Skyrim Special Edition

File information

Last updated

Original upload

Created by

Nick75

Uploaded by

Nick75

Virus scan

Safe to use

About this mod

Elvenwood for Skyrim Special Edition

Current version is v1.0

Elvenwood is a large treehouse settlement located between Falkreath & Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who at the time had shown great interest in the rich forest areas within Falkreath Hold.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
Donations




Current version for Skyrim Special Edition is v1.0

Elvenwood is a large treehouse settlement located between Falkreath & Helgen. It was constructed some time ago by Bosmeri travellers coming to Skyrim, who had been attracted by the rich forest areas within Falkreath Hold.

A book can be found within the settlement that will provide a detailed insight.



The Elvenwood soundtrack, 'Sunrise', along with the preview soundtrack 'Home', have been composed by Aarchduke (Tom Colebrooke), the author of Symphonies of Skyrim. A big thank you to Aarchduke for his work on these.


INCLUDES:

*Resident wood elf NPCs, including merchants (blacksmith, inn, fletcher, general goods store)
*Both interior & exterior areas all fully navmeshed by hand. External area navmesh around the settlement has been connected to adjacent external cells, so it's possible that enemy NPCs in the vicinity could attack the settlement.
*Smithing facilities, alchemy table, enchanting table.
*Purchasable player house with plenty of storage, bed, mannequin, weapon rack, weapon plaques, cooking pot, bookshelves, alchemy table & enchanter.






Q. But...your mod isn't accordance with Tamrielic Lore as Bosmers aren't permitted to build things with wood?
A. It states in the UESP wiki article on Bosmers that 'imported wood is used when necessary', implying that foreign wood can be used. Wood originating from the Falkreath forests in Skyrim falls into this category. The Green Pact prohibits the use of any wood or vegetable matter of Valenwood as building materials, which does not mean wood of Skyrim, which is where the wood for the construction of this village originated, and the wood was necessary at the time to build a home for them. Therefore there is no reason why the Bosmer could not have actually constructed this themselves.

Q. After uninstalling your mod part way through a save game my game is crashing and doing this, that, and the other.
A. Please note that uninstalling mods part way through a save could possibly corrupt the save and make the game unstable. I do not recommend uninstalling any mods part way through a save game.  

Q. The NPCs all attacked me when I arrived??
A. That's probably because during the melee when bandits attacked the settlement, you attacked an Elvenwood member in error after confusing them for one of the bandits. The Elvenwood members are all in the Elvenwood faction, whereby they will help their fellow faction members in a fight. So if you attack one of them, then the other faction members will automatically come to their defence and attack you. So be careful who you pick a fight with. ;-)

Q. When I try to trade with the merchants I don't get any dialogue?
A. That's because you're trying them outside of their trading hours. The trading dialogue will only appear when you attempt to trade with them within these hours. The various merchants' trading hours are as follows:

Innkeeper: 9am - midnight
Blacksmith: 8am - 6pm
General Store: 8am - 6pm
Fletcher 9am - 6pm

Note that the general goods store and the fletcher will lock their doors outside trading hours.

Q. Can I use the Dawnguard/Hearthfire/Dragonborn DLC(s) with this mod?
A. Yes, certainly. There shouldn't be any conflicts with either of these, whichever combination of DLCs you have installed.

Note that the only master files elvenwood.esp is dependent on are skyrim.esm and update.esm, which everyone will have. Elvenwood.esp has no dependency on any of the DLC master files.

Q. Can I do something about the NPCs randomly speaking to me when I go near them?
A. To stop the NPC greetings, I can recommend the mod 'No NPC Greetings' by Cipscis which is available here on Skyrim Nexus.

Q. Should there be an icon that shows the location of Elvenwood on the map?
A. The map icon will only show up when you've actually discovered Elvenwood.

Q. The door to the Sky Tower player house is locked. How do I find the key?
A. The Sky Tower must now be purchased for 5000 gold. You'll see a 'for sale' sign next to the door, which you can activate in order to purchase the property. When you've paid the gold, the key will automatically be placed in your inventory.

Q. Will you continue to work on this mod?
A. Probably not. It's an old mod from 2012 and I am working on other things for SSE. 



*DO NOT UPLOAD MY MODS TO ANY OTHER SITES. *

*Please no posts offering me an 'edited version' of my own mod to upload. I will manage any editing of my own mods' plug-in files as I see fit in relation to any queries or suggestions made. Please respect that. *

 





COMPATIBILITY:

*For HELGEN REBORN users there is a compatibility patch available here :

 Elvenwood - Helgen Reborn Compatability Patch at Skyrim Special Edition Nexus - Mods and Community 

Any queries related specifically to the patch should be made to the patch author. 

*'BIGGER TREES' MODS - I strongly advise against using any mods that alter the SIZE or POSITION of vanilla pine trees in Skyrim. This is because I've made adjustments to both the scale and positioning of some of the pine trees situated around the Elvenwood settlement. If you use any 'bigger trees' mods then you may notice trees clipping through the buildings. 

*IMPORTANT - When using any other NPC/hireling related mods, please make sure that those mods are given a higher priority than Elvenwood in your load order, otherwise this can cause issues with dialogue of NPC followers.

**IT'S STRONGLY RECOMMENDED THAT YOU CHOOSE AND INSTALL ALL YOUR MODS BEFORE STARTING A NEW GAME. ALWAYS CHECK THE INSTALLATION REQUIREMENTS THAT THE MOD AUTHOR GIVES AND INSTALL ANY REQUIRED PATCHES. ALWAYS SORT YOUR LOAD ORDER AND ACT ON ANY WARNING MESSAGES BEFORE STARTING A NEW GAME (USING A PROGRAM SUCH AS VORTEX OR LOOT). I DO NOT RECOMMEND REMOVING ANY MODS MID-GAME AS THIS CAN POSSIBLY CAUSE SAVE GAME INSTABILITY**





Automatic installation can be done through Vortex - simply click on 'mod manager download' on the downloads page 










Kudos to MMOxReview and wolverinetree for kindly providing video reviews of my mod. Thanks guys :-)










***The Elvenwood soundtrack 'Sunrise' and the preview soundtrack 'Home' is the work of Aarchduke (Tom Colebrooke), who has kindly granted me permission to use his work for my mod***

***The purchase house script and 'for sale' sign are the work of berticus0001, who kindly made these available as a modder's resource ('Bert's Bits And Bobs Resources For Modders').***

***Also, a big thank you to Sharlikran, who has been in touch regarding a CK issue with undeleted Navmeshes that affected the v3 update, and has kindly had a look at the .esp and undertaken some repair work as appropriate.***