Skyrim Special Edition

671 comments

  1. agerweb
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    Future work and Questing - as at 16 Jul 22
    The Project so far:

    When I began this project nearly 4 years ago it was focused on providing the
    background for a specific D&D campaign questline and I chose
    Breti’s large Newworld worldspace to host it. My focus changed when I
    realised that there was enough ground area for me to build the whole
    world that I had imagined 40 years ago; to translate fantasy, into well,
    fantasy. In D&D you draw your maps so you can have places for
    characters and enemies to come from, in Skyrim you can build those
    places too. You can build the Temple where the Priest worships and the
    Ranger Guild that the Ranger serves and suddenly you have a world. And
    also the Skyrim part became rather bigger than intended so its a
    separate mod.


    Progress Report on future releases:

    Shumer and Fall of Allagard - Version 3.9

    Hopefully there may not be a 4.0

    Shumer and the Priest Kings

    See Mod Progress Wiki Page
  2. agerweb
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    A Note on Temples because I have seen comments:

    The Inner Temple of Ninlil and the Ziggarut of Enlil can not be entered unless you are invited. If you attempt to do so the Gods will be unhappy and kill you. This may be harsh but peolpe do like to cheat to get through locked doors!

    The Temples are protected by the Gods who are a lot more powerful than you are, any violence within the precincts is met by
    death.
  3. BowmoreLover
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    Note that Shumer mod contains custom fonts which for 1252 codepage languages (English, German, French, Spanish, Portuguese).
    For other languages (or if you are using custom font mods), the font settings of your game will change, so remove (or rename) "Interface" folder of this mod files.
    Or you can edit your game's Interface/fontconfig.txt like as follows (This is an example for Skyrim Japanese Edition, adding cyanic lines) :
    Spoiler:  
    Show
    fontlib "Interface\fonts_console.swf"
    fontlib "Interface\fonts_jp.swf"
    fontlib "Interface\planewalker.swf"
    fontlib "Interface\michaelmas.swf"
    fontlib "Interface\cheboygan.swf"
    fontlib "Interface\magik.swf"

    map "$ConsoleFont" = "Arial" Normal
    map "$StartMenuFont" = "Skyrim_JP_EveryFont" Normal
    map "$DialogueFont" = "Skyrim_JP_EveryFont" Normal
    map "$EverywhereFont" = "Skyrim_JP_EveryFont" Normal
    map "$EverywhereBoldFont" = "Skyrim_JP_EveryFont" Normal
    map "$EverywhereMediumFont" = "Skyrim_JP_EveryFont" Normal
    map "$DragonFont" = "Dragon_script" Normal
    map "$SkyrimBooks" = "Skyrim_JP_BookFont" Normal
    map "$SkyrimBooks01" = "planewalker" Normal
    map "$SkyrimBooks02" = "michaelmas" Normal
    map "$SkyrimBooks03" = "cheboygan" Normal
    map "$SkyrimBooks04" = "magik" Normal

    map "$HandwrittenFont" = "Skyrim_JP_HandWriteFont" Normal
    map "$HandwrittenBold" = "Skyrim_JP_HandWriteFont" Normal
    map "$FalmerFont" = "Falmer" Normal
    map "$DwemerFont" = "Dwemer" Normal
    map "$DaedricFont" = "Daedric" Normal
    map "$MageScriptFont" = "Mage Script" Normal
    map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
    map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
    map "$CreditsFont" = "Futura Condensed" Normal
    validNameChars " `1234567890-=!@#$^&():_+QWERTYUIOP[]ASDFGHJKL;ZXCVBNM,./qwertyuiop{}asdfghjkl;zxcvbnm?|"

    Note that vanilla fontconfig.txt is included in "Skyrim - Interface.bsa" (for SSE, "Skyrim - Patch.bsa") , so extract it with BSA Browser and edit it. If you are using custom font mods, you need to modify the fontconfig.txt that comes with it.
  4. Dreifels
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    fonts for non english and SSE (as for Germany) UTF8
    Spoiler:  
    Show

