I just copied this from the "Bugs" tab and pasting it here for the halibut...(sounds fishy to me)
"Hi, it DOES work in AE for me: 1.6.318 and SKSE642.1.2.
I couldn't enchant something because all the enchantment choices were all greyed out. I installed this and it let me enchant it!!
Now the bad news, it never got updated to SSE form 44, So Wrye Bash nails it as an old form 43 plugin from LE.
So even though I can fix that problem using the steps from here: "How to convert an esp of LE to SSE" https://www.nexusmods.com/skyrimspecialedition/mods/40496?tab=description
...I'm gonna uninstall it and keep looking. (But if I can't find one, I'll convert it for my own use and let everyone know how it went)
*EDIT* dammit Jim, I couldn't find one...gonna start my conversion...
*EDIT2* Done! working perfectly!! And "Wrye bash" is now happy! :)
If anyone is interested in the versions I used with the instructions in the .pdf from the site I referenced, here's what I have:
1) Creation Kit - Couldn't find the damn version, but you have to set up "Bethesda.net Launcher" that mine says: About Creation Kit: Skyrim Requires PC version of skyrim special edition release date September 8, 2016 (when you hit "play", it opens up "Creation Kit")
2) SSEEdit 4.0.4
3) xTranslator(x64) - Skyrim SE - v1.3.7 - [Mode None]"
I have given up on nexus to find a solution to this mod being outdated and frustrated with the lack of clarity or accuracy in directions and links shared by people. i found this mod and will be trying it out. I will let you all know how it works out or if its just another failed attempt.
I personally don't like using the Creation Kit, so the way I was able to fix this issue was to open the Enchanting Freedom.esp in SSEEdit 3.2.1 and apply a script called Update records form version.pas. Now, I did need to modify a value beforehand. I changed the FV_Set value from 43 to 44, saved my changes and then ran the script. Afterwards, no more form errors from Wrye Bash.
i cant, sorry, i was talking to the original uplaoder who seems MIA, i dont want to break any rules and risk getting banned because mods are super anal about that kind of stuff, sorry
personally, ive heard mixed resaults about using xedit to change the value, the most consistantly working way ive found is just to bite the bullet and convert it with sseCK
I understand. I hate to ask for more spoon feeding, but could you tell me how to save in CK properly? Again any help greatly appreciated, really want to use this awesome mod.
The Creation Kit sure does load a lot of stuff when I picked this esp. Is it loading all of my mod data from every mod I have installed? I guess I shouldn't complain, it worked! Downloading Creation Kit for Special Edition was an awful process, but it payed off.
@ MaxWilder, only select the mod (and required masters such as the official DLCs) you want/need to resave in your mod manager. I use MO2 and have a profile set up for these sorts of occasions. It only has the official DLCs and each time I need to, I select the mod I need to change, so only these items load in the CK. You may also want to get the mod SSE CreationKit Fixes as it offers some improvements to the CK that may come in handy in your modding endeavors.
FYI, most of the modding greats are heavily against using xEdit to alter the Form version. My understading is the CK does some things behind the scenes when saving a plugin that you don't get in xEdit. I don't know what precisely those are. However it's easy enough to just open the plugin in the CK, click save, then close. Boom Form 44. That does not necessarily mean that everything in the mod is compatible with SSE. To make sure you should run Cathedral on it. You can read Arthmoor's write up about the changes from LE to SE here
For a Quick and easy spoon fed info (that's reviewable) navigate to, "Mods of Christmas Past! || Saturalia in Skyrim SE || 4of 5 (Michael of GamerPoets)"--there's a little extra fluff; But GamerPoets is Awesome!--and he quickly teaches how to use the Cathedral Assets Optimizer tool before Using the SSE Creation Kit (which he quickly teaches as well). And, if you ever need to convert anything more complicated there are Tutorials like--and--Including“[SSE …] Guide Ep10 –Converting Basic Mods [a Bit Outdated] (by Cal of Dirty Weasel Media)” —(where you learn to use the SSE Nif-Optimizer on HEAD-PARTS FIRST)... ?Anyway; thanks guys; because until now we did NOT know this mod was form 43! Question; After converting this esp to form 44; will the patches still work with it?
There's a programmatic (via SKSE and Address plugin) approach to this now that is more flexible and can work with items from both vanilla *and* mods both now and in the future, with no mod-specific patches:
The problem is that, according to the comments on that mod, it no longer works with the current version of SKSE, so players who are keeping their SKSE updated will have to wait for that author to update his mods. In the meantime, this mod is fine for those of us who use the vanilla enchants.
That's amusing, because I'm using it just fine, and whoever left those comments (I didn't see them) was an idiot: the entire point of the SKSE Address Library plugin that mod requires is to make it independent of any specific version of SKSE. And it is. It works with the current version of SKSE just fine.
104 comments
"Hi, it DOES work in AE for me: 1.6.318 and SKSE642.1.2.
I couldn't enchant something because all the enchantment choices were all greyed out. I installed this and it let me enchant it!!
Now the bad news, it never got updated to SSE form 44, So Wrye Bash nails it as an old form 43 plugin from LE.
So even though I can fix that problem using the steps from here:
"How to convert an esp of LE to SSE"
https://www.nexusmods.com/skyrimspecialedition/mods/40496?tab=description
...I'm gonna uninstall it and keep looking. (But if I can't find one, I'll convert it for my own use and let everyone know how it went)
*EDIT* dammit Jim, I couldn't find one...gonna start my conversion...
*EDIT2* Done! working perfectly!! And "Wrye bash" is now happy! :)
If anyone is interested in the versions I used with the instructions in the .pdf from the site I referenced, here's what I have:
1) Creation Kit - Couldn't find the damn version, but you have to set up "Bethesda.net Launcher" that mine says:
About Creation Kit: Skyrim
Requires PC version of skyrim special edition
release date September 8, 2016
(when you hit "play", it opens up "Creation Kit")
2) SSEEdit 4.0.4
3) xTranslator(x64) - Skyrim SE - v1.3.7 - [Mode None]"
Please.
https://www.moddrop.com/skyrim-special-edition/mods/491920-simple-enchant-restrictions-remover
For everyone looking for a version that's already updated, there's one in this Mod.
Now, I did need to modify a value beforehand. I changed the FV_Set value from 43 to 44, saved my changes and then ran the script.
Afterwards, no more form errors from Wrye Bash.
Hope that helps.
open up CK, go over to data and find the esp, check it and click active, then you should just be able to save. simple as that
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?Anyway; thanks guys; because until now we did NOT know this mod was form 43!
Question; After converting this esp to form 44; will the patches still work with it?
This mod truly needs to be updated
https://www.nexusmods.com/skyrimspecialedition/mods/34175
Are there downsides to this programmatic approach, possibly in terms of game overhead? It's an alternative to consider, at least.