838 comments

  1. Elianora
    Elianora
    • premium
    • 12,979 kudos
    Locked
    Sticky
    We have combined forces with KhrysINXS
    and merged the patches and optimisation here.


    Enjoy a better Breezehome!! 

    ONE OF NEXUS' FAVOURITE MODS OF 2024!

  2. KhrysINXS
    KhrysINXS
    • premium
    • 211 kudos
    Locked
    Sticky

    ARTCLES OF INFORMATION THAT SHOULD BE READ
    THIS IS OUR QOL WAY TO:

    • Take out the most important information which gets lost within the Description page wall of text noise
    • • Especially, from hard to find spoilers opening up a huge amount of important info on subjects to an already text busy page
    • Relieve the need to have text congested Sticky posts that bloat the overall post section area
    • • Providing quick-links to the most valuable knowledge-worthy subjects each in there own article space

    The Desc. Page warehouses lots of great info where shards of knowledge are usually sought on a "momentary need-to-know" basis
    This area warehouses links to a knowledgebase of key subjects that should be taken on a "mandatory to-know" basis 


    ADDON - AUTO SYSTEMS INFO
    Only for read: if you use it, plan on using it or are just interested
    • • Highly informative breakdown of the whole sha-bang.
    • • • There is two spoilers at the bottom as well. One on the Sort and other on the Loot system in the Auto Systems addon

    BUG REPORT AREA
    • To be read before filing a report

    EBO VERSION UPDATING INFO TRACKER
    • The most important place on the page for folk that want to update from an older EBO Build save
    • This exists for our and your safely and we keep things completely real. We don't just make this up for our amusement
    • Certain data save bakes and has so since saves existed. Here is a great, short/sweet Article on Levels of Persistence by: Arthmoor
    • • PLEASE, do not waste a post space asking for help without being 100% compliant to the UPDATING TRACKER
    • • • You waste our time and others playing detective solving your crime of why your where your at all due to ignorance

    FILE DOWNLOAD CONTENTS
    • To know more about what File you may want to use

    FOR PATCHERS: 3X'ING YOUR CONTENT
    • Very simple to follow guideline for easy updating

    HOW TO PROPERLY ASK FOR HELP
    • Incase you need to post for some help, this area details what WE NEED from you to help you
    • In a perfect world, an inquiry based on a simpler matter (simpler only because all we need is present in the initial post):
    • • Would result in max two posts. The initial one and the reply. OFC, this could elongate based on the complexity of the initial matter
    • • • This is just the ideal way to strive towards. You want the matter solved quick. We want your matter solved fast.
    • • • • Why not knock-off all middle back<>forth posts detailing the stuff needed in the first one? We will save so much time right xD

