HOW TO USE MOD: - READ THE DESCRIPTION - READ THE STICKY POST
First buy the house. Go in. Then go back to Avenicci and buy the children's room. ** If you don't do it like this, you will have an invisible wall to the armoury. ** It's not something I can fix, it's a game engine thing.
I've done EVERYTHING I can to fix issues with this mod. If some problem persists, it's because I have no way to fix it or it's caused by some other mod.
A lot of "bugs" you are experiencing are due to other mods editing Breezehome or your lighting mod of choice, not my mod.
90% of the mod's comments were ignorance from people who didn't read sticky/description or watch the instructional video, and used an ancient version of the mod. 5 % were whining that I'm rude and 5 % were actual useful comments. So they've been purged.
I'm reopening the comments, but please go through the existing documentation before bringing up "issues".
Hey, I'm loving this mod a ton, but there's one tiny little thing that I'm having an issue with. I read through the descriptions and sticky posts (and all 20+ pages of comments here) to see if anyone else was experiencing this (and only found one other person who had something vaguely similar w/ no solution).
In the armory, I'm running into a visual bug where some dragon priests aren't showing up on their displays. They're not "knocked down" like other folk are reporting, nor are they lost forever as they're still available to pick up after being placed without any issues. I looked through my mod list to try and find one that was explicitly affecting or adjusting the masks to no avail. I'll fully concede that I wouldn't be remotely surprised if the reason this issue is happening is that I'm a dumbass with looking through the tools to check for compatibility issues and it's very likely there's something I overlooked, but I'll post four mods on my list that I would think would be most likely to be causing the issue.
Hearthfires Display Case Fix - This is the most likely culprit on this list, but I don't have a good way of checking if it's the one causing the issue. I also have some doubts since there are other masks that render just fine. Additionally, everything else in the house renders just fine on their displays for the most part (only items that don't are custom weapons, but idgaf about the issue with those).
Immersive Armors & the associated Retexture & Mesh Fix - I really doubt it's these since they shouldn't be touching the dragon priest masks (afaik), but I'm not ruling them out entirely.
If there's anyone smarter than me who knows anything about what could be causing the issue, I'd greatly appreciate it. If need be, I could even send a full mod list to anyone who wants to look through it.
For those having problems with invisible wall / messed up children's room / invisible dining room table - I had the same problem and solved it. Thus I feel the instructions provided weren't as clear as they could be (despite being correct) So here is a superclear sep 2023-version:
First, BEFORE INSTALL:
1. Make sure you have no mods that affect the inside of Breezehome. 2. Be on a fresh character that has NOT purchased Breezehome yet - and buy it (5000g) from Avenicci. Don't buy any upgrades yet! Then go inside the house so everything loads. Go outside, and here I suggest you make a backup manual save so you can return, if anything fails on the way. 3. The instructions provided by mod creator said "only" Children's room upgrade, but I noticed this caused an invisible dining table for me. This is why you should have a manual save. Only installing Children's room caused problems for me, so I went back to my manual save, then bought both Children's room + Dining room. If you never had problems with invisible dining room table, then just upgrade to children's room as mod creator said. After this, I entered the house, went outside again and made a 2nd manual save, seperate from the first. 4. Close the game and go to the location for your saved game files (probably Documents->My Games->Skyrim Special Edition->Saves) and remove all old saves except the 2 manual saves you just did. Filter for most recent files if confused. Also note that each save has a ESS-file and and a SKSE-file. You wanna remove both, for all the old saves. Removing old saves is simply a precaution made by me, so no other save are corrupting the mod. As many saves are usually still kept here, despite clearing the save list in-game. I had files all the way back from 2016! o.O
AFTER INSTALL: 5. With the game still closed, install the mod (Beta 1.6 for me). I def suggest you use Nexus Mods program for mod install ("Vortex") to make it easier. 6. Start the game, select "Load" and choose the most recent manual save. There should only be 2 if you did correctly on point 4. 7. You should be able to see the outside of the house has changed. Go inside it. Now you wanna check that everything works: a) Children's room. There should be no floating items or invisible walls. b) Dining room. This place might have some loose items laying about, which was caused by my experiment with dining room decorations but it's easy to clear up. There should now be a dining room table (previously invisible for me) with keys on it. Pick up the keys. c) Armory. Use the key from the dining room table, to open the Armory gate. I suggest you don't lockpick it. If correct, there are no invisible wall. d) Lydia's room. Go upstairs and use the 2nd key from the dining room table, to unlock her room. There should be no issues up here at all. 8. FINISHED! :3
If you did everything in the order I have written and clearly explained, everything should work. If it doesn't, I suggest you experiment by uninstalling the mod and going back to your first manual save. Try different variations until it works. Because as Elianora has said, it's mostly down to mod conflictions or errors in installation of the mod. The mod itself work perfectly when done correctly, I swear! :)
Is it safe to say that this mod will not work on a game where Breezehome was already purchased with all the upgrades from Avenicci? There's no going back?
I'm Having an issue where the game crashes when i enter the house...I have ENB but nothing else that changes Breezehome's interior or exterior. Any tips?
Welcome to dealing with the Shadow Scene Node crash, it's a common problem with ENB and lighting mods and may even this aging engine. I've just ignored it mostly though considering how extremely annoying it is to deal with
I have a bizarre issue, the emerald claw seems to have 'fallen out' of its socket, I can pick up the claw and put it back in the slot, but it doesn't go into its designated hole, it just kinda goes on the ground like a loose object, I can move it around and what not by bumping into it. not sure how it happened, but kinda ruins the aesthetic of the room, anyone else have this issue?
