Skyrim Special Edition

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About this mod

Designed for underwater drilling and maintenance work and resembling an enhanced dwemer diving suit, they're made of a thick metal carapace, specially reinforced against water pressure, with a head encased in a large hemispherical glass helmet studded with lit yellow portholes and a huge, fully-functional conical drill attached to the left-arm.

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  • This mod is included in a themed pack: Dwarven Automatons Pack (LE/SE-AE). If you downloaded the pack, you don't need or should keep this standalone mod in your load order, to avoid duplicating this mod's features in your game, whether areas, items, creatures, etc. Remove the esp of this standalone mod if you intend to install, or already installed, the themed pack where this mod is included. The action can be done mid-game without issues;
  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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"Dwarven Drillers are very unique looking automatons, designed for underwater drilling and maintenance work. Their bodies resemble a large enhanced dwemer diving suit, and the entire automaton is made of a thick metal carapace, specially reinforced to deal with high water pressure. Two big cylinders on their backs connected to the rest of their bodies by large metal tubes allow them to move stably underwater, and even swim when necessary, and of course allows them to resist the pressure, due to the high steam power contained inside the cylinders, regulated according to the machine necessities. 

The head protrudes directly forward from the upper chest area and is encased in a large hemispherical glass helmet studded with eight lit yellow portholes. A huge, fully-functional conical drill is attached to the left arm just forward of the elbow and is used as drill to open path through underwater rocks to expand their masters underwater dungeons, also to collect mineral materials such as ores, and specially to do the maintenance of the outside underwater areas of their dwemer cities. The drill, of course, can be also used for powerful melee attacks.

It is a curious fact that almost all Dwarven Drillers carry inside them a Dwarven Hammer, and a helmet with waterbreathing abilities, which has caused many scholars to speculate that those were devices for a more detailed exploration of the drilled content by living agents on the field, then leading many to believe that these automatons were actually reinforced diving suits used by the Dwemer, who carried this extra equipment with them in case they needed to exit the standard drill set to explore some fragile material in more detail.

The dwemer ruins of Nchardak, in Solstheim, are known for having a relatively big population of these robots: they still patrol the waterfilled halls of that lost dwarven city, doing maintenance function and killing intruders."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

- 1 new creature- Dwarven Driller.

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.


Mihail- Dwarven Driller model, animations, effects, sounds, game implementation

Some assets used on this mod belong to:

SRW0- for the ancient dwemer metal textures used on the Dwarven Driller;
M150- i used and modified some metal tubes from him to make some of the metal
tubes of this automaton, also used his right hand model for the automaton hand
and used a static drill from him as base to make the animated drill of this automaton;
Calamin- i used his gold cubemap and not the regular bronze cubemap used on
vanilla automatons to give to this machine a different, more gold-like shine;
Icecreamassassin- for the code of "dagon_script_addfxorspell" script;

Additional acknowledgments:

Irrational Games - the Dwarven Drillers available in this mod are inspired on the Big Daddies from the Bioshock franchise, and have part of their background also inspired by the official background of the ones in the aforementioned franchise. No assets belonging to Irrational Games were used in the production of this mod.