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Stories about cursed children's dolls are part of the folklore of countless communities. When they have a real background, these dolls are usually a type of Poltergeist originating from the powerful subconscious of a troubled child with latent psychic powers.

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"Will the panic of a child with prodigious psychic abilities be enough motor force to animate and command a huge army of bloodthirsty children's dolls? According to the desperate accounts of a looter: it sure is!

Stories about cursed children's dolls are part of the folklore of countless communities. When they have a real background, these dolls are usually nothing more than a type of Poltergeist. Poltergeists are an artificial type of spiritual entity created unconsciously by sentient mortal beings (alive or dead) in response to intense feelings such as fear, anger, or sadness. This spirit creation may possess consciousness, semi-consciousness, or be completely non-conscious, the latter being the most common case. In the first case, the artificial "creature" has independence of thought and feelings (although limited), in the second case, despite having some independence of mind, it is still controlled by whoever created it, and in the last case it is just a manifestation operated by remote control, as an extension of its creator, nothing more than a puppet.

Intense mental and emotional activity generate dense thought-forms. Thought-forms are nothing more than energetic semi-materializations of thoughts and feelings (almost always negative) of living beings, which, when they become too intense, begin to accumulate sufficient concentration to acquire a semi-independent existence from their creators. They are usually just floating ethereal masses, not visible to the naked eye, that orbit around their creators, and that dissipate as those who created them are freed from the obsessive thoughts that originated the thought-forms. There are thought-forms that have become so strong that they can produce effects in the physical world, such as sounds, images, or even animate previously inert objects. Those events in which a thought-form manages to become tangible to observers, being produced and unconsciously maintained by one or more of them, is called a Poltergeist.

Despite the similarities, Poltergeists differ from Living Nightmares, incorporeal daedra aligned with Vaermina that are attracted and materialize themselves on Nirn using the same thoughtforms mentioned, but giving them a consciousness of their own, independent of the mortal mind that subconsciously produced these masses of mental/emotional energy. Also, in general, Living Nightmares are much more powerful than simple Poltergeists, are daedric in origin, and have an existence and sentience prior to the creation of the thought-forms. Although similar on a superficial level, they are things of an entirely different nature, and while Living Nightmares usually take the form of archetypes directly materialized by them from the solidification of the very thought-form they merged with, Poltergeists are mostly simpler and only temporarily animate existing objects or cause quick physical effects, such as a chair moving, a light flickering in the woods at night or producing a scary sound in a dungeon to scare away invaders, and so on. They are therefore, in most cases, far less powerful than Living Nightmares, and always far less independent and intelligent, and also generally far less dangerous. 

Once possessing an object, a Poltergeist can corrupt it, giving the object similar characteristics to the kind of feeling or thought that created that particular Poltergeist. This is usually not as dangerous as it might seem, and is usually temporary in nature, but especially strong Poltergeists can do terrible things comparable to the feats of Living Nightmares, for example turning a simple dead tree into a terrifying tree monster that haunts a forest. In rare exceptions, when the creator's subconscious is especially powerful or problematic, and in most cases both, these conditions can enable Poltergeists to materialize directly using thought-forms as the basis for formulating their physical bodies, similar to Living Nightmares, but unlike the latter, it is a temporary state and they soon disappear from physicality, returning to the incorporeal state, while Living Nightmares generally retain their forms longer.

This introduction serves the purpose of trying to define the possible nature of the bloodthirsty abominations that a looter recently described to me: he found them while trying to loot the apparently abandoned Frostflow Lighthouse, and almost ended up a victim of their murderous behavior. I visited Frostflow Lighthouse, the now abandoned lighthouse on the coast of Winterhold, a few times while passing through that region. The couple Ramati and Habd were always very attentive, giving me shelter on nights of violent weather. Their daughter especially caught my attention: Zariannah was her name, and she already showed amazing psychic abilities, over which she had no control. Several times I saw her in moments of trivial tantrums end up breaking some object that she moved without wanting to with the power of the mind.

I was taken by surprise when rumors about the Frostflow Lighthouse tragedy reached my ears: according to them the entire redguard family had been murdered by an unknown agent. According to the marauder who brought me the startled account of the dolls, a ghost of a redguard girl cries and wails amidst the abandoned fort, and seems to control the dolls. My theory is that Zariannah is their origin, given her innate psychic power, and that the original base for them is a doll I've seen several times the little redguard carry around the fort. I believe her death was traumatic, and in her last moments she found comfort in the toy. After dying, scared and not understanding what happened, she unconsciously began to mold a barrier that made her feel protected, in the form of an army similar to her doll. Because of her incredible innate abilities and magical powers, she has unknowingly created a small army of bloodthirsty killer dolls that solidify in the area when Zariannah feels in danger, such as when looters and other miscreants enter the fort."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

How the mod works (spoilers ahead)upon entering the area, Zariannah will start summoning dolls: the number increases over time, until they reach a certain limit in which they all dissipate, and the process starts over from the beginning. Both dolls and zariannah are invulnerable enemies. You must find Zariannah's skeleton inside the lighthouse and remove the original doll from her bony remains for the enchantment to dissipate.

- 1 new creature: Cursed Child's Doll

- 1 new npc: the ghost of the redguard girl Zariannah

-1 new power: Summon Army of Cursed Children's Dolls (the spell can be learned by analyzing Zariannah's original doll which must be removed from her remains)

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.


Mihail- re-modelling of the vanilla Child's Doll model used as base to this creature, 4k re-texture of the vanilla Child's Doll texture, 4k re-texture of the knife used by the dolls, animations, NPC, effects, spells, game implementation

Some assets used on this mod belong to:

CD PROJEKT RED- original model and texture of the knife used by the dolls;
The melody sung by the dolls is known as "The Hearse Song", a song about burial and human decomposition, of unknown origin. It was popular as a World War I song, and was popular in the 20th century as an American and British children's song, continuing to the present. It has many variant titles, lyrics, and melodies. The version used on this mod was performed by MissShadowLovely on her channel.