    TOPICS OF VARYING FREQUENCY
    • A large article with answers to many common issues one can experience with the solutions
    • It has pointers to follow for best performance
    • Has other info on stuff to watch out for
    • Lots in here
  3. SnowElf2456
    SnowElf2456
    • member
    • 0 kudos
    Is there any way to change the beds in the house to those used in this mod?: 
    https://www.nexusmods.com/skyrimspecialedition/mods/143168
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      I don't see much hope or point of bothering trying to support that. The only bed in the home that has a slim chance of that working for is the master bed (but still looks like that beds frame will clip thru the roof angles) Every other bed in the home there is 0% chance it will work. Lydia's bed, that models framing will 100% clip thru the roof angles. You cant have those models replace the kids and followers beds unless I made a bunk variant of that modelers work (which is closed perms so that idea is shot) AND there is a ton of different color choices for that mods beds so assuming I had the greenlight to rework their models and re-locate those assets to here)I would need to make bunk variants for them all. On top of that, Our "Use Those Blankets" patch wont work bc its custom for our current beds. Its just gonna end up being far more work then its worth even if I was allowed to (which i cant bc the perms are closed). Well, I re-phrase, the perms are not closed closed but I would have to go out of the way messaging for a greenlight to get the go ahead and even if they were fine about it, the list of things above still just says its not worth it for the chance it still wont work out in the end after all the effort (which is quiet strong) and then all the variants, ehhhh, shoot me now, kidding, but you get what I am saying
    2. SnowElf2456
      SnowElf2456
      • member
      • 0 kudos
      I don't use the quilt mod, so I don't need any changes related to it . And I understand you, in general, only the bed of the main character would be enough for me,  and the beds of Lydia and the children can be left original.
    3. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      I will take a note of it in my in little personal bug report thingy where I collect stuff so I don't forget. However, its not like you can expect it supported in the next update or anything. I just put weeks into this update which is the pre-update before my following in hopes to finish the homes last design addition. I have to stay priority focused so it will be a later in the priority list thing. The main bed would likely be the only one that might have luck to work with a patch but our "Use Those Blankets" patch, I have no clue how that will play out. Our UTB patch is custom to our bedding fabric and I do not want to make more then one UTB patch
    4. SnowElf2456
      SnowElf2456
      • member
      • 0 kudos
      Okay, I get you, in any case, I'm not rushing you. It would be great if the bed could be replaced in one of the next updates. And I also ran into one problem - it seems that this mod conflicts with the Improved Follower Dialogue - Lydia mod, because when using it, I can't invite Lydia as a companion, but I managed to do it after deleting the mod. The strange thing is that if I install the mod after I invited Lydia, then everything is fine. Both the house and the companion are working fine. Is there a compatibility patch? I haven't seen him
    5. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      I wouldn't know if it needed a patch or not since I have never downloaded the mod. Its the folk that alarm me something might need a patch by bringing it up cuz otherwise, I would not know. I will note to look at it down the road. In your meantime, I would do more checking to make sure it is factually between those two explicitly and not something else interfering sneakingly.
      You can test in a mod manager test profile just Elis home and that mod on alone. Nothing else + RQMTS and see if you still replicate the issue. If so, then yeh, there is something going on but when there is a 1000 other mods in the playground, its very unreliable to be 100% sure it's between the suspects. Other stuff loaded can be behind something you would not have known about. Could be a trio/4way mod handling thingy but appears its just between the two with 1000 mods. 7/10, ppl come to light of new discoveries that way opposed to there initial one
  4. LordValeth
    LordValeth
    • member
    • 1 kudos
    Call it a weird hill to die on, but I'm really focused on finding a player home where all crafting, as well as storing everything but unique items, can be done in one map. That means the 3X version with a separate basement sadly suffers from the same flaw that every other player home has. But if I understand correctly, it seems the older 2X version would meet my weird need, since it doesn't split the basement into a different cell, resulting in one main cell with all the crafting stations and all the storage I could need with nary a loading screen in between. The surprisingly hard to find dream of complete, one-stop storing and crafting would finally be realized and all would be right with the world. Assuming that much is correct, two further questions:

    1: Does the older 2X version follow the 2.4+ rules or the 2.3 and below rules? Because I obtained and upgraded the vanilla version of the house already a looooong time ago, so if it has to work under 2.3 and below rules, the old 2X version isn't an option. But it's listed as version 2.9, which would make me think it's 2.4+ rules, in which case I'd be fine. I just want to be totally sure.

    2: If the first point isn't a problem, would it be safe to uninstall the 3X version and replace it with the 2X version as long as I go back to a save made before I had installed the 3X version?
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      In response to your non-numbered post intro, YES. 2X has everything in the same cell but its not exactly friendly to the local map either despite how the designs were build in said cell. The Armory bunker/guest room design is directly under the main home so from a local map top view POV, those designs overlap on that map. Side note so you think about this prior to your course of action, in regards to everything being in the same cell, I kinda get that but I would not base its importance to you despite loading screens. The Player still needs to teleport from floor to floor IE basement to main and vice versa and on my machine, the loading screen is no different from doing that in the same cell vs 3x where you load between cells. Its the same instantaneous teleport transition speed from from PointA to B. There is next to no difference so I would not base that too hi on a pedestal as a reason to make your choice. Also, 3X will be more stable and performance friendly in the long-haul due to how much less content is compacted into one space which directly takes away a lot of load on constant culling processes.
      I just hope you really think it through before making such a switch because 3X is what's going to receive new things, new addons/patches. Check the Changelog up there right now. Its filling up with what's coming bit by bit. ONE new design addition (the very last one) to the homes overall design which is halfway done by me. Wont be the next update but it is coming in later 3X update. 2X will ONLY receive fixes (where applicable) 3X gets, but nothing more.

