Skyrim Special Edition

470 comments

  1. carnesuesada
    carnesuesada
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    hello!!
    the amount of detail put into this beautiful house mod is amazing. i've been bouncing around from multiple player home mods and i feel like i've found my character's forever home.
    i've been having some trouble though. i always CTD in the master bedroom (using the standalone english version, no LOTD support). i've tried putting this mod at the bottom of my load order, still doesn't work for me. now i'm debating on just downloading LOTD and starting all over again just for this mod (im assuming the standalone version probably doesn't work as well as the legacy version, as you stated you were mainly doing this mod for LOTD), but then i'd have to rework all of the mods i've downloaded (and possibly my saved game) to fit LOTD, and this home. i'm sure there's an easier way, or maybe i'll have to just go without this mod :(
    1. Moosmupfel
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      U don’t have to change to the LOtD version. It only depends which version of the mod u are using. I fixed a bit in the master bedroom in the newer versions (for example the stone above the fireplace- if u still have them, then u are in an older version). CTD here can happen, when the game runs out of ram or vram (overloaded cell because of to much clutter) or broken mesh. Sadly as I created that mod I used a ton of meshes from different resources and didn’t knew some of them were broken. And right now I don’t have the time to go through these hundreds of meshes. It also doesn’t damage ur save files or anything. It just only leads to stutter in that place and eventually CTD. In ur case u still can fix it by yourself. When notice stuttering or repeating CTD in certain area, follow these steps:

      1. Open console command and click on any mesh that you want to disappear (for example a lamp, curtain or any other clutter)
      2. As u see a number u only type into the console “disable” (without “) and hit enter
      3. in case it wasn’t the right one u can undo it with “enable”, but don’t click this time otherwise the ID number is gone
      4. If u know what u want to disappear - Write down the number of whatever u removed
      5. keep going till u notice the game doesn’t crash or runs more smooth 
      6. exit game without saving
      7. open up the esp in tes5edit/xedit and search in the upper left field the ID number that u just wrote down (keep in mind to change the first both numbers/letters to match with the esp first both, because they are depending from the load order and when the esp is alone loaded into xedit it is of course different than in the game where for example 70 other esp are loaded before)
      8. After finding the entry with the correct ID number, right click it and remove. 
      9. exit and save xedit (always with backup)
      10. Check ingame
  2. fyerena
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    which one is the version that doesn't require lodt?
    1. edgardo028
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      1+
    2. Moosmupfel
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      In the miscellaneous section the standalone version 1.2.1 AND the update 1.2.2. (let the update overwrite). However, since I didn’t had time, the 1.2.2 version has still some bugs that were already fixed in the legacy version. So it might be that u get some lags (or in worst case even CTD) in the master bedroom near the fireplace and also outside in the gazebo. You can fix that by deleting the lamp in the gazebo and the wall decoration of the fireplace. either do it permanently with xedit (find the ID and remove the reference in the esp) or ingame with the disable comment. Althrough I do not recommend the last one, since it isn’t good practice. 
  3. NightPanda21
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    Great mod! For some reason I am unable to adopt even though I bought the home, any help?
    1. auraneas
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      I found all the kids' beds are already marked as 'owned', even though I don't have any kids yet.  Mind you, I'm getting this trouble with Breezehome, too, so maybe it's something else doing it.
  4. Zincwing
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    Question, could you add a bathroom door? Preferable one that is able to be locked.

    (The actual bathroom with bath, not the toilet.)

    I use a lot of followers which I house in maple manor, but sometimes the bath breaks the outfit systems, making them come out naked.

