- 4 May 2024 - ABOUT THE FUTURE: I opened up a bit the permissions for this mod (please, check the dedicated section of the main page), the reason being I won't be able to keep developing and expanding this mod, unfortunately, due to RL basically. This doesn't mean I'll stop curating it or quit modding altogether, it simply means that I won't be able to dedicate to this project the time it deserves. In hope that the talented authors of this community will develop spiritual successors, I sincerely thank you for the love and support you demonstrated for this mod!
- 1 May 2024 - NEWS: VERSION 1.5.1!Guard Dialogue Overhaul patch for the latest ESL version is now available, and the patch for Riverwood Trader Is A Mess now included in the installer. Thank you for waiting!
- 17 August 2023 - NEWS: added to optional files a patch for Riverwood Trader Is A Mess, kindly provided by its mod author AndrealphusVIII. I'll add it to the main file's installer as soon as I'm able to update the mod (working on it).
- 28 May 2023 - NEWS: VERSION 1.5! All external files are now in the fomod installer (sorry for the inconvenience). I fixed a bunch of wrong lip syncs for lines I added a few updates ago, please tell me if you see any more issues of this kind, so I can fix them! Everything else is in the changelog section. Enjoy!
- 22 October 2022 - BIG NEWS: VERSION 1.4! I'm excited to announce that More Dialogue Options has finally been updated to version 1.4! Please, tell me if you find any issues, it's been a while... I'm not done yet, mind you, there's still stuff I want to add in the future! Main features: installer with patches and no more need for a specific version for Misc Dialogue Edits 1.8, out now as well!
- 11 February 2022 - NEWS:Thieves Guild Requirements SE released an updated version of Thieves Guild Alternate Routes in the form of the optional file Thieves Guild Reformation, which now has its own patch here!
- 20 June 2021 - NEWS: More Dialogue Options now has a German translation with audio! Thanks to Fyntastic, you can check it out here.
- 18 February 2021 - NEWS: female Cicero patch Female Cicero patch updated to change sound as well as subtitles: all dialogue options added by this mod now address Cicero as female both in text and in audio. It's intended to be used with Cicera - Female Cicero Dialogue Edit (thanks to the author, OregonPete, for providing some of the sound files for the patch), however the patch only depends on More Dialogue Options, so you can use it with whatever other female Cicero mod you desire.
has your mod additional hire options? because with some mods I cannot hire again dismissed followers like Janessa. and there is no dialog option anymore.
That happens, in vanilla Skyrim, if your relationship rank with that NPC has decreased, I think. Try a mod like Sidequests of Skyrim to increase it again, and Show NPC Disposition Relationship Rank to... see the rank.
xEdit is reporting a bunch of errors on the Guard Dialogue Overhaul patch:
[01:23] Checking for Errors in [FE 2F9] More Dialogue Options - Guard Dialogue Overhaul patch.esp [01:23] [INFO:000167BC] ([R][SO]'I need to ask you to stop. That... shouting... is making people nervous.' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved> [01:23] [INFO:FE2F8D95] ([R][RE][SO]'By the gods, stop that! It's making people nervous.' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved> [01:23] [INFO:FE2F8D93] ([R][SO]'Dragonborn! Please, be careful!' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved> [01:23] [INFO:FE2F8D94] ([R][SO]'You there! Careful with that... shouting.' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved> [01:23] [INFO:FE2F8D96] ([R][SO]'Dovahkiin!' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved> [01:23] [INFO:FE2F8D97] ([R][SO]'Dovahkiin! I'm sorry, but I need to ask you to stop that shouting.' in GRUP Topic Children of WICastMagic03BranchTopic "Is something wrong?" [DIAL:000167BA]) [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC3C] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CC46] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C901] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09C903] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE67] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CE69] <Error: Could not be resolved> [01:23] INFO \ Link To \ TCLT - Response -> [FE09CEDE] <Error: Could not be resolved>
Please check that you're using the correct version: ESL or ESP ESL-flagged depending on what version of GDO you use. Could you please put the quote in a spoiler? Just to declutter the page a bit. Thanks!
