Skyrim Special Edition
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Old Nick

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Old Nick

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About this mod

Removes the Lockpicks from the Merchants Lockpick Levelled List, and also from the three Citizens Pockets Lists -- Poor, Common and Rich.

Permissions and credits
Made by request for Original Skyrim, and now ported to Special Edition in case anybody wants it

Removes the Lockpicks from the Merchants Lockpick Levelled List, and also from the three Citizens Pockets Lists -- Poor, Common and Rich.

Some NPCs might still have some lockpicks in their personal specific inventory, but editing them would cause compatibility problems with NPC mods, maybe they just found one and picked it up...?

The merchants stock should update as soon as you load the game, I think. But the lockpicks carried by NPCs might need to wait until a respawn to change.

Removing them from merchant inventories had the effect of removing them from the caravans, so I added them back in using the Moon Sugar levelled list that only appears in the caravans' stock.

Version 2.0 is functionally the same as version 1.3 from Original Skyrim, but built from scratch in the new Creation Kit

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Load Order
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Shouldn't matter I don't think (but read below), it should be merged into your Bashed Patch anyway.


Conflicts
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If/when Stealth Skills Rebalanced gets ported to SE, it will do the same as my mod but also much, much more. If you have my mod later in your load order than Stealth Skills Rebalanced it will conflict/overwrite so don't do that.


Disclaimer
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I made this after a user called qwert made a post on the official Bethesda forums asking if there was already a mod to do this.

Constructive feedback / bug reports welcome!


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My Skyrim Special Edition Mods

Ash Pile Expiration - Special Edition
Shut Up Jaree-Ra
Bound Arrows Disappear
Merchants and Citizens Have No Lockpicks
No Fog on World Map
More Bound Arrows for Bound Bow (Script Mod)

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