      1. In order to update to 2.9 from example 2.3, you have to read up from the build you are on in the EBO TRACKER all the updating instructions and abide by them to successfully install whatever update you are aiming for. With that said, you can only update to the very latest from what you have IF each newer build above says its safe you can update. If it says its safe from the version you have up to the newest, then that is good and you just have to follow all the updating condition instructions from your build to the newest

      2. If you rollback to a save prior to 3X being involved and that save was just the Vanilla Breezehome, then yes, you should be able to install 2.9 AFTER. Just make sure you clean the place out of EVERYTHING you care about before installing 2.9
    2. LordValeth
      LordValeth
      • member
      • 1 kudos
      First off, thanks for the prompt and in-depth reply. That sort of dedication is greatly appreciated. Also, the house is remarkably well made. The layout is impressively space efficient without feeling cramped, and just all around has a pleasant vibe.

      Beyond that, you make a good case for not downgrading, though to be abundantly clear, it's not even the loading screen that's the issue here. I've got pretty capable PC, they're like a second or two. The real, probably insignificant, definitely weird issue I have is the autosaves that follow loading screens. Every stop back home, I inevitably go back and forth between cells at least one extra time, because I am incapable of remembering to store and/or craft every single thing in one trip. "Oh yeah, forgot that" hits me right before leaving, and that's another two autosaves between returning to the second cell and then coming back again. So I started searching for modded homes in the first place entirely because if all the containers I could need, AND all the crafting stations were in the same one cell, that weird problem would be solved. No amount of forgetting matters if there's no loading screen to backtrack across anyway, and surely those big, extra fancy, modded homes that clearly push the vanilla home boundaries if not surpass them, easily managed to fit that previously mentioned stuff into one cell. Surely! What I didn't expect was that I've either done a terrible job of picking homes to try so far, or homes designed with one cell that contains all stations and like, 14 or more containers— a truly one stop cell— simply don't exist. I think half the reason I'm still looking is just that I have a hard time believing the latter is really true. Or sunken cost fallacy.

      Anyway, in deference to your sound advice regarding the drawbacks of 2X, it sounds like the best course of action here is to stick with the version I have and resign myself to racking up the totally unnecessary autosaves like I had already been doing forever in Lakeview Manor anyway. Or keep trying more player homes in hopes of finally hitting the mythical one-stop-cell jackpot.
    3. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      I have never been one that markets or advertises my own mods tbh, however, in this case, by the sounds of what your looking for, you might want to give Thur Vonun a look at. It has everything you could possibly want in one cell which you can teleport in/out to on the fly. A LOT of content in Elis Breezehome was built from Thur Vonun including the Auto Systems here. The Auto Systems in Ei's Breezehome is more advanced/smarter being far more extra dev time went into it AFTER the system was pulled from there to here but its system is a fully functioning beast too. All stations, containers, everything is in one cell. Tons of Unique item displays and with its MCM, you can assign in real-time ANY Lighting Template the game offers to the home PLUS bulb radius customization on top so you can literally fine tune the lighting to whatever your heart desires and switch it anytime too. If you use Lux (plus the mods provided patch), the MCM populates with 50 more Lux Lighting Templates you can assign to the home on top of the base-game. The only diff between Thur and mods like Breezehome is its more of a secret fortress inside the mountains type home but I assure you, its one heck of an original place to experience. Might want to check it out or watch one of its videos in the media tab made by Febrith Darkstar's VIDEO on it to see if it might be something your interested in. Her video only covers the icing on the cake pertaining to all it offers but worth checking out.

