Skyrim Special Edition
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Raxyx7

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Raxyx7

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41 comments

  1. johnskyrim
    johnskyrim
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    Additionally, you could do this with ENBParticleLight's and not have to worry about light limits (although ENB is required)
    1. nanpraw
      nanpraw
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      ENBParticleLight works on atronachs too? so basically we don't need this mod if we use ENB?
    2. johnskyrim
      johnskyrim
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      It works on anything really
  2. DaWaddle
    DaWaddle
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    Anyone have any idea how to fix the little oval thing that pops up when you conjure anything? its pretty minor but it bugs me lol.
  3. deleted52510526
    deleted52510526
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    This mod caused me to CTD immediately when my Flame Atronach(s) despawned. I narrowed it down to this mod, and was able to replicate the CTD over and over. Removing the mod and removing the 2 script instances of RXYSAAtroLuminoScript using Fallrim tools removed any CTDs. No conflicts that I can see, except I am using RUSTIC DAEDRIC textures for retexture of the Flame Atronach (not mesh.) Just thought I'd put this here if anyone else is having troubles. Thanks
  4. soliberating
    soliberating
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    Why should the frost atronach have any light emitted?
    1. thereallerp
      thereallerp
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      So he doesn't feel left out.
    2. ShachiMods
      ShachiMods
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      "Uh, yeah, well, whenever you notice something like that... a wizard did it."
    3. zlostnypopolnik
      zlostnypopolnik
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      You can correct this "issue" in SSEdit yourself.
    4. Heretick666
      Heretick666
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      M A G I C
    5. ShinsFortress
      ShinsFortress
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      ShachiMods... Lol. Back when The Simpsons was good....
    6. Garymmorris5976
      Garymmorris5976
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      Because he looks Cooler. ; )
  5. Heretick666
    Heretick666
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    Awesome mod! I think it will be a cool idea to add glow to "Conjure Familiar" too.
  6. deleted119721
    deleted119721
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    I would assume that the atrornach lights count against the max number lights permissible Ona given surface
    1. Raxyx7
      Raxyx7
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      Am not sure on the max limit of non-shadow casting lights on a given surface or cell. Won't count against the maximum of 4 shadowed sources in a given cell as these atronachs light sources don't have shadow-casting enabled.

      Anyway, yes, does count as one additional light source per additional dynamic atronach summon - have ran with multiple (five) atronach summons simultaneously and had no problems with lighting as of yet.

      Though would imagine if you summon a lot of them then lighting will not show up for the remainders.

      Cheers.
  7. drorbital
    drorbital
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    Great job. Will you do Spriggins with a green glow?
    1. Raxyx7
      Raxyx7
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      Sure, will cover spriggans in an alternate file that covers more summons/entities which may warrant their own lighting.

      Flaming Familiars, Wisps, Wraiths, Spriggans etc.
  8. Th0raxeThe1mp4ler
    Th0raxeThe1mp4ler
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    Will this work with 1.5.73? I can't be bothered to update my 100+ mods right now but this looks really nice.
    1. Raxyx7
      Raxyx7
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      Yes, it will work with that version.

      Cheers.
  9. n3007
    n3007
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    Is this mod relevant if I use ENBlight?
    1. Raxyx7
      Raxyx7
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      I've found that you can run them together absolutely fine.

      ENB Light doesn't cover ice or storm atronach luminosity as of yet. The flame atronach luminosity radius is also much greater when coupled with this file whilst retaining the advantages that ENBLight has to offer - such as light the grass.

      Cheers.
    2. n3007
      n3007
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      Sounds great then! I'll give it a try.
    3. Kulharin
      Kulharin
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      ENB light does cover the Storm Atronach not Frost though.
  10. nightscrawl
    nightscrawl
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    This is really cool, thanks.
    New way to light up those dungeons! Torches and light globes are for noobs. :p