Lydia never uses her room in this house, not sure what the problem is, but it completely defeats the purpose of having that room. Furthermore, the staircase seems to completely bewilder all NPCs, including Lydia - they never make it all the way up, but will freeze at the midpoint (which explains the previous comment about Lydia's room) - if Lydia actually makes it to the 2nd floor, the only thing she'll ever use in her room is the chair, but never the bed. I'm using a multiple followers mod and they all get stuck halfway up the ladder. On rare occasion, one will warp to the top floor.
Hi there Elianora! I had an great idea for a small immersion addition I wanted to make to this beautiful Breezehome, however when I got in the creationkit the exterior of the home wouldn't load correctly (almost the entire house was see-through) and inside a bunch of huge red warning signs appeared even when I turned markers off. Could you help me understand what's going on?
Alright I finally got around to it again, I tried adding your bsa files in the way of adding "Eli_Breezehome - Textures, Eli_Breezehome" to the CreationKit.ini and the CreationKitCustom.ini, however the same issiue occured so I think I'm doing it wrong.
354 comments
- READ THE DESCRIPTION
- READ THE STICKY POST
First buy the house. Go in. Then go back to Avenicci and buy the children's room.
** If you don't do it like this, you will have an invisible wall to the armoury. **
It's not something I can fix, it's a game engine thing.
I've done EVERYTHING I can to fix issues with this mod. If some problem persists,
it's because I have no way to fix it or it's caused by some other mod.
A lot of "bugs" you are experiencing are due to other mods editing Breezehome
or your lighting mod of choice, not my mod.
90% of the mod's comments were ignorance from people who didn't read sticky/description or watch the instructional video, and used an ancient version of the mod. 5 % were whining that I'm rude and 5 % were actual useful comments. So they've been purged.
I'm reopening the comments, but please go through the existing documentation before bringing up "issues".
In the armory, I'm running into a visual bug where some dragon priests aren't showing up on their displays. They're not "knocked down" like other folk are reporting, nor are they lost forever as they're still available to pick up after being placed without any issues. I looked through my mod list to try and find one that was explicitly affecting or adjusting the masks to no avail. I'll fully concede that I wouldn't be remotely surprised if the reason this issue is happening is that I'm a dumbass with looking through the tools to check for compatibility issues and it's very likely there's something I overlooked, but I'll post four mods on my list that I would think would be most likely to be causing the issue.
If there's anyone smarter than me who knows anything about what could be causing the issue, I'd greatly appreciate it. If need be, I could even send a full mod list to anyone who wants to look through it.
EDIT - Nevermind I found it, it was in the display case but had to angle my camara to see it xD
it. Thus I feel the instructions provided weren't as clear as they could be (despite being correct) So here is a superclear sep 2023-version:
First, BEFORE INSTALL:
1. Make sure you have no mods that affect the inside of Breezehome.
2. Be on a fresh character that has NOT purchased Breezehome yet - and buy it (5000g) from Avenicci. Don't buy any upgrades yet! Then go inside
the house so everything loads. Go outside, and here I suggest you make a backup manual save so you can return, if anything fails on the way.
3. The instructions provided by mod creator said "only" Children's room upgrade, but I noticed this caused an invisible dining table for me. This is why you should have a manual save. Only installing Children's room caused problems for me, so I went back to my manual save, then bought both Children's room + Dining room. If you never had problems with invisible dining room table, then just upgrade to children's room as mod creator said. After this, I entered the house, went outside again and made a 2nd manual save, seperate from the first.
4. Close the game and go to the location for your saved game files (probably Documents->My Games->Skyrim Special Edition->Saves) and remove all old saves except the 2 manual saves you just did. Filter for most recent files if confused. Also note that each save has a ESS-file and and a SKSE-file. You wanna remove both, for all the old saves. Removing old saves is simply a precaution made by me, so no other save are corrupting the mod. As many saves are usually still kept here, despite clearing the save list in-game. I had files all the way back from 2016! o.O
AFTER INSTALL:
5. With the game still closed, install the mod (Beta 1.6 for me). I def suggest you use Nexus Mods program for mod install ("Vortex") to make it easier.
6. Start the game, select "Load" and choose the most recent manual save. There should only be 2 if you did correctly on point 4.
7. You should be able to see the outside of the house has changed. Go inside it. Now you wanna check that everything works:
a) Children's room. There should be no floating items or invisible walls.
b) Dining room. This place might have some loose items laying about, which was caused by my experiment with dining room decorations but it's easy to clear up. There should now be a dining room table (previously invisible for me) with keys on it. Pick up the keys.
c) Armory. Use the key from the dining room table, to open the Armory gate. I suggest you don't lockpick it. If correct, there are no invisible wall.
d) Lydia's room. Go upstairs and use the 2nd key from the dining room table, to unlock her room. There should be no issues up here at all.
8. FINISHED! :3
If you did everything in the order I have written and clearly explained, everything should work. If it doesn't, I suggest you experiment by uninstalling the mod and going back to your first manual save. Try different variations until it works. Because as Elianora has said, it's mostly down to mod conflictions or errors in installation of the mod. The mod itself work perfectly when done correctly, I swear! :)
Hopefully this helps someone. Cheers!
updating your mod to 1.6 on bethesda.net?
that invisible wall is such a killjoy sometimes
Is there any way this can be fixed?