Skyrim Special Edition

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  1. kojak747
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    DYNDOLOD 3

    Spoiler:  
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    DynDOLOD 3 users must install the DynDOLOD 3 version of Myrkvior as listed in the files section. 
    Once installed, you then run TexGen to generate tree billboards for your load order. Because TexGen creates new tree billboards, you need to disable all existing tree billboards located at Textures/Terrain/Lodgen, which is why the DynDOLOD 3 version of Myrkvior does not contain any tree billboards.
    Texgen settings should look like this
    Once complete, you then copy that output into a dedicated folder in your modmanager.
    Then run DynDOLOD 3 and select Advanced at the main DynDOLOD window.
    Select medium or high rules then scroll to the bottom of the rules window where you will see the tree rule
    Double click/edit it and set it as follows then run DynDOLOD 3 to completion as usual.

    For further support and information visit the dedicated DynDOLOD 3 Alpha Forum for help and advice

    DynDOLOD 3 Alpha users wishing to use any of the Aspen optionals, should disable any existing billboard files that come with
    that mod. They are located at Textures/Terrain/Lodgen.  Once disabled,
    then you follow the procedure above, where you run new TexGen to create
    new billboards before running DynDOLOD
    .

  2. kojak747
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    Checkout my latest mod SKIES ABOVE ENB
  3. kojak747
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    1. Morekvior by Xerlith - Upscaled textures for Myrkvior is available here
    2. Updated Morekvior DynDOLOD Add-On 3D LOD are available here

    If using #1 WITHOUT #2 AND DynDOLOD 3 specifically, #1 MUST be disabled during tree LODGen and should be enabled only after LODGen has completed. Otherwise, overwritten trees from this mod will have no LOD. (TLDR: #2 has DynDOLOD 3 LOD models for the #1 trees that replace
    several Myrkvior trees, so this advice doesn't apply if using BOTH #1
    and #2 with this mod.)
  4. Blackbird7w7
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    Trees look really great! However, I still don't get it if this just replaces vanilla tress, or it also adds more trees by itself? If so, how could I get it to just replace trees and not add new ones
    1. kojak747
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      Hide the plugin
    2. highstrungburrito
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      how do you do that
    3. BrotherShamus
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      If you use Vortex, go into your Plugins section and find The Flora of Skyrim SSE.esp and just disable it.  Not sure how it works with MO2.
  5. highstrungburrito
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    There seem to be a lot of floating trees on Solstheim.
    TreePineSnowForestLO3Dead (partially floating)
    Base 000EF59E
    Ref 04025189
    &
    TreePineForestSnow05Dead (not touching ground)
    Base 000EF5A1
    Ref 0402518B

    Both last changed by The Flora of Skyrim Trees SSE.esp
  6. helmsmite
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    Kojak if you are still hear i have a request, i love this mod and i also love happy little trees. would it be possible to make a compatibility patch? for the vanilla looking trees at least. thank you for the mod keep on modding, also the enb you made is baller, using it right now good performance good look.
  7. Macedelic
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    Out of date with Dyndolod and TexGen.
    Abandoned, seemingly.
    Great mod. Too bad it's not looked after now.
    Shame.
    1. kojak747
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      Im still watching
    2. Macedelic
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      I must be dumb, sorry lmao
      TexGen and Dyndolod3 configs have changed a bit seemingly so the install instructions don't exactly match up with everything now
    3. MarvMartian
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      Yuppers! Exactly. Doesn't seem that it would be that great of an issue to change. There is the CreateAverage and ForceAverage, but I don't know if those equate to the same thing. Who knows? Maybe Kojak does if he's still watching.
  8. Zanderat
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    FYI.  TFOS Trees of Whiterun Tundra.esp has an incorrect mesh:
    Spoiler:  
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    It's a quick fix in xEDIT but thought I'd report it:
    Spoiler:  
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  9. Fulminata9
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    Can I run the Cherry Trees add on on its own?
    1. BrotherShamus
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      Was wondering this myself... I don't think so because it's just an ESP.
  10. diomedcoolbro
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    I'm a bit confused, the optional files are showing up as .esp in MO2, there are quite a lot, so do these optional files count toward the plugin limit or no? Is it safe to convert them to .esl if they do count?
  11. deleted128255833
    deleted128255833
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    Hey kojak, thanks a lot for the mod. I really wanna use it, but wary of the performance impact How much fps did u lose on average? i run a low end machine, thus im concerned.
    Anyone reading this, please give your input and feedback too!, itll be very helpful. Thanks.
    1. kojak747
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      This is very light on performance.
    2. deleted128255833
      deleted128255833
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      okay, thanks!!
  12. Sirinbird
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    Very beautyful mod! Can I use it with TheSithLord's tree and branch textures?
    1. makesnodifference
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      You can, but they won't be put on every tree, that would need more editing.
  13. silvercrown5150
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    How far into production would you say your Myrkvior 2 mod coming along? I’m very excited for it’s eventual release :)
    1. makesnodifference
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      I didn't even know Myrkvior 2 was a thing