    Doors for the bathroom and maybe bedroom also add realism.
  5. wulsla
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    Is the painting on the walls optional? the ones in the entry way kinda creep me out
    1. jupitermakeout1
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      also wondering this
    2. Moosmupfel
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      It is not but you can easily replace or delete it.   Here an very detailed explaining for that easy and quick method:

      1. Open console in game. Click on the painting, so that in the console command line you find the Reference ID. Write it down.
      2. open my esp plugin in xedit (pls make a backup of my esp first by creating a copy of the esp file in different folder location)
      3. Type in the ID that you wrote down and search the painting. Keep in mind that the first two numbers have to get changed to the load order number. That means if you have only my mod loaded in xedit, it automatically will also load the other esm (Dragonborn, dawnguard…) so the first two numbers might be 05 for example and not the same like it was ingame. (Load order numbers are visible in left panel when all loaded in xedit).
      4. when you found the ref ID in xedit, click right in the left panel and choose “remove” (In case of deleting). or write down the path of the mesh (for texture change). last one requires you to click (CTRL + left click) on the base item in the right panel since you have searched only for the reference in the Skyrim world. By looking into the base item you will end up somewhere in the STAT section (visible in the left panel) and see the details of the mesh in the right panel. Must be something starting with meshes/… and ending with .nif.  Either write down the mesh path and item (nif at the end) or in case it got retextured the texture path(you might have to click for these also with ctrl+left into them as well. The paths started with textures/… and the file ends with .dds). 
      5. save and exit when deleting or just exit when you wish to only change texture.

      To change the texture you have to find now the mesh and/or texture. In case of mesh you have to open it with nifskope and read the texture path and texture name. In case of a retexture you already have path and name from the esp. simply create a new folder structure in the folder of my mod. Keep in mind to use for each folder the exact names of the texture path. paste your new texture (must be also an dds file) into it. name it like the original. Done
  6. NinjaCreed91
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    EEks Renthal Flora Collection causes crash in a a guest bed room upstairs near the dining area. Never had a problem until that mod. So im going to post this on there website as well.  Something to do with the flower pots in that room. Good day.

    Also want to say that this is by far the best home mod I've seen. Thank you for making this mod. Its very beautiful.

    update- I want to keep this text up for people that has the mod- Maple Manor SSE - Player house with Legacy Support. If you install EEks Renthal Flora Collection with this mod it causes crashes in a room or two because of how it makes its textures i think. It changes some of the flower pots and plants so it causes crashing i think. Walking around the place seems ok just when you go inside to one of the guest rooms it crashes. Its on the top floor in the main area where the dining and the fire place is. It is also next to the master bedroom upstairs. Again just to let people know. So if you are crashing this may help you by disabling EEks Renthal Flora Collection
  7. TheAscension
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    HOLY FREJOLES!  This is beautiful!  I want to build this in real life and decorate it (mainly for the library).  Simply outstanding.
  8. CommandanteRamon
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    Hi! Der Wahnsinn! Ich habe schon viele Hausmods ausprobiert, grob geschätzt 50 Stück, immer fehlte mir irgendwas, aber das hier ist quasi perfekt. Nur sehr groß und verwinkelt... :-D Toll, toll toll. Dankeschön. Ja, ich habe dein Laboratorium auch ausprobiert, auch sehr cool, aber ein kleines bischen eng und leider nicht für alle meine Kinder geeignet...! Aber danke nochmals für dieses Wahnsinnshaus!!
  9. SovietUnionBear
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    Fortresses and castles aside, this is probably the most impressive mod that gives you a base of operations. As far as "homes" are concerned, this is DEFINITELY the best of the best.

    Using the standalone version, I have a few graphical glitches here and there in a couple floors or cupboard planks, some other minor errors, but I have a graphically heavy modlist with ENB and some other things that may contribute to some graphical errors. Some modded houses have a thing or two wrong with them, but the rest of the house is so damn well done and polished that I can completely ignore the minor flaws.

    It doesn't get better than Maple Manor.
  10. nihlxxstic
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    I've downloaded both of your house mods and neither of them work, they don't even show up in my game. It makes me really sad because they are beautiful houses, that I would love to use. But I have spent hours trying to make it work, I just do not know what to do anymore.
    1. Moosmupfel
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      you have to check if you have both: the bsa folders and the esp. The update download contains only the esp, this is why the main download is also needed. Both have to be activated.
  11. topjimmy1971
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    This home is nothing short of incredible, with outstanding architecture and recognizable influences from some modern games such as Plague Tale and The Witcher, with the magnificence of Dragon Age. One of a kind bathing experience, unique resting options, reading, and more make this a home to relax and take in the breathtaking views. I am using the standalone version in 1.6.640 without issue. Thanks for the dog, the towel, and all the surprises.