    fontconfig.txt in /interface/
    no need to extract tbe bsa
     
    fontlib "Interface\fonts_console.swf"
    fontlib "Interface\fonts_en.swf"
    fontlib "Interface\planewalker.swf"
    fontlib "Interface\michaelmas.swf"
    fontlib "Interface\cheboygan.swf"
    fontlib "Interface\magik.swf"
    map "$ListFont" = "Futura Condensed" Normal
    map "$ConsoleFont" = "Arial" Normal
    map "$StartMenuFont" = "Futura Condensed" Normal
    map "$DialogueFont" = "Futura CondensedLight" Normal
    map "$EverywhereFont" = "Futura CondensedLight" Normal
    map "$EverywhereBoldFont" = "Futura Condensed" Bold
    map "$EverywhereMediumFont" = "Futura Condensed" Normal
    map "$DragonFont" = "Dragon_script" Normal
    map "$SkyrimBooks" = "SkyrimBooks_Gaelic" Normal
    map "$SkyrimBooks01" = "planewalker" Normal
    map "$SkyrimBooks02" = "michaelmas" Normal
    map "$SkyrimBooks03" = "cheboygan" Normal
    map "$SkyrimBooks04" = "magik" Normal
    map "$HandwrittenFont" = "SkyrimBooks_Handwritten_Bold" Normal
    map "$HandwrittenBold" = "SkyrimBooks_Handwritten_Bold" Normal
    map "$FalmerFont" = "Falmer" Normal
    map "$DwemerFont" = "Dwemer" Normal
    map "$DaedricFont" = "Daedric" Normal
    map "$MageScriptFont" = "Mage Script" Normal
    map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
    map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
    map "$CClub_Font" = "Eurostile LT Std" Roman
    map "$CClub_Font_Bold" = "Eurostile LT Std" Demi
    map "ControllerButtons" = "Controller  Buttons" Normal
    map "ControllerButtonsInverted" = "Controller  Buttons inverted" Normal
    validNameChars "`1234567890-=~!@#$%^&*():_+QWERTYUIOPÄÖÜASDFGHJKL;'ZXCVBNM,./qwertyuiopäöü\asdfghjkl;'zxcvbnm<>?|¡¢£¤¥¦§¨©ª«®¯°²³´¶·¸¹º»¼½¾¿ÄÀÃÂÃÅÆÇÈÉÊËÌÃÃŽÃÃÑÒÓÔÕÖ×ØÙÚÛÜÃÞßà áâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþ ÿ "

    with works (full or partially):
     
    <b>bold</b>
    <i>italic</i>
    <u>underlined</u>
    <br> break text to next line

    <font face='$HandwrittenFont'>HandwrittenFont
    äöü ÄÖÜ ß</font> $HandwrittenFont and
    $PrintedFont (default).
    <font face='$PrintedFont'>PrintedFont
    äöü ÄÖÜ ß</font>

    Point size (<font size='20'>Point size = 20</font>:
    Comments (<!--Comment text-->: Comments out the "Comment text", i.e. Tells the renderer to not display the text wrapped within the tags

    UESP WIKI These are the font types available for use in the tags and their available characters for English.

    <font face='$SkyrimBooks'>
    A  $SkyrimBooks
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz
    0123456789 äöü ÄÖÜ ß</font>


    <font face='$HandwrittenBold'>
    B  $HandwrittenBold
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz
    0123456789 äöü ÄÖÜ ß</font>


    C Daedric KEINE UMLAIUTE
    <font face='$DaedricFont'>
    DaedricFont
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz</font>


    D Dragon (Upper case only) KEINE UMLAIUTE
    <font face='$DragonFont'>
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    0123456789</font>


    E Dwemer KEINE UMLAIUTE
    <font face='$DwemerFont'>
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz</font>


    F Falmer (Upper case only) KEINE UMLAIUTE
    <font face='$DwemerFont'>
    ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>


    G Mage (Upper case only) KEINE UMLAIUTE
    <font face='$MageScriptFont'>
    ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>


    Fontconfig von deutschem Directors Cut
    eingebaut
    aktuelles fontconfig.txt bei Shumer teils UTF8 Probleme und mit ß


    1. ConsoleFont KEINE UMLAIUTE
     <font face='$ConsoleFont'>
    ConsoleFont = 'Arial' Normal</font>


    2. StartMenuFon
     <font face='$StartMenuFont'>
    StartMenuFon = 'Futura Condensed' Normal äöü ß ÄÖÜ </font>


    3. DialogueFont
     <font face='$DialogueFont'>
    DialogueFont = 'Futura CondensedLight' Normal äöü ß ÄÖÜ </font>


    4. EverywhereFont
     <font face='$EverywhereFont'>
    EverywhereFont = 'Futura CondensedLight' Normal äöü ß ÄÖÜ </font>


    5. EverywhereBoldFont
     <font face='$EverywhereBoldFont'>
    EverywhereBoldFont = 'Futura Condensed' Bold äöü ß ÄÖÜ </font>


    6. EverywhereMediumFont
     <font face='$EverywhereMediumFont'>
    EverywhereMediumFont = 'Futura Condensed' Normal äöü ß ÄÖÜ </font>


    7. DragonFont UPPER CASE ONLY
    KEINE UMLAUTE
     <font face='$DragonFont'>
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    0123456789</font>


    8. SkyrimBooks
     <font face='$SkyrimBooks'>
    SkyrimBooks = 'SkyrimBooks_Gaelic' Normal äöü ß ÄÖÜ </font>


    9. SkyrimBooks01 KEINE UMLAUTE
     <font face='$SkyrimBooks01'>
    SkyrimBooks01 = 'planewalker' Normal
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    0123456789</font>


    10. SkyrimBooks02
     <font face='$SkyrimBooks02'>
    SkyrimBooks02 = 'michaelmas' Normal äöü ß ÄÖÜ </font>


    11. SkyrimBooks03 KEINE UMLAUTE
     <font face='$SkyrimBooks03'>
    SkyrimBooks03 = 'cheboygan' Normal
    abcdefghijklmnopqrstuvwxyz
    0123456789</font>


