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  1. mihaifm
    mihaifm
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    If anyone is looking to use this with Nemesis, it needs a minor tweak. Here are the steps:

    - install Nemesis
    - install Project New Reign - Nemesis PCEA
    - install this mod
    - open the mod folder and navigate to Meshes\actors\character\animations
    - rename the folder FNIS_PCEA2 to Nemesis_PCEA
    - run Nemesis, ignore the 32bit warnings
    - start the game, go to the MCM for Nemesic PCEA, activate the addon
    1. Badkarma993
      Badkarma993
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      Very good guide, thanks!
      Additionally, you can add the animation packs directly to Nemesis by copy the files into:

      IE: D:\Mod Organizer 2\games\Skyrim VR\mods\[Tools] Nemesis PCEA\meshes\actors\character\animations\Nemesis_PCEA

      and make a folder named "1putyourmodnamehear"

      By doing this you don't even need to have this mod activated in your left panel of MO2.
    2. TJwolf123
      TJwolf123
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      What about for Vortex or basically non-Mod Organizer 2 usage.
    3. Lifeless999
      Lifeless999
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      simple use MO2 its time to put on the big boy pants!
    4. TJwolf123
      TJwolf123
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      *Copy the animation file into the Nemesis PCEA Main folder, name it "1VRIK_VR". Boom, done. No need to get Mod Organizer 2 like a zombie.

      Edit: Also, make sure you deploy after putting the animation folder in the main.
    5. TunaaKat
      TunaaKat
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      thanks for the guide
      (also i refuse to use mo2 layout is trash)
    6. kersho
      kersho
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      you are my sunshine. this should be pined
  2. XelerateVR
    XelerateVR
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    Hello! I am looking for someone who can help with a specific problem, but I think it's good to explain my situation first

    I have developed a new type of omnidirectional treadmill for VR that is better in every regard in comparison to existing solutions like the Kat Walk C2 or Omni One. We are soon going to give demos to investors and the best game to do so is Skyrim. Because we can manipulate the movement system in a way that give us a continuous velocity range from 0 to full sprint without any jumps. Also it's very open field, which is good for beginners.

    The only problem in Skyrim is that you need VRIK for many things like proper hands and interactions, but when it's activated, the in-game legs won't match your real legs. This is very irritating when walking on the treadmill. That's why it would be important to remove the legs or body. So I asked the VRIK developer (prog0111) if this would be possible. He is sure that it can be done, but he unfortunately doesn't have the time to do it. I also can't do it myself, as I would need to start from scratch with 0 experience in modding. In addition, I am already working almost every waking hour on the actual treadmill and startup-founding, so I just don't have the time either.

    Therefore, I am now trying to find somebody, who might be interested in helping with this problem. I am posting this here, because I think there's a good chance that StarScribe is capable of solving this. Because of his experience with the VR animations. We can also talk about money.

    If you are interested, please contact me on Discord under marvinfachtner.

    Prog also already shared a brief description of how it could be done:


    • First, you'll need software. I remember using 3D Studio Max, and it was a very old version. From my memory, the old-version necessity was only necessary to get footstep sound effects tied to animations. I'd found guides and old forum posts on Google. I think Blender is also an option, but I never tried.
    • You'll need to dig the 3RD PERSON animation files out of Skyrim (not the 1st person like you'd expect). They're likely stored in one of its .BSA files. I know there's a utility to extract them (a google search should pull it right up). I believe the files are .HKX from memory.
    • You'd need to open each animation in the animation software and essentially delete animations from the lower half of the body. I'd assume this would just mean finding it's timeline UI and deleting a bunch of keyframes. It would be tedious, and you'd probably have to do them one by one for probably about 100 files. (Note from Marvin: You don't have to do this repetitive, tedious work. It can be done by me or someone else.)
    • You'd need to get Skyrim to use these files for ONLY the player... Otherwise NPCs will lose animation as well. I'm way out of date on how this is done. I think people use the Nemesis mod for it? It's a point you'd need to research (experienced people probably know the method since it's a common thing)
    Prog can also help with this, he just doesn't have the time to do it all.
    1. XelerateVR
      XelerateVR
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      There's also a good chance that StarScribe doesn't see my post. So if somebody can share his Discord, that would be really great.

