Skyrim Special Edition
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Stewb

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134 comments

  1. BoluoZz
    BoluoZz
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    There is no way to set 1 soul for 3 perks. Even though I set 1 for 3 it only gives me 1 perk per soul. But it is a cool mod anyway. Thank you.
    1. BoluoZz
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      I tried agian it works for 2 perks per soul. Don't know why 3 doesn't work.
    2. Stewb
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      I'm a lil stumpoed here - the code should set it to whatever the sdlider is, unless are you using the altar?  That script is different
  2. mit999
    mit999
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    How can I change the limit of the configurations, for example the maximum attributes is 25, I would like to make it to 50, can I change it?
    1. Stewb
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      It's coded into the script and I don't believe I distributed the files to let you edit them.  Most modders don't hand out the script files that let the users edit them from what I remember.
  3. MOPITDOWN
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    Does the negative dragon souls bug still persist ? I saw it in the bug reports from a user.
    1. Stewb
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      Honestly I have never encountered the bug myself and it's mostly self-inflicted.  If you're at zero souls already, why try to spend more?  Just don't try to spend any once you hit zero, if you ever encounter it.
    2. MOPITDOWN
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      Heard ya. Thx!
  4. bdaniel0425
    bdaniel0425
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    ummmm hello, do you have any plans to add this on a spell or a power instead of the altar? hehe...

    or does skyrim limits you to only activate it on an object?
    1. Stewb
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      Why make a spell when you can just use the MCM menu?
    2. bdaniel0425
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      Hello, yes, MCM is perfectly fine, it's a valid workaround. I just thought it was more immersive to instead have the reconfiguration pop up via spell or power in-game rather than an altar or the mcm. Thank you for making such a wonderful mod that we enjoy! :D
  5. SUPATHICCMAN
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    Is there a way to remove the dragon soul to perk point? Love the mod btw.
    1. Stewb
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      Do you mean converting a perk point back to a soul? no
      Do you mean removing the option  to do so?  Just don't use it, I see no point in removing an option that you can choose to not use.
    2. EthienVonStahl
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      Deadly Dragons has the option in its MCM to convert dragon souls to perk points
    3. Stewb
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      It uses the script extender to do that, a function added by it.  I prefer to keep the mod as simple as possible to let as many people as possible use it
  6. VirusInLullaby
    VirusInLullaby
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    compatible with edmonds cinematic dragon soul absorbtion ?
    1. Stewb
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      No idea - but if it edits the script instead of merely editing the animation files, then yeah.
  7. rajskup
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    I think MarioQone is right, I have killed several dragons since installing the mod and my dragon soul count is still 0. The Shrine and the converting souls to attributes feature works perfectly, just no more dragon souls for killing dragons for me. So I have to add dragon soul via console command every time I kill a dragon. Still a cool mod though.
    1. Stewb
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      the question is - did you see the soul absorbtion visual effects play?  When the dragon becomes a skeleton?
  8. AugDog123
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    Can I just install this via the mod manager or do I absolutely have to do it manually?
    1. Stewb
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      Vortex should be fine for it.  There no file choices as faras I recall
  9. MarioQone
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    It doesn't work properly anymore. the dragon souls are not counted
    1. Stewb
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      My mod doesn't count dragon souls for you - it's a  game stat updated by the game.  My MCM menu merely displays that stat for you.  Even if the MCM menu number wasn't displayed, the script should still recognise the souls you have.  As with an mod - test it on a fresh save with only this mod active to see if it's a conflict issue.
  10. Sairiui
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    Does this allow base attributes to be added to, or is this more like a Fortify (Attribute) buff? 

    i.e, I have Reliquary of Myth, and was curious if Magicka increases could improve the power and cost reduction of my Arch-Mage Robes since it's pulling from base Magicka (as opposed to total Magicka from gear, etc).
    1. Stewb
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      It should just buff your base attribute - I think the script command used was Player.modbaseav which modifies the base attribute, ergo it's not a buff.
    2. Stewb
      Stewb
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      It should just buff your base attribute - I think the script command used was Player.modbaseav which modifies the base attribute, ergo it's not a buff.