Future work and Questing - as at 16 Jul 22 The Project so far:
When I began this project nearly 4 years ago it was focused on providing the background for a specific D&D campaign questline and I chose Breti’s large Newworld worldspace to host it. My focus changed when I realised that there was enough ground area for me to build the whole world that I had imagined 40 years ago; to translate fantasy, into well, fantasy. In D&D you draw your maps so you can have places for characters and enemies to come from, in Skyrim you can build those places too. You can build the Temple where the Priest worships and the Ranger Guild that the Ranger serves and suddenly you have a world. And also the Skyrim part became rather bigger than intended so its a separate mod.
The Inner Temple of Ninlil and the Ziggarut of Enlil can not be entered unless you are invited. If you attempt to do so the Gods will be unhappy and kill you. This may be harsh but peolpe do like to cheat to get through locked doors!
The Temples are protected by the Gods who are a lot more powerful than you are, any violence within the precincts is met by death.
Note that Shumer mod contains custom fonts which for 1252 codepage languages (English, German, French, Spanish, Portuguese). For other languages (or if you are using custom font mods), the font settings of your game will change, so remove (or rename) "Interface" folder of this mod files. Or you can edit your game's Interface/fontconfig.txt like as follows (This is an example for Skyrim Japanese Edition, adding cyanic lines) :
Spoiler:
Show
Note that vanilla fontconfig.txt is included in "Skyrim - Interface.bsa" (for SSE, "Skyrim - Patch.bsa") , so extract it with BSA Browser and edit it. If you are using custom font mods, you need to modify the fontconfig.txt that comes with it.
Point size (<font size='20'>Point size = 20</font>: Comments (<!--Comment text-->: Comments out the "Comment text", i.e. Tells the renderer to not display the text wrapped within the tags
UESP WIKI These are the font types available for use in the tags and their available characters for English.
<font face='$SkyrimBooks'> A $SkyrimBooks ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789 äöü ÄÖÜ ß</font>
<font face='$HandwrittenBold'> B $HandwrittenBold ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789 äöü ÄÖÜ ß</font>
C Daedric KEINE UMLAIUTE <font face='$DaedricFont'> DaedricFont ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz</font>
D Dragon (Upper case only) KEINE UMLAIUTE <font face='$DragonFont'> ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789</font>
E Dwemer KEINE UMLAIUTE <font face='$DwemerFont'> ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz</font>
F Falmer (Upper case only) KEINE UMLAIUTE <font face='$DwemerFont'> ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>
G Mage (Upper case only) KEINE UMLAIUTE <font face='$MageScriptFont'> ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>
Fontconfig von deutschem Directors Cut eingebaut aktuelles fontconfig.txt bei Shumer teils UTF8 Probleme und mit ß
1. ConsoleFont KEINE UMLAIUTE <font face='$ConsoleFont'> ConsoleFont = 'Arial' Normal</font>
I'm saving this mod for my next play-through because I am not smart enough to figure out how to resolve the issue with injected worlds and dyndolod. I'm leaving the error message here in case someone has come across a fix! I haven't had a chance to experience all the seasons type stuff yet, and I've read that it's really not worth it without dyndolod.
I don't know how to post the screenshot here, but this is what dynDOLOD says:
That's because the version of ShumerWorld on the page at the moment is an earlier version than the one expected by ShumerNwa.esp. This doesn't matter to Skyrim because non of the content in the latest version I use is required by Version 3.9. However, DyDoLod doesn't seem to like it.
I am within a couple of week of releasing Shumer and the Priest Kings the full content version, that will have the latest version of ShumerWorld and all will be well.
Those are for my Testers only which is why there in the misc section. You need the mainfiles version 3.9. However I am so close to the next release I woul wait.
You do not need anything from the Pirates of the North mod everything needed is in the Shumer download. I am aiming to release the mod with its main quest at the end of the month, it will be on it's own Nexus page called Shumer and the Priest Kings and will require a clean save that hasn't seen Shumer before.
is this a jest or are you really releasing an update? This is one of my all time favorite mods! I just took it off because it messed with the bards college
I remember a few years back some texture files were missing and the walls were invisible. Now that was YEARS ago and I might be remembering it wrong but I can't think if any other reason I would have uninstalled your mod. I had so much fun exploring but I play a bard character so I can't have issues with the college
If you leave Harata through Harata Gate, take the first left and go through Pinewood Manor, keep walking South until you get to Fisherman's Cove. The sister (Iva) is hanging around amongst the other fishermen/women.
There are specific quests in New Eridu, Lagar and Talhinor that you have to complete before the respective For Sale signs appear. If you go right to the end of the Quest list on the Wiki (in the Spoiler Section) it tells you which ones.
