Skyrim Special Edition

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

23 comments

  1. MihailMods
    MihailMods
    • premium
    • 10,248 kudos
    Locked
    Sticky
    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. korja78
    korja78
    • member
    • 0 kudos
    Hi there, have a quick question about this mod.

    When I have it installed along with several other of your creature mods on MO2 it says that a few select mods (gravelords and panthers to name two) are overwriting the Gorons mods data.

    Is this intended? And if not what is happening and will it cause issues if both are installed?
    1. MihailMods
      MihailMods
      • premium
      • 10,248 kudos
      no problem, just shared files.
  3. minjumaraj7x
    minjumaraj7x
    • premium
    • 1 kudos
    er rar aww 
    1. MihailMods
      MihailMods
      • premium
      • 10,248 kudos
      :o
  4. Hvshtali
    Hvshtali
    • member
    • 0 kudos
    Yet another mod closer to a full Zelda themed overhaul
    1. MihailMods
      MihailMods
      • premium
      • 10,248 kudos
      :3
    2. VearCon64
      VearCon64
      • member
      • 5 kudos
      @MihailMods A nice capper for Relics of Hyrule.
  5. ftwranger
    ftwranger
    • member
    • 7 kudos
    hi dear mihail

    I faced a goron in soljund mine and it was fighting with a few draugrs there and it felt chaotic and made the area easier than what should have been. maybe this is intended ? because otherwise will be a tough fight for lower level players nonetheless I added Gorons to draugr faction so draugr boss and goron are allies together(tough fight). might I upload my super simple patch here?

    edit: I can see you already added them to creature faction which according to wiki should include draugr already. I have The Dragon Cult - A Draugr Overhaul mod installed. maybe the ones in that mod are not included in creature faction and that's why they are fighting
    1. MihailMods
      MihailMods
      • premium
      • 10,248 kudos
      they are enemies of draugr, friend, and specially with draugr overhaul mods they could end being already killed when you arrive.
      in vanilla the tendency is for it to kill the draugrs so when you arrive it is already at half-life, but able to put a fight.
    2. ftwranger
      ftwranger
      • member
      • 7 kudos
      gotcha. then it's working exactly as you described and probably I doomed myself by adding them to draugr faction. gotta test it later
  6. MihailMods
    MihailMods
    • premium
    • 10,248 kudos
    thanks my good friends <3
    1. TheMetroidThumper
      TheMetroidThumper
      • BANNED
      • 7 kudos
      Don't know if ur still active, but moblins and a TP ganondorf folower would be great.
  7. dragonlove
    dragonlove
    • member
    • 4 kudos
    we realy need an all in one package for all these monsters
    1. Webmetz
      Webmetz
      • premium
      • 36 kudos
      amen.   At the moment this is the only one I can squeeze into my load order
    2. HadToRegister
      HadToRegister
      • premium
      • 195 kudos
      Most of them are flagged as ESL so they don't take up an ESP slot.
      That what every sticky on virtually every mod page of his says.
  8. harmlessinsanity
    harmlessinsanity
    • premium
    • 20 kudos
    looks really awesome!
  9. Xenovista
    Xenovista
    • member
    • 1 kudos
    He just wants a hug!
  10. Starblast16
    Starblast16
    • member
    • 5 kudos
    This would be perfect with the Relics of Hyrule mod.
  11. wizkid34
    wizkid34
    • premium
    • 1,765 kudos
    As a huge fan of Ocarina of Time I can only approve this fabulous addition :)