      As for your auto-saves thing, you can always just disable it in the games settings. I always had mine off and made full hard saves manually as I played when I did. Overall tho, sounds like your choosing as hostage based on a problems will and not on thy own free will. I would erase the problem so you have full ownership of your free will back
    4. LordValeth
      LordValeth
      • member
      • 1 kudos
      There's nothing wrong with self promotion, as long as you have something worth promoting. And your content is very good, so you have nothing to worry about there. And if it's both quality content AND specifically relevant to someone's needs, than if anything, you're intentionally choosing not to help by staying needlessly humble about what you bring to the world. And what kind of monster would choose to be unhelpful? Which is all to say, advertising your other content was the right thing to do and much appreciated there, even if, well...

      Thur Vonun didn't quite turn out to be the perfect solution I'd hoped. But I'll post those thoughts on its page. To keep this Breezehome relevant though, you can walk right into it from Whiterun, whereas Thur Vonun requires you to at best, fast travel to the main entrance, then walk through the caves, to finally get to the useful part one more cell later. And then you have to cross two cells again to get back outside again, since you can't fast travel from inside. That racks up the autosaves right there, but even with autosaves off, that's still a good deal more walking than Breezehome requires, so Breezehome wins for quick in-and-out convenience whether autosaves factor in or not. And it is nice and quiet and bug-free, so yeah, Breezehome remains the winner, even if I do like Thur's cave concept more. You defeated your own work with even better work.

      Also, yeah, I could turn off autosaves, but I have had an occasional crash where I was glad I had them to fall back on, so... That's less than ideal too. My ideal autosave solution would be a way to set a minimum time between autosaves, (a feature I really think absolutely every game with autosaves should have for that matter,) then I'd have the benefit of the autosave fallback without making stupid ones a couple seconds later because I realized I forgot something right after stepping through a load screen, or simply chose the wrong door and then, of course, had to immediately go right back through it. And I just searched for that again to be sure and... THERE IS A MOD THAT DOES THAT!? How did I miss that before? This changes everything!
  5. xadris666
    xadris666
    • member
    • 4 kudos
    Hi Eli,

    Been a fan of your works for at least 6 years now, It might be too much but is it possible to have Holmwood officially ported by you? 

    TIA Eli
  6. snackdadddy
    snackdadddy
    • supporter
    • 1 kudos
    Would anyone know why a bunch of NPC's named "Planter" and one NPC named "Eli Disenchanting Font Heiter" suddenly appeared during the Battle for Whiterun (Imperial) quest? Tried searching for anyone who had the same issue, but I can't find. They are still there even after its over. Any help is appreciated, thanks. 
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      If you read the UNRELEASED CHANGELOG up there, I have already done something about it and its the last card I have in My sleeve to fix it.. Its something to do with the BreezhomeLocation (tagged to the UtilityCell) being child of the WhiterunHold LCTN promotes them to escape when the civil war and busy NPC events happen, which still, in itself, boggles quite a few of our heads. These civil war parts of game must do something to BreezehomeLocation tagged cells and spawn NPCs out in the open. How I have approached it in the following update is explained in the 2.9.1 changelog and should be an absolute 100% cure

      I don't really know how to deal with it mid save.
      The way I would do it; actually, is:
      > Select each NPC with MIC and note down on a TXT all the RefIDs of all the escaped planters
      > Then console COC WhiterunBreezehomeUtility (which will send the player to the utility cell)

      DONT DO ANYTHING MORE THEN GO THERE. DO NOT OPEN ANY CHESTS OR INTERACT OR GET CURIOUS WITH ANYTHING

      YOU CAN SCREW REAL GAME STUFF UP RE BREEZEHOME IN THERE EASY BY DOING STUFF. 
      You can talk to the planters there. They are just harmless idiots but dont exchange items with them or anything like that or you could screw up your REAL SOILS. AGAIN, Just go there with a pure mindset to bring the NPCs home and then get the hell out
      > once in the Utility cell, follow this instruction To move an NPC to you
      > Once they have all been pulled back to the cell, you can console out of there with COC WhiterunOrigin

      PLZ, let me know if this helps your out
    2. snackdadddy
      snackdadddy
      • supporter
      • 1 kudos
      Apologies for not seeing it in the changelog.. just a silly mistake on my part.

