This is a patch that draws on Cathedral Landscape grasses and Northern grasses to merge them; yet makes a few tweaks for better visual distinctiveness and consistency. Performance friendly and ESL flagged!
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to Johnny Wang & Jtharpla for Cathedral Landscapes and BrosisJK for Northern Grass
T4GTR34UM3R for Majestic Landscapes Pine dirt texture and terrain noise.
SparrowPrince for Just Ice marsh ice textures
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.92
Switched out some landscape textures in pine forest / field grass ... let me know what you think
Version 1.91
Adjusted marsh, pine and field landscape textures and included a terrain noise texture.
Version 1.90
Adjusted pine, reach, fall forest and field grass!
Version 1.81
small tweaks to pine forest, field grass and marsh
Version 1.80
Improvements to Tundra Grass, Pine Grass, Field Grass and Marsh Grass
Version 1.70
Included a couple older Cathedral Landscapes ground terrain textures for the marsh and pine forest for better blending between the grass and terrain.
Version 1.67
Small pine forest landscape fix, and minor grass tweak.
Version 1.66
Removed the ugly pebbles.
Version 1.65
Removed one type of snow grass that was fugly
Version 1.64
Removed purple flower in Tundra as it didn't fit with the overall theme and stood out a bit much.
Version 1.63
Improved snowy region and marsh region grass consistency
Performance FPS improvements by removing some pebble clutter and shoreline and river bottom plant clutter.
Version 1.62
Removed two northern grass types from the rivers edge; as they both referenced missing meshes that are not in Northern Grass leading to missing / purple textures. "Bug has been reported to the author of northern grass"
Version 1.61
Slight improvement to snow grass.
Version 1.6
Even More Reach Improvements
Field improvements
Fall Forest Improvements
Marsh Improvements
Version 1.5
Made some improvements to the Reach grass region
Version 1.4
A few subtle improvements all around; biggest improvements to the Fall Forest. Overwrite priority should now be given to Cathedral Landscapes instead of Northern Grass; as Cathedral has a better leaf ground cover mesh.
Version 1.3
A few improvements to all around biggest changes in the Reach.
Version 1.2
Overhauled the Pine Forest grasses and Reach grasses; should be much more unique now and visually consistent; The Reach is mostly northern grass, while Pine Forest is mostly cathedral grass.
Slight adjustments to the Fall Forest Grass
Version 1.1
Added additional variants to snow grass
Version 1.0
First release; feedback is welcome.
I like Cathedral Landscapes... and I like Northern Grasses; two very good looking and performance friendly grass mods. This patch blends them together to an extent, some grasses were removed or moved for better visual distinctiveness and consistency.
Overall each region will now have a visual distinct style, as can be viewed in the screenshots.
The recommended performance hit and density for both grass mods is identical conveniently enough! ... Just rely on the Cathedral Landscapes default grass INI settings that are automatically included and installed with Cathedral Landscapes. They are perfect for this.
Majestic Landscapes overtop / after Cathedral Landscapes is fully compatible... just install Northern Cathedral grass over top / after ML (give overwrite priority to NCG)