Only issue is that like some people have mentioned the price of these potions are increased about 100 times or so, which is especially bad with the Fortify Haggle potions because you'd earn way more from just selling them than using them to improve your prices
Edit: I got into xEditing trying to fix this and while I'm happy I got this mod it's just lacking too much, plus it conflicts with weight reduction mods.
For anyone who wants to fix this and/or make it work together with weight reduction mods, get xEdit/SSEdit (they're the same thing) and make your own patch.
This mod already changes the (crafted) potion durations by tweaking the ingredients, so copy those into your new patch with "overwrite into". Then for the potion prices you need to go to Magical Effects and look for "Alch". e.g. AlchFortifyHaggle.
Then you need to go to the price, and divide it by how much longer the durations are. e.g. I changed the durations to 300 seconds (5 minutes) from 60, which is 5 times as long, so I had to divide the prices by 5. e.g. 0.5 became 0.1, 0.30 became 0.06
Hope this helps anyone else and by the way you might want to tweak the sold potions as well, found in the "Ingestible" category.
Well it does come at hand, but it increases huge amount of value of each potions. And for the fact that you gained more experience per potions value when you're doing alchemy, this could be break the game.
*Update: went to Arcadia and found that yes your mod is in fact working but only for specific potions. For instance, draught of Strength is 1800 seconds and Draught of the warrior only 60 seconds.Does the mod work only on specific potions?
Thanks. There is hardly anything more annoying than having to stop working on armor and buy another ingot from Adrienne only to find out that the potion effect wore off in the two seconds it took.Does it apply to purchased potions as well as home-brewed?
I like the idea of a longer duration, but what do you mean exactly by "lower set cost as auto cost was crazy". What is the "cost" you have reduced ? Is it the ingredients or the vendor price ? Or something else entirely
17 comments
Edit: I got into xEditing trying to fix this and while I'm happy I got this mod it's just lacking too much, plus it conflicts with weight reduction mods.
For anyone who wants to fix this and/or make it work together with weight reduction mods, get xEdit/SSEdit (they're the same thing) and make your own patch.
This mod already changes the (crafted) potion durations by tweaking the ingredients, so copy those into your new patch with "overwrite into".
Then for the potion prices you need to go to Magical Effects and look for "Alch". e.g. AlchFortifyHaggle.
Then you need to go to the price, and divide it by how much longer the durations are. e.g. I changed the durations to 300 seconds (5 minutes) from 60, which is 5 times as long, so I had to divide the prices by 5. e.g. 0.5 became 0.1, 0.30 became 0.06
Hope this helps anyone else and by the way you might want to tweak the sold potions as well, found in the "Ingestible" category.
And for the fact that you gained more experience per potions value when you're doing alchemy, this could be break the game.
EDIT: I just read through the comments more thoroughly, so yes. Whoops.