      Did everything as you said and it seems to have worked. I fast traveled to Whiterun, from Whiterun, and some more Planters appeared (different ones), but teleported them back and it all seems good. I've reloaded the area a few times by fast traveling and by entering through the main gate so all seems well now, no more planters escaping.

      Thank you for being so on top of this, you're awesome, and of course thank you for the mod itself. 
  7. Milota50
    Milota50
    • member
    • 7 kudos
    Good afternoon, I've noticed that when trying to teleport to Breezehome from Solstheim, the game hangs or crashes. Is this normal behavior?
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      Good afternoon. That don't sound normal but without providing crashlogs (Explained here: HOW TO PROPERLY ASK FOR HELP), unfortunately, your on your own with it. Nobody can help
    2. Milota50
      Milota50
      • member
      • 7 kudos
      Здравствуйте снова. У меня Elianora's Breezehome Overhaul 2.6. Это была чистая установка в начале игры. Мод отлично работает во всех аспектах, кроме опции телепортации. Дело в том, что у меня установлен регистратор сбоев, и я знаю об инструкциях по отчетности, которые вы упомянули. Моя игра вылетает без создания журнала сбоев, она просто молча закрывается. Я изучил все доступные журналы и не нашел в них ничего подозрительного.
      Первый стабильный сбой происходит при попытке телепортироваться из Raven Rock, второй сбой происходит в доках Windhelm, а третий сбой происходит около руин High Gate. Я продолжаю наблюдать. В то же время, если вы подходите ко входу в Breezehome, а затем телепортируетесь в него, сбой не происходит. Пока это вся информация, которую я могу предоставить.
      Я не новичок в моддинге и буду признателен за любые советы о том, в каком направлении мне следует двигаться, чтобы найти причину проблемы. Спасибо.
    3. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      Do you ever crash leaving these particular places NOT By the power but just the map or some other means of getting around standing in the same spots? It's very odd you don't get a crash log at all I should think. Are alone or have a follower recruited? A good test to try just to see what happens is use The Mark Spot somewhere far away from breezehome, go back to the ravon rock crash spot and Recall. See if that crashes
    4. Milota50
      Milota50
      • member
      • 7 kudos
      I may have found the problem. There is a RAM leak when teleporting. I have 16 GB. Apparently that is not enough. I freed some memory and the teleportation was successful. Thank you for your support.
  8. Anarasha
    Anarasha
    • supporter
    • 1 kudos
    I just did the Ansilvund dungeon and got the Ghostblade as a reward and noticed there's no display for that. Not a biggie as there are plenty of weapon racks but I thought I'd let you know regardless :D 
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      Yeh, I am aware. Finding placement in the armoury so its in the same area as its other ghost siblings is no easy task.
      Its not like a "why not just re-arrange where objects are in armoury so its got a spot" matter. These display objects often times take position hold in saves so once a display is added for its first time to the home and update its in is issued, that is that.
      Folk save and objects enjoy save stitching themselves in place where they were put originally
    2. Anarasha
      Anarasha
      • supporter
      • 1 kudos
      I opted for placing it on the weapon rack on the top of the door of the armoury - maybe that could be a way to do it if you can't fit it in? 
  9. holdstronger
    holdstronger
    • member
    • 0 kudos
    I have a silly question I'm almost afraid to ask... in order to display something like a quest item, you need to have that item on you? Correct? Example: Items that you "turn in" - such as the first claw you encounter (trying not to spoil), if you give that back to the merchant who asked you to retrieve it, you then don't have it to display in this modded Breezehome? Just making sure I understand. (Reason for the silly question is that I think LoTD has some way of handling this issue and wasn't sure if something similar was going on here)
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      To be honest, I have not played the actual game for a super long time. As far as I am aware, most quest items you keep or can get back after the storyline is thru with them MINUS some ones ex, the ThievesGuild Trophy objects are not meant to be obtained by the Player thus we have them setup to enable in the home when the storyline puts them in there respective places via the games way. Bust of Grey Fox for example, the player is to give that back to an NPC but after doing so, I think you can re-obtain it back from that NPC to put on your display. Most are just: once you get, you keep and some you get, you have to give to complete something but can re-obtain after and some are just unobtainable which we have our own way to display those. LOTD has a dummy/replica system in place I think and if it does, that is good because then you can place the real objects in the Breezehome while LOTD will place that objects replica up in the museum.
      Something like that. Anyone else that is more educated on that can jump in and correct where I might be wrong
  10. imsleepzy
    imsleepzy
    • member
    • 1 kudos
    Hello, im using Shrubbery Symphony and i have massive plants inside the house (second floor) plants like fern don't fit in the pot and baskets, they are too big, i tried the BOS version of that mod and the replacer, none of them work, is there anyway to fix them? or can you tell me your flora mod that you are using so i can try it, Thanks
  11. biggz3695
    biggz3695
    • premium
    • 0 kudos
    A save where you already bought the home or haven't, upgraded it or haven't all equals safe and ok 
    i dont understand the or havent all equals and safe i dont know what that means 
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      It means you can install the mod Mid-play save before or after you have already:
      > Purchased the vanilla breezehome or haven't from the Steward
      > Upgraded the vanilla breezehome or haven't from the steward