671 comments
The Project so far:
When I began this project nearly 4 years ago it was focused on providing the
background for a specific D&D campaign questline and I chose
Breti’s large Newworld worldspace to host it. My focus changed when I
realised that there was enough ground area for me to build the whole
world that I had imagined 40 years ago; to translate fantasy, into well,
fantasy. In D&D you draw your maps so you can have places for
characters and enemies to come from, in Skyrim you can build those
places too. You can build the Temple where the Priest worships and the
Ranger Guild that the Ranger serves and suddenly you have a world. And
also the Skyrim part became rather bigger than intended so its a
separate mod.
Progress Report on future releases:
Shumer and Fall of Allagard - Version 3.9
Hopefully there may not be a 4.0
Shumer and the Priest Kings
See Mod Progress Wiki Page
The Inner Temple of Ninlil and the Ziggarut of Enlil can not be entered unless you are invited. If you attempt to do so the Gods will be unhappy and kill you. This may be harsh but peolpe do like to cheat to get through locked doors!
The Temples are protected by the Gods who are a lot more powerful than you are, any violence within the precincts is met by
death.
For other languages (or if you are using custom font mods), the font settings of your game will change, so remove (or rename) "Interface" folder of this mod files.
Or you can edit your game's Interface/fontconfig.txt like as follows (This is an example for Skyrim Japanese Edition, adding cyanic lines) :
Note that vanilla fontconfig.txt is included in "Skyrim - Interface.bsa" (for SSE, "Skyrim - Patch.bsa") , so extract it with BSA Browser and edit it. If you are using custom font mods, you need to modify the fontconfig.txt that comes with it.
fontconfig.txt in /interface/
no need to extract tbe bsa
fontlib "Interface\fonts_console.swf"
fontlib "Interface\fonts_en.swf"
fontlib "Interface\planewalker.swf"
fontlib "Interface\michaelmas.swf"
fontlib "Interface\cheboygan.swf"
fontlib "Interface\magik.swf"
map "$ListFont" = "Futura Condensed" Normal
map "$ConsoleFont" = "Arial" Normal
map "$StartMenuFont" = "Futura Condensed" Normal
map "$DialogueFont" = "Futura CondensedLight" Normal
map "$EverywhereFont" = "Futura CondensedLight" Normal
map "$EverywhereBoldFont" = "Futura Condensed" Bold
map "$EverywhereMediumFont" = "Futura Condensed" Normal
map "$DragonFont" = "Dragon_script" Normal
map "$SkyrimBooks" = "SkyrimBooks_Gaelic" Normal
map "$SkyrimBooks01" = "planewalker" Normal
map "$SkyrimBooks02" = "michaelmas" Normal
map "$SkyrimBooks03" = "cheboygan" Normal
map "$SkyrimBooks04" = "magik" Normal
map "$HandwrittenFont" = "SkyrimBooks_Handwritten_Bold" Normal
map "$HandwrittenBold" = "SkyrimBooks_Handwritten_Bold" Normal
map "$FalmerFont" = "Falmer" Normal
map "$DwemerFont" = "Dwemer" Normal
map "$DaedricFont" = "Daedric" Normal
map "$MageScriptFont" = "Mage Script" Normal
map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
map "$CClub_Font" = "Eurostile LT Std" Roman
map "$CClub_Font_Bold" = "Eurostile LT Std" Demi
map "ControllerButtons" = "Controller Buttons" Normal
map "ControllerButtonsInverted" = "Controller Buttons inverted" Normal
validNameChars "`1234567890-=~!@#$%^&*():_+QWERTYUIOPÄÖÜASDFGHJKL;'ZXCVBNM,./qwertyuiopäöü\asdfghjkl;'zxcvbnm<>?|¡¢£¤¥¦§¨©ª«®¯°²³´¶·¸¹º»¼½¾¿ÄÀÃÂÃÅÆÇÈÉÊËÌÃÃŽÃÃÑÒÓÔÕÖ×ØÙÚÛÜÃÞßà áâãäåæçèéêëìÃîïðñòóôõö÷øùúûüýþ ÿ "
with works (full or partially):
<b>bold</b>
<i>italic</i>
<u>underlined</u>
<br> break text to next line
<font face='$HandwrittenFont'>HandwrittenFont
äöü ÄÖÜ ß</font> $HandwrittenFont and
$PrintedFont (default).
<font face='$PrintedFont'>PrintedFont
äöü ÄÖÜ ß</font>
Point size (<font size='20'>Point size = 20</font>:
Comments (<!--Comment text-->: Comments out the "Comment text", i.e. Tells the renderer to not display the text wrapped within the tags
UESP WIKI These are the font types available for use in the tags and their available characters for English.
