804 comments

  1. Elianora
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    We have combined forces with KhrysINXS
    and merged the patches and optimisation here.


    Enjoy a better Breezehome!! 

    ONE OF NEXUS' FAVOURITE MODS OF 2024!

  2. KhrysINXS
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    ARTCLES OF INFORMATION THAT SHOULD BE READ
    THIS IS OUR QOL WAY TO:

    • Take out the most important information which gets lost within the Description page wall of text noise
    • • Especially, from hard to find spoilers opening up a huge amount of important info on subjects to an already text busy page
    • Relieve the need to have text congested Sticky posts that bloat the overall post section area
    • • Providing quick-links to the most valuable knowledge-worthy subjects each in there own article space

    The Desc. Page warehouses lots of great info where shards of knowledge are usually sought on a "momentary need-to-know" basis
    This area warehouses links to a knowledgebase of key subjects that should be taken on a "mandatory to-know" basis 


    ADDON - AUTO SYSTEMS INFO
    Only for read: if you use it, plan on using it or are just interested
    • • Highly informative breakdown of the whole sha-bang.
    • • • There is two spoilers at the bottom as well. One on the Sort and other on the Loot system in the Auto Systems addon

    BUG REPORT AREA
    • To be read before filing a report

    EBO VERSION UPDATING INFO TRACKER
    • The most important place on the page for folk that want to update from an older EBO Build save
    • This exists for our and your safely and we keep things completely real. We don't just make this up for our amusement
    • Certain data save bakes and has so since saves existed. Here is a great, short/sweet Article on Levels of Persistence by: Arthmoor
    • • PLEASE, do not waste a post space asking for help without being 100% compliant to the UPDATING TRACKER
    • • • You waste our time and others playing detective solving your crime of why your where your at all due to ignorance

    FILE DOWNLOAD CONTENTS
    • To know more about what File you may want to use

    FOR PATCHERS: 3X'ING YOUR CONTENT
    • Very simple to follow guideline for easy updating

    HOW TO PROPERLY ASK FOR HELP
    • Incase you need to post for some help, this area details what WE NEED from you to help you
    • In a perfect world, an inquiry based on a simpler matter (simpler only because all we need is present in the initial post):
    • • Would result in max two posts. The initial one and the reply. OFC, this could elongate based on the complexity of the initial matter
    • • • This is just the ideal way to strive towards. You want the matter solved quick. We want your matter solved fast.
    • • • • Why not knock-off all middle back<>forth posts detailing the stuff needed in the first one? We will save so much time right xD

    TOPICS OF VARYING FREQUENCY
    • A large article with answers to many common issues one can experience with the solutions
    • It has pointers to follow for best performance
    • Has other info on stuff to watch out for
    • Lots in here
  3. AzmoTheTitan
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    i cant seem to get the auto-sort/auto-loot to work? i even tried the dev tools, im at a loss here, can anyone help?
    1. KhrysINXS
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      Missing requirements? Your description is so vague. Not working could be one or several different symptoms from a countless amount in-game where all symptoms have a reason behind each. If stuff wont sort or loot correctly or at all, your missing what it requires or the requirements are not installed correctly
    2. AzmoTheTitan
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      i mean its kinda simple to explain. the auto sort is not sorting and the auto loot is not looting. i have every listed requirement for the addon and its not working. load order is adjusted as needed and deployed through vortex
    3. KhrysINXS
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      If you have:
      Our mod requirements (for your game product version):
      SKSE and po3PE ver5.8+
      and Po3PE's requirements (again, for your game product version):
      • Address Library for SKSE Plugins and po3's Tweaks
      AND ITS STILL NOT WORKING:
      Only reason left is incorrect installation
  4. BigBad250
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    If anyone is having issues  where their lockpicks are disappearing, I think I know the fix but not really the cause. 

    My play through I would usually have like 40 lockpicks on my person and would store the excess in the 'Valuables' container. I kept having issues where I would depart on adventures and need to lockpick something but OH NO! NO LOCKPICKS ON ME!

    The problem is that when you go do any crafting, alchemy, smithing, and enchanting, the auto loot puts all the inventories in your pack temporarily and takes them out after. For some reason there's a bug that's causing the lockpicks to be removed from your inventory and sent back to whatever Auto sort container the rest of them are in. As I said, no idea why this would happen, lockpicks should clearly not have a item marker for valuables... But maybe having those in the container does mark it...?