    12. SkyrimBooks04
    Umlaute Ja aber kein EssZet
    <font face='$SkyrimBooks04'>
    SkyrimBooks04 = 'magik' Normal äöü ÄÖÜ </font>


    13. HandwrittenFont
    <font face='$HandwrittenFont'>
    13. HandwrittenFont = 'SkyrimBooks_Handwritten_Bold' Normal äöü ß ÄÖÜ </font>


    14. HandwrittenBold
    identisch mit 13.
     <font face='$HandwrittenBold'>
    HandwrittenBold = 'SkyrimBooks_Handwritten_Bold' Normal äöü ß ÄÖÜ </font>


    15. SkyrimSymbolsFont
    SkyrimSymbolsFont = 'SkyrimSymbols' Normal
    da fehlt mir der Zeichensatz


    16. SkyrimBooks_UnreadableFont
    es funktionieren nur die Zahlen
    <font face='$SkyrimBooks_UnreadableFont'>
    0123456789 </font>

  5. OopsSteve
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    Very much looking forward to the next update, would love to play the full version!
  6. Jackie1966
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    just wondering if any of the homes are family friendly
    1. agerweb
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      Some of them have enough beds, but they are not setup for BYOH.
  7. jonnado
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    I'm saving this mod for my next play-through because I am not smart enough to figure out how to resolve the issue with injected worlds and dyndolod. I'm leaving the error message here in case someone has come across a fix! I haven't had a chance to experience all the seasons type stuff yet, and I've read that it's really not worth it without dyndolod.

    I don't know how to post the screenshot here, but this is what dynDOLOD says:

    Unresolved FormID [150826B7]

    ShumerWorld.esm might be the wrong version.

    Error in ShumerNWa.esp [REFR:150826B9] (places [150826B7] <Error: Could not be resolved 1 >NAME - Base in GRUP Cell Temporary Children of [CELL:150014AD] (in NewWorld "Shumer" [WRLD:15000D62] at -28. -26))
    1. agerweb
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      That's because the version of ShumerWorld on the page at the moment is an earlier version than the one expected by ShumerNwa.esp. This doesn't matter to Skyrim because non of the content in the latest version I use is required by Version 3.9. However, DyDoLod doesn't seem to like it.

      I am within a couple of week of releasing Shumer and the Priest Kings the full content version, that will have the latest version of ShumerWorld and all will be well.
  8. cabagheed67
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    A question, if I'm downloading for the first time, would I only need to download 4.2 & 4.5c files?

    Or would it be better to wait?


    Thanks
    1. agerweb
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      Those are for my Testers only which is why there in the misc section.  You need the mainfiles version 3.9. However I am so close to the next release I woul wait.
  9. HALTT77
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    Does this have a main quest? a full story? do I need o also download your pirates of the north or is it already included here?
    1. agerweb
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      You do not need anything from the Pirates of the North mod everything needed is in the Shumer download. I am aiming to release the mod with its main quest at the end of the month, it will be on it's own Nexus page called Shumer and the Priest Kings and will require a clean save that hasn't seen Shumer before.    
    2. ssefan1256
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      is this a jest or are you really releasing an update? This is one of my all time favorite mods! I just took it off because it messed with the bards college
    3. agerweb
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      I am releasing an update - just wrestling with bugs at the moment. How did it affect the Bards college?
    4. ssefan1256
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      I remember a few years back some texture files were missing and the walls were invisible. Now that was YEARS ago and I might be remembering it wrong but I can't think if any other reason I would have uninstalled your mod. I had so much fun exploring but I play a bard character so I can't have issues with the college
  10. gdb999
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    Fantastic MOD, lots of work, thank you.
    Any update on SHUMER AND THE PRIEST KINGS release yet??? Hope i don't sound too impatient? :0)
    1. agerweb
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      Nearly there; bug fixing at the moment and finding things I had forgotten to do at the same time!
    2. gdb999
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      Thats great, looking forward to it, thanks for reply
  11. Jackie1966
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    can't find where to go for brother's visit I have the note just can't find where to deliver it 
    1. agerweb
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      If you leave Harata through Harata Gate, take the first left and go through Pinewood Manor, keep walking South until you get to Fisherman's Cove. The sister (Iva) is hanging around amongst the other fishermen/women.
  12. Jackie1966
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    love the mod just wondering how to get the homes 
    1. agerweb
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      There are specific quests in New Eridu, Lagar and Talhinor that you have to complete before the respective For Sale signs appear. If you go right to the end of the Quest list on the Wiki (in the Spoiler Section) it tells you which ones.
    2. Jackie1966
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      ok thank you
  13. Giboss
    Giboss
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    Hello...

    I remember this used to have some problem with Simplicity of Snow - is this still a problem?
    1. agerweb
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      That should be fixed now.
  14. floody123
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    any update on the quests?