Transfer ANY KIND OF enchantment from a piece of Armor or a Weapon to any other, with this process you can learn all type of enchantment (also from other mods), even the one that cannot be disenchanted. With MCM menu, SKSE64 needed.
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File credits
Creation Kit and Bethesda and the SKSE TEAM
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Changelogs
Version 1.2
- Simplified the Enchantment transfer process, a new video, a new image and a new description has been added to the mod page.
- Now Keening is only required if the MCM option is toggled, and just for the Hitting part of the process.
- Equilibrium Spell is required to start the Enchantment transfer process.
- You can set to 0 the requirement of Grand Filled soulgems to start the process.
- The Archetype will move close to the player as soon as the Enchantment transfer process start this might move around the item a little.
- A big message will remind you that you cannot transfer player made enchantment, this will lead to ctd.
Version 1.1a
- Modified the condition for activate the enchant transfert, with or without Keening weapon or magic must be sheathed.
- Fixed wrong activation if not using keening was activating enchanting transfert even without the required soulgem or even during an already going transfert.
Version 1.1
Apparently is impossible to transfert ANY KIND of PLAYER MADE enchantment due to a native hardcoded motivation. BUT, i removed the safeguard i putted in the first release about the the equipment with the enchant must had the "Disallow Disenchanting" Keyword (like backstab and so) and now i made so also that STANDARD NOT ENCHANTED BY THE PLAYER equipment wich can normaly be disenchanted, can be transfered too. So you can put body enchant on gloves etc. Obiouvsly this means can be done only with 1 type of enchantment.
I've also added another condition, to activate the transfer you need to be <= 100 Units (pretty close) to the EM(Please refer to the mod description page).
-PLEASE BE AWARE - REMOVING THIS RESTRICTION MEANS THAT IF YOU TRY TO TRANSFERT A PLAYER MADE ENCHANT YOUR GAME WILL CRASH
UNTIL I FIND A SAFEGUARD FOR THIS I'M NOT RESPOSABLE ABOUT THESE KIND OF CRASHES.
Any kind of feedback or suggestion is very appreciated!
UEO - Unique Enchantment Obtainer - Keening Secret Power
Transfer ANY kind of enchantment unique or not (NOT MADE BY THE PLAYER) from a Weapon or Armor to an another, thus making it also disenchantable! Is that simple!
The condition to transfer enchantment:
- Armor or Weapon with the desired enchant you want to transfert. The Archetype (A from now on) - Armor or Weapon Un-Enchanted. The Vessel (V from now on) - Grand filled Soulgems in your inventory (This requirement can be modified in the MCM from 0 to 10) - Equilibrium Spell - Keening (This requirement can be toggled on or off in the MCM)
How it works the Enchantment Transfert process?
- 1 Drop A and V in a way that A is the closest item to the player than V (check the Image section of this mod) - 2 While casting "Equilibrium" spell, ACTIVATE A, and choose "Start Enchantment Transfer" - 3 The soulgem will be consumed (a sound will play). A quest marker will appear pointing you to V, if you have toggled to NOT use Keening, just GRAB V BY HOLDING THE ACTIVATE BUTTON. Else, Hit V with Keening. - 4 An animation will play and V now will have the same ENCHANTMENT of A, the difference is that V is DISENCHANTABLE.
This mod dynamically let you obtain enchantments wich cannot be disenchantable without editing items, and works with all mods!
Let me know if there is something wrong!
Already known things (PLEASE READ)
-Some enchantments are a mix of weapon edit and enchantment reference, only the ENCHANTMENT is transfered to V.
-Some special enchant doesn't have a name for a base enchant, and they did not scale in power when learned properly, because they wheren't meant to be learned by the player.
-IF YOU TRY TO TRANSFERT A PLAYER MADE ENCHANT YOUR GAME WILL CRASH I'M NOT RESPONSIBLE ABOUT THESE KIND OF CRASHES.