one dialogue I hated was when you first meet the companions, the two options either make you way too eager to join a group of people you just met, or very rude and uninterested. Idk why there wasn't another option in vanilla
Hi GOsteW. I'm getting some unvoiced dialogue that are muted for me. Only managed to screenshot one. Not sure what's going on and I run Guard Dialogue Overhaul SE and Extended Guard Dialogue. I'm messaged on both of the mod pages seems like it's not from either of them so I've come here to ask if you recognize this piece of dialogue. There was another line which was muted too and I was too slow to screenshot it
Hi! I don't recognize the dialogue, so my first guess is that the GDO patch doesn't match the GDO version: ESL patch for the ESL version of GDO, ESP patch for the ESP version of GDO (the FOMOD can't tell them apart). The FormIDs of the dialogues change between these two versions, so a mismatch would make the game unable to find the sound files. If that doesn't work, please tell me so I know I have to double-check my patches.
Thanks for the reply, I'm confident I've got the esl version of GDO and ticked the GDO esl patch in your fomod. I probably might have had both of the esl and esp version of your patches installed before, only noticed today when reinstalling to only pick one version. I'll go and spam dialogue with the markarth guard and see if I can get the dialogue to reappear. Should be fixed now that I've got the correct patch though. Thanks again
Hello, thanks for your mods! I wanted to let you know that SSEEDIT is filled with error could not be resolved messages in all the dialogue topics of your guard dialogue overhaul patch, same with the main plugin with the guard dialogue. Specifically in WICastMagic03BranchTopic dialogue topic.
Are you using the correct patch? There's one for the ESL version of GDO and another for the ESP version. You should choose the one that corresponds to the version of GDO you have installed, because the formIDs are different.
Note 1: I put corrected elements in green bold. Note 2: If MDO overwrote a vanilla dialogue record that contained grammar issues, but the dialogue's text wasn't touched (e.g., only its conditions were changed), I did not make note of it, since I understand that the purpose of MDO is not to fix vanilla typos/grammar. I only made note of anything incorrect in records created by MDO or in vanilla records where MDO did attempt to fix/tweak the text (usually via USSEP carryover or lack thereof). Also, USSEP is known to make a few incorrect "fixes" related to grammar. Not including those in an overwrite would be correct, so there is no need for me to mention those cases either.
[000534E9] The vanilla line has incorrect capitalization and a missing comma. MDO carries over the USSEP capitalization fix, but the missing comma remains. Correction: "It means I can't read it to the court. Without the verse, I won't be able to convince Elisif of the importance of the Burning of King Olaf Festival."
[00089983 and **FExxxDA0] The vanilla line has missing capitalization. USSEP fixes it, but MDO doesn't carry it over. Correction: "Ah, a wanderer, yes? No? Pilgrim, perhaps? You have come to commune with Peryite, Taskmaster and Blighted Lord, yes?" **The issue is the same.
[000CF2D0, **000CF2D8, **000CF2D9] The vanilla line has incorrect capitalization. USSEP fixes it, but MDO doesn't carry it over. Correction: "What is a shield-brother?" **The issue is the same for all of them.
If you would like me to cite the textbook rule explaining a correction to any specific line, feel free to let me know which number, and I'll respond accordingly.
is their a mod to help organized all modded conversations options. Example: Vanilla responses on one tab, ostim/sexlab respondes on the next tab, addition immersive dialog on the 3rd tab. etc...
314 comments
ABOUT THE FUTURE: I opened up a bit the permissions for this mod (please, check the dedicated section of the main page), the reason being I won't be able to keep developing and expanding this mod, unfortunately, due to RL basically. This doesn't mean I'll stop curating it or quit modding altogether, it simply means that I won't be able to dedicate to this project the time it deserves. In hope that the talented authors of this community will develop spiritual successors, I sincerely thank you for the love and support you demonstrated for this mod!