<font face='$SkyrimBooks'>
A $SkyrimBooks
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789 äöü ÄÖÜ ß</font>
<font face='$HandwrittenBold'>
B $HandwrittenBold
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789 äöü ÄÖÜ ß</font>
C Daedric KEINE UMLAIUTE
<font face='$DaedricFont'>
DaedricFont
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz</font>
D Dragon (Upper case only) KEINE UMLAIUTE
<font face='$DragonFont'>
ABCDEFGHIJKLMNOPQRSTUVWXYZ
0123456789</font>
E Dwemer KEINE UMLAIUTE
<font face='$DwemerFont'>
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz</font>
F Falmer (Upper case only) KEINE UMLAIUTE
<font face='$DwemerFont'>
ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>
G Mage (Upper case only) KEINE UMLAIUTE
<font face='$MageScriptFont'>
ABCDEFGHIJKLMNOPQRSTUVWXYZ</font>
Fontconfig von deutschem Directors Cut
eingebaut
aktuelles fontconfig.txt bei Shumer teils UTF8 Probleme und mit ß
1. ConsoleFont KEINE UMLAIUTE
<font face='$ConsoleFont'>
ConsoleFont = 'Arial' Normal</font>
2. StartMenuFon
<font face='$StartMenuFont'>
StartMenuFon = 'Futura Condensed' Normal äöü ß ÄÖÜ </font>
3. DialogueFont
<font face='$DialogueFont'>
DialogueFont = 'Futura CondensedLight' Normal äöü ß ÄÖÜ </font>
4. EverywhereFont
<font face='$EverywhereFont'>
EverywhereFont = 'Futura CondensedLight' Normal äöü ß ÄÖÜ </font>
5. EverywhereBoldFont
<font face='$EverywhereBoldFont'>
EverywhereBoldFont = 'Futura Condensed' Bold äöü ß ÄÖÜ </font>
6. EverywhereMediumFont
<font face='$EverywhereMediumFont'>
EverywhereMediumFont = 'Futura Condensed' Normal äöü ß ÄÖÜ </font>
7. DragonFont UPPER CASE ONLY
KEINE UMLAUTE
<font face='$DragonFont'>
ABCDEFGHIJKLMNOPQRSTUVWXYZ
0123456789</font>
8. SkyrimBooks
<font face='$SkyrimBooks'>
SkyrimBooks = 'SkyrimBooks_Gaelic' Normal äöü ß ÄÖÜ </font>
9. SkyrimBooks01 KEINE UMLAUTE
<font face='$SkyrimBooks01'>
SkyrimBooks01 = 'planewalker' Normal
ABCDEFGHIJKLMNOPQRSTUVWXYZ
0123456789</font>
10. SkyrimBooks02
<font face='$SkyrimBooks02'>
SkyrimBooks02 = 'michaelmas' Normal äöü ß ÄÖÜ </font>
11. SkyrimBooks03 KEINE UMLAUTE
<font face='$SkyrimBooks03'>
SkyrimBooks03 = 'cheboygan' Normal
abcdefghijklmnopqrstuvwxyz
0123456789</font>
12. SkyrimBooks04
Umlaute Ja aber kein EssZet
<font face='$SkyrimBooks04'>
SkyrimBooks04 = 'magik' Normal äöü ÄÖÜ </font>
13. HandwrittenFont
<font face='$HandwrittenFont'>
13. HandwrittenFont = 'SkyrimBooks_Handwritten_Bold' Normal äöü ß ÄÖÜ </font>
14. HandwrittenBold
identisch mit 13.
<font face='$HandwrittenBold'>
HandwrittenBold = 'SkyrimBooks_Handwritten_Bold' Normal äöü ß ÄÖÜ </font>
15. SkyrimSymbolsFont
SkyrimSymbolsFont = 'SkyrimSymbols' Normal
da fehlt mir der Zeichensatz
16. SkyrimBooks_UnreadableFont
es funktionieren nur die Zahlen
<font face='$SkyrimBooks_UnreadableFont'>
0123456789 </font>
I don't know how to post the screenshot here, but this is what dynDOLOD says:
I am within a couple of week of releasing Shumer and the Priest Kings the full content version, that will have the latest version of ShumerWorld and all will be well.
Or would it be better to wait?
Thanks
Any update on SHUMER AND THE PRIEST KINGS release yet??? Hope i don't sound too impatient? :0)
I remember this used to have some problem with Simplicity of Snow - is this still a problem?