spoiler:  
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=== 0.01 ===
Saved in the latest creation kit.
Removed the empty scroll and the empty staff enchantment that were causing issues.
Sorted masters.
Carried over the couple of changes from usleep.
Removed one npc that was from the base game and unneeded in the mod.
Carried over the survival keywords for the couple of armors needed.

Converted the Mage, Warrior and Thief plugins to esl. I will add esp ones into the optional files for those who are upgrading in game as you need to stick to esp until you start a new game. Remember to do a cell reset!


CREDITS
T3ndo for Perkus Maximus 

Kelsenellenelvians' Mods <---- Check my mods list!