      These were major problems in the past and now they are not. We are basically saying it is safe now to install mid-play regardless of how many different things you have done already to the vanilla breezehome by interacting with the Steward
  12. ronZ7
    ronZ7
    • member
    • 0 kudos
    Thank you for your help yesterday, I successfully upgraded to 2.9. I found two issues (one with another mod) and fixed them, but I figured I'd share my fixes here so you can incorporate the work if you'd like and not have to spend the time yourself!

    Tested both of these issues, and their fixes, on a new game to be sure it wasn't because of me upgrading.

    1. The "Map of Dragon Burials" display now clips with the column. Fixed the map in XEdit (XX005EC7) by increasing the Y Position in by 1.5
    Before:
    Spoiler:  
    Show
    After:
    Spoiler:  
    Show

    ESLified-ESP file containing this edit: (link expires in 6 days)
    Eli_Breezehome [PATCH - DragonMap].esp


    2: The mod eFPS - Exterior FPS boost moves one of the vanilla game's occlusion planes, causing the furniture in the tower garden to disappear. Fixed by reverting that occlusion plane (000524A1) back to its vanilla placement.

    Before:
    Spoiler:  
    Show
    After:
    Spoiler:  
    Show

    ESLified-ESP file containing this edit: (link expires in 6 days)
    Eli_Breezehome [PATCH - eFPS].esp

    I don't really know how permissions with files on the internet works, but I give up any rights I have to these files. Anyone can use them for any reason without attribution.
    1. KhrysINXS
      KhrysINXS
      • premium
      • 211 kudos
      Thankyou for those plugins. The eFPS one, yeh, I never loaded up the home against eFPS so there is the chance one was needed having I never thought about it. As for the burial map, at first I was skeptical in that I assumed it was a your-end save related matter or a model replacer with thicker paper or moving the 3d in nif space issue... I know I have not touched the map for like over 8 updates or so, so I know it was not a handling matter... However,, I did extend those pillars down to clip thru the tower floor in the last update. There is the possibility in that that the 3d there of the beam projected out a bit more then what it was prior. That is likely what happened. 
      Again, thanks for these. I will safe keep them until next update and put a note on it to my little, personal bug report so I don't forget
    2. MWitor
      MWitor
      • member
      • 0 kudos
      Eli_Breezehome [PATCH - DragonMap].esp didn't work for me. I installed it by adding it as a file in Vortex and also tested it by adding it directly to the Data folder. I saved the gameplay file, loaded it and the map is still inside the pillar. I use version 1.5.97 and the mod works really well.
    3. disscateka
      disscateka
      • premium
      • 5 kudos
      buddy, could you reupload your edits? the links have expired unfortunately