    TLDR FIX: move your excess lockpicks to a non filtered container and this should prevent the issue from happening anymore.
    1. KhrysINXS
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       lockpicks should clearly not have a item marker for valuables... But maybe having those in the container does mark it...?
      LOL. It was I personally that made the choice to have them sort to valuables but NOT in the sense they have any dollar value really. They are, well, when I played, I valued my lockpicks and saw them as an exception to being a valuable item but not in that gem/coin respect but a personal Player item. That's why I made an exception those went there. However, I don't understand why they would all be robbed from your inventory and put ALL into the container after exiting a station said container is rigged to.. The Player cant equip lockpicks so that rules out the twist limitation matter in the ADDON - AUTO SYSTEMS details. The way it should work is if the player enters a station with EX 10 Lockpicks in their pocket and another 15 loot to player from the Valuables container, when the Player exits the station, 15 should go back and the original 10 the player did have in their inventory should remain
    2. BigBad250
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      Yea and thats the behavior that I expected as well.Is it possible that the few lockpicks that I have that are marked stolen could be  causing the bug? And as you said, the lockpicks can't be equipped so that poses the question as to why you would recieve the lockpicks while entering an enchanting table in the first place. To be fair, I am not monitoring if that behavior is happening. It's possible that the lockpicks aren't ever being added during the crafting auto-loot, but they are only being pulled from your inventory after crafting is complete. I don't have a way to verify that or not. 
    3. KhrysINXS
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      I don't know. I can't assume anything. I would have to find the time to test the mod against only ussep and base-game first (with the SortIT dev tool in FOMod) to see if this behavior transpires... If I don't experience this against just base-game (with stolen and not stolen lockpicks), then, there is no existing issue and would be materializing on your end from some other, to be named, 3rd-party mod doing something to lockpicks that somehow promotes this looting behavior...
      If you find the time, you can test yourself on a pure vanilla, fresh game start with ASLAL (to own the home right away) or something with that SortIT Dev tool provided in the FOMod and report back.
      The first way to debug anything is the ground zero approach to find out if its just from the source mod...
      Then you know 100% if it is or its interference by something else that needs to be hunted down. Once the hunted down mod is exposed, then it can be looked into
  5. Azuyorou
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    Huge fps drop. Seems my system not powerful enough, unfortunate. It looked very convenient to have
    1. KhrysINXS
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      Must be quite the relic of a machine to have bad performance assuming you read and follow the performance tips prescribed under article TOPICS OF VARYING FREQUENCY. That sucks
    2. Azuyorou
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      Yeah, not really a relic but it is an APU so it is limited regardless. Right now I am only using your Dovahkiin's Vault mod, it's really performance friendly.

      If you care, my specs are 5600g with 2x16GB and a Pcie x3.0 SSD. I have access to FSR 3 but in the end it is only as strong as a 1030, or a 1050mobile after all.
  6. Zipy54
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    Hi, love the mod it's so nice!

    However, i have a question, is there a way to lower the staircase to access the upper side of the decoration room to better access the trophees or is it just for decoration?

    Thanks :) 
    1. KhrysINXS
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      The pull-chain is above the display case in the armoury
  7. zombiesiayer84
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    This might be a dumb question, but where is all my stuff I had previous to installing this mod?

    I had a cupboard downstairs where I kept my Ingredients, and upstairs in the main bedroom, I used different containers to store crafting materials, potions, etc etc.

    The only thing in the chest by the bed is the previous weapons and armor I had in one of the containers, everything else is missing.

    Maybe I'm not looking in the right containers, but everything else is empty and I can't find all my items.
    1. KhrysINXS
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      I have no idea
      Anyone installing a location overhauling mod should never leave behind anything they care about in said location prior to installing the location overhaul mod. Who knows what would happen to it
    2. zombiesiayer84
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      I appreciate the reply, its no Biggy I was just wondering.

