Skyrim Special Edition

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Created by

Mihail Romanov and Joseph Russell

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MihailMods

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About this mod

House Dres, age-old masters of Morrowind's slave trade, have returned to Solstheim. Will you aid them in their enterprise, or will you help bring them down? A short but branching location mod set in Solstheim, includes new NPCs, creatures, weapons, armors and a short but fully voiced quest with multiple endings.

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House Dres, age-old masters of Morrowind's slave trade, are not what they once were. Revolts, wars
and the devastating eruption of Red Mountain have left the once mighty House a shadow of its former
self. Many believe it to be broken, its members dead or cowering in exile. These rumors are wrong.

A strange settlement has been established in the ash wastes of Solstheim. Khajiit and Argonians
are disappearing, and once more the specter of slavery looms in the dark corners of Tamriel.

Will you stand in the way of House Dres' return, or will you join them in their schemes?

Choose wisely, for some chains are not easily broken.





Mod Trailer:




  • A new settlement to the east of Raven Rock in Solstheim.
  • A fully voiced, lore-friendly quest with multiple choices and endings, 
  • professionally written by author Joseph Russell (nexus profile).
  • New weapons, armors and an in-game book.
  • Two new types of Khajiit and Argonians - the Suthay-raht and
  • the Wasseek-haleel - encountered as slaves of House Dres.
  • A new creature - the Nix Hound - brought by House Dres
  • from their homeland of Morrowind.





House Dres has returned to Solstheim and established a settlement to the east of Raven Rock. Their slave trade is blossoming once again, and it is up to you whether they succeed or fail.


To start the quest, speak to the J'kidar, a strange-looking Khajiit in the Retching Netch, in Raven Rock. He's looking to hire some help, and chances are, you're just the kind of adventurer he's looking for. The House
Dres Settlement will then be added to your map - though if you stumble across it accidentally,
the quest will adapt to that scenario instead.

Though the quest is relatively short, it has a number of branches to suit a variety of playstyles, and there
are several different ways to resolve the situation with the slavers, some more violent than others.
Be warned, however - House Dres won't take kindly to you sneaking into their settlement uninvited,
so if you're determined to barge your way in without talking to the guard, be prepared for a fight.

Watch out for the Nix Hounds, too. Savagely loyal to their Dunmer masters, these green beasts will make mincemeat of you if you let them get too close.

Good luck, and may Azura bless you with the wisdom to make the right choice. 

Read the prequel short story here!




Installation:

It is easiest to download and install the mod using Nexus Mod Manager. If you want to do it manually, unpack the zip into your game directory's "Data" folder, but be careful not to miss anything!


Translations:

We are more than happy for anyone who would like to translate this mod into another language to do so! Just drop me or Joseph a PM so we know you're planning on making one and we'll almost certainly give you the all clear - so long as the file you upload is simply an esp replacer, and downloading this original mod is still required. Please note that we cannot provide support for translations.





No special requirements.




There are currently no known incompatibilities with this mod.


Known Issues:

  • The NPCs in the mod may not talk to you when you first encounter them. This is a vanilla bug, 
  • and may be fixed by saving the game while in sight of the NPCs in question and reloading.





This mod is Part 1 of the in-development House Dres Operations saga.
House Dres Operations pt.2 will be titled "The An-Xileel Arrival".




Authors:

Mihail- House Dres settlement, creatures and characters
Joseph Russell (nexus profile)- quest writing and voice acting
Both- Mod concept



Some assets used on the mod belong too:

-J Hamilton and artifex0/Argonian Raptor Feet- the basis for the feet of the Wasseek-haleel
Argonians (re-modeled in order to create the type of feet necessary for that type of argonian)
- artifex0/Digitigrade Khajiit- the feet of the Suthay-raht Khajiits
-Tamira, Phiit, TESRenewal- for the tents 
-GendunDrup/House Dres Argonian and Khajiit Armor- for the argonian leather armor
used by the settlement owner
- THusky/Morrowind Armor- Netch Leather - armor used by the settlement guards
- Tamira/Assorted Resources- part of the clutter in the settlement
- Stroti- Strotis Outdoor Toilet 
- Ghosu/Ghosus Weapon Pack- the new daggers (stone wasps)
- elinem/Hoodminir Plants and Trees - some of the flora on the settlement
- GendunDrup- Mounted Beastfolk Resource
- Mathanas- Argonian Skin Shoes


THANKS! :)
- Mihail Romanov




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If you like my work, don't forget to endorse this mod. 
It's free, fast and very important for the continuation of this nonprofit work.
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Attention:


I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.

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