- 1 May 2024 -
NEWS: VERSION 1.5.1! Guard Dialogue Overhaul patch for the latest ESL version is now available, and the patch for Riverwood Trader Is A Mess now included in the installer. Thank you for waiting!
- 17 August 2023 -
NEWS: added to optional files a patch for Riverwood Trader Is A Mess, kindly provided by its mod author AndrealphusVIII. I'll add it to the main file's installer as soon as I'm able to update the mod (working on it).
- 28 May 2023 -
NEWS: VERSION 1.5!
All external files are now in the fomod installer (sorry for the inconvenience). I fixed a bunch of wrong lip syncs for lines I added a few updates ago, please tell me if you see any more issues of this kind, so I can fix them!
Everything else is in the changelog section. Enjoy!
- 22 October 2022 -
BIG NEWS: VERSION 1.4!
I'm excited to announce that More Dialogue Options has finally been updated to version 1.4! Please, tell me if you find any issues, it's been a while...
I'm not done yet, mind you, there's still stuff I want to add in the future!
Main features: installer with patches and no more need for a specific version for Misc Dialogue Edits 1.8, out now as well!
- 11 February 2022 -
NEWS: Thieves Guild Requirements SE released an updated version of Thieves Guild Alternate Routes in the form of the optional file Thieves Guild Reformation, which now has its own patch here!
- 20 June 2021 -
NEWS: More Dialogue Options now has a German translation with audio! Thanks to Fyntastic, you can check it out here.
- 18 February 2021 -
NEWS: female Cicero patch
Female Cicero patch updated to change sound as well as subtitles: all dialogue options added by this mod now address Cicero as female both in text and in audio. It's intended to be used with Cicera - Female Cicero Dialogue Edit (thanks to the author, OregonPete, for providing some of the sound files for the patch), however the patch only depends on More Dialogue Options, so you can use it with whatever other female Cicero mod you desire.
Could you please put the quote in a spoiler? Just to declutter the page a bit. Thanks!
If that doesn't work, please tell me so I know I have to double-check my patches.
I wanted to let you know that SSEEDIT is filled with error could not be resolved messages in all the dialogue topics of your guard dialogue overhaul patch, same with the main plugin with the guard dialogue.
Specifically in WICastMagic03BranchTopic dialogue topic.
Sorry for wasting your time.
Note 1: I put corrected elements in green bold.
Note 2: If MDO overwrote a vanilla dialogue record that contained grammar issues, but the dialogue's text wasn't touched (e.g., only its conditions were changed), I did not make note of it, since I understand that the purpose of MDO is not to fix vanilla typos/grammar. I only made note of anything incorrect in records created by MDO or in vanilla records where MDO did attempt to fix/tweak the text (usually via USSEP carryover or lack thereof). Also, USSEP is known to make a few incorrect "fixes" related to grammar. Not including those in an overwrite would be correct, so there is no need for me to mention those cases either.
- [000534E9] The vanilla line has incorrect capitalization and a missing comma. MDO carries over the USSEP capitalization fix, but the missing comma remains. Correction: "It means I can't read it to the court. Without the verse, I won't be able to convince Elisif of the importance of the Burning of King Olaf Festival."
- [00089983 and **FExxxDA0] The vanilla line has missing capitalization. USSEP fixes it, but MDO doesn't carry it over. Correction: "Ah, a wanderer, yes? No? Pilgrim, perhaps? You have come to commune with Peryite, Taskmaster and Blighted Lord, yes?" **The issue is the same.
- [000CF2D0, **000CF2D8, **000CF2D9] The vanilla line has incorrect capitalization. USSEP fixes it, but MDO doesn't carry it over. Correction: "What is a shield-brother?" **The issue is the same for all of them.
If you would like me to cite the textbook rule explaining a correction to any specific line, feel free to let me know which number, and I'll respond accordingly.https://www.nexusmods.com/skyrimspecialedition/mods/22622
How is compatibility with these mods?
Example: Vanilla responses on one tab, ostim/sexlab respondes on the next tab, addition immersive dialog on the 3rd tab. etc...
Talking to people is one big mess.