      Breezehome looks amazing now.
  8. VastoLordee
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    I installed the mod but when I try to go to Whiterun, the game is crashing. I use Open cities and ELFX. I couldn't figure out the problem. As I said I cannot go to even Whiterun. İt is crashing while in the loading screen.
    1. KhrysINXS
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      Read the Article above on how to ask for help. Either provide everyone with a crashlog which would disclose what triggers the ctd or don't post about it at all. Cheers
  9. Katrinamariephoto
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    I'm a huge fan of your design style and especially your Breezehome! I was just curious if you have any inclination of working on a redesign for the creation club anniversary edition player homes? Particularly Hendraheim? Your spin on these would look so amazing!  
  10. MWitor
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    I'm on version 2.8.2 (EBO). Do you think I should update to the current version? Is the update too aggressive? For me, everything is working perfectly, except sometimes the armor mannequins are a little diagonal and not facing forward. I've already saved all my items. I'm afraid that the game will crash later.
    1. KhrysINXS
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      You will be fine updating to 2.9... Don't let the 2.x.x to 2.x value jump fool you. It really means nothing.
      I just wanted to give that update a simplified build number within the 2.x range. If the EBO Tracker disclaims your safe, then you are. There is no hidden or intentionally unmentioned tricks not disclaimed why it would be unsafe.... Obv, unless a mistake was overlooked like those floating 6 soils I am sure you remember from the Exterior Reborn update. That I missed but yeh. You will be fine and likely better off being I significantly reduced the interior tower overall model shape amounts. Too many split shapes is bad on both performance and can cause occlusion related CTDs. However, the 2.9 update did slightly move (move was not intentional and was super slight. Wasn't even aware of it projecting out a pinch) the beams forward in the armory which now apparently (and I am pretty confident it was from this) some of the maps/paper displays in the armory that are nailed into these beams clip in a tad. I'm aware of it. Again, oversite on my part when i was fixing up the interior armory models. It can happen
    2. MWitor
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      Ok, thank you very much master. I intend to update, maybe wait for the column map correction or if it doesn't come out, use the file where the guy '7MrZ' made the correction. I saw in the manual that I need to stay on versions 2.x
    3. KhrysINXS
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      Yes. Nice of them to provide them there. I would use their little fix if the clipping is too distracting for you. I am pulled from this mod probably for a few weeks so there wont be any sudden updates by me anytime soon
    4. MWitor
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      Man, I don't even know what to say, I'm so sad. I uninstalled version 2.8 and installed the current version 2.9 and the game crashes when I leave the house. I installed it outside the city, loaded it normally, entered the house and when I left the house, the game crashes. I looked and there is no link to the previous versions to download. Man, everything was perfect, I knew I shouldn't have changed anything.
    5. MWitor
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      I updated powerofthree's Papyrus Extender, let's see if it works, I'll reinstall.
    6. MWitor
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      It worked, it worked. It's just this map that's tense lol =x
  11. 7MrZ
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    Thank you for your help yesterday, I successfully upgraded to 2.9. I found two issues (one with another mod) and fixed them, but I figured I'd share my fixes here so you can incorporate the work if you'd like and not have to spend the time yourself!

    Tested both of these issues, and their fixes, on a new game to be sure it wasn't because of me upgrading.

    1. The "Map of Dragon Burials" display now clips with the column. Fixed the map in XEdit (XX005EC7) by increasing the Y Position in by 1.5
    Before:
    Spoiler:  
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    After:
    Spoiler:  
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    ESLified-ESP file containing this edit: (link expires in 6 days)
    Eli_Breezehome [PATCH - DragonMap].esp


    2: The mod eFPS - Exterior FPS boost moves one of the vanilla game's occlusion planes, causing the furniture in the tower garden to disappear. Fixed by reverting that occlusion plane (000524A1) back to its vanilla placement.

    Before:
    Spoiler:  
    Show
    After:
    Spoiler:  
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    ESLified-ESP file containing this edit: (link expires in 6 days)
    Eli_Breezehome [PATCH - eFPS].esp

    I don't really know how permissions with files on the internet works, but I give up any rights I have to these files. Anyone can use them for any reason without attribution.
    1. KhrysINXS
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      Thankyou for those plugins. The eFPS one, yeh, I never loaded up the home against eFPS so there is the chance one was needed having I never thought about it. As for the burial map, at first I was skeptical in that I assumed it was a your-end save related matter or a model replacer with thicker paper or moving the 3d in nif space issue... I know I have not touched the map for like over 8 updates or so, so I know it was not a handling matter... However,, I did extend those pillars down to clip thru the tower floor in the last update. There is the possibility in that that the 3d there of the beam projected out a bit more then what it was prior. That is likely what happened. 
      Again, thanks for these. I will safe keep them until next update and put a note on it to my little, personal bug report so I don't forget
    2. MWitor
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      Eli_Breezehome [PATCH - DragonMap].esp didn't work for me. I installed it by adding it as a file in Vortex and also tested it by adding it directly to the Data folder. I saved the gameplay file, loaded it and the map is still inside the pillar. I use version 1.5.97 and the mod works really well.
  12. polearbair
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    I just installed 3.0 and started a new play through and my mind is officially blown at how you managed to cram so much into so little space with out it feeling cramped.

    It's got all the features all the best player homes have and then some. It's got the auto sorting and all the activators. I can have a seat on the edge of a bed, I even caught Lydia sitting on the counter with her feet on the bar stools (Down Lydia! Bad housecarl! lol) and that retractable ladder in the tower is so cool. It's even got a room for followers.

    I think I'm actually going to make Breeze home my main base for this play through so I can more thoroughly explore it's features.