      Or if anybody knows someone else who might be interested in solving this problem, please let me know. :)
    2. https://www.nexusmods.com/skyrimspecialedition/mods/106793
  3. RiftWynd
    RiftWynd
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    *removed messy post*
    Nearly all vr guides recommend fnis installation for this to work, but it is possible to get this to work on nemesis.
  4. L44keri
    L44keri
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    Does anyone know good movement animations to go with VRIK?
  5. GobulinSlaya
    GobulinSlaya
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    Great mod, finally I can get close to NPCs. Thanks a lot!
  6. LXE97
    LXE97
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    To use with DAR (included in FUS):

    change this path from
    \Meshes\actors\character\animations\FNIS_PCEA2\9VRIK_VR

    to
    \Meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\

    works great, makes the right hip holster a lot more consistent IMO
  7. RiftWynd
    RiftWynd
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    Sooooo - does this change the animations for the npcs?  I installed Fnis and Vrik for vr, but i wanted my followers to have better anims.  Does this alter only my own anims, or everybodys?  If i install this do i run FNIS afterwards?  
    *confused*

    *installed and running, however legs buckled awkwardly under my char when crouching - seems incompatible with fnis custom anims for npcs?
  8. KwiatW
    KwiatW
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    Thank you for this fix. Everybody should be using this!
  9. Socratatus
    Socratatus
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    Interesting. I never really noticed that the game was still taking over my moves with its own anims in VR. I thought my moves were all mine.  I'm still not quite sure what this does, but I shall give this a go. Cheers.
    1. diceKounter
      diceKounter
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      Essentially the original VRIK mod renders the body directly below the HMD. This would seemingly be ideal, but when someone looks at their own torso, they are tilting their head forward slightly to do so. VRIK continues to render the body below the HMD so the body ends up appearing a couple inches in front of where it should be realistically. This mod fixes that. It becomes obvious when you put your hands on your chest without this mod and they clip into your body slightly. With this mod my hands remain visible and immersion increases as a result. 
    2. CylonSurfer
      CylonSurfer
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      Actually it just swaps the weapon drawn idles with the standard idle ones to get rid of the slight crouch stance during combat.
    3. patrickmurphy
      patrickmurphy
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      VRIK has position values in it's mcm, dropping the camera back solves that. I'm here to keep the left foot from sticking out in the combat stance when I pull a weapon out, or seeing the back of my head for a second when standing up from crouching.
    4. Socratatus
      Socratatus
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      Been a while, but I decided not to use this. It never made any real difference that I thought was necessary and I'm not sure if it's me, but my VR character when I look down, runs like a girl (feet too inward and girly-type running) when before it was just pretty much straight and more masculine, and since I don't play girls, a no for me.
  10. Wrapien
    Wrapien
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    I ran this through nemesis and got an error:

    WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
    File: C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\meshes\actors\character\animations\FNIS_PCEA2\7VRIK_VR\sneakcrossbow_releasedwarven.HKX

    It is also reported as an error in Vortex.

    Also for the sneakcrossbow_aim.HKX, sneakcrossbow_aimdwarven.HKX and sneakcrossbow_release.HKX
    1. mihaifm
      mihaifm
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      How do you use this with Nemesis?
      Edit: It seems like these warnings are harmless, but the mod is not compatible with Nemesis by default, needs a minor tweak.
    2. patrickmurphy
      patrickmurphy
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      Idk if it was updated, but it actually doesn't need any tweaking, it already has a number in the beginning of the file, just drop the folder 9vrik containing the animations into the pcea folder. And then update nemesis of course.