Skyrim Special Edition

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Modcrab

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Modcrab

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37 comments

  1. mattski123
    mattski123
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    Hey, what do you suggest we do to fix/resolve these errors? Caught in xEdit.
    Spoiler:  
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    [05:16] Checking for Errors in [37] MoonAndStar_MAS.esp
    [05:16] [REFR:37011E82] (places MASPowerCore [STAT:37011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:3700C663])
    [05:16]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [37039A41] < Error: Could not be resolved >
    [05:16] [REFR:37011E84] (places MASPowerCore [STAT:37011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:3700C663])
    [05:16]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [37039A43] < Error: Could not be resolved >
    [05:16] [REFR:37011E88] (places MASPowerCore [STAT:37011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:3700C663])
    [05:16]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [37039A42] < Error: Could not be resolved >
    [05:17] [INFO:3700C054] ('No, but the way Bal talked about him, I figured he was important. Whatever your business was with him, I'm glad it ended peacefully. He seemed nice.' in GRUP Topic Children of MASSelyseDialogNerevarineAliveTopic "I found the man I was looking for. Did you know who he was?" [DIAL:3700C031])
    [05:17]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [3702CD4A] < Error: Could not be resolved >
    1. sasnikol
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      For those who'll be looking for the answer: these errors seems to be leftovers from older versions of the script. Author edited scripts attached to the several forms and removed unused properties, but CreationKit doesn't update this information in the plugin, so now it has those Properties stuck. You can remove those properties that have <Error: Could not be resolved> values in xEdit.

      I'm going to post this comment as a reply to mattski123's comments on other Moon and Star related pages
  2. mattski123
    mattski123
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    Does everything still work with landscape fixes?
    1. Glanzer
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      I'm using both and I haven't seen anything weird. I've visited the area a couple times, but I haven't actually started playing through the quest line.
  3. jyurii
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    Both files miss MHDT - Max Height Data in the Tamriel record, needs to be forwarded from Dragonborn/USSEP
    1. Modcrab
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      Hey! I was told that MHDT wasn’t something to worry about, is this not the case? Regardless, I’ll look into it for a future update! Thanks for posting
    2. Glanzer
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      There is a huge debate about MHDT, I can't find the reference now but Arthmoor (I think) had a long article about it. Apparently no one knows for sure what it's used for? Some speculation is about how high dragons can fly. I think he mentioned that the record wasn't even introduced until one of the DLC addons. Sorry if I'm mis-remembering...
    3. CptMcSplody
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      If it's left empty in the WRLD records then it is fine.
  4. Kulharin
    Kulharin
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    disregard
  5. Glanzer
    Glanzer
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    The book and landscape changes work great. I verified both problems beforehand and compared the changes afterward. Thanks, and endorsed.
  6. Kulharin
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    could you look into potentially making a patch for this mod? There is a nav mesh conflict and it buggers up the following the wisp and subsequent boss fight.

    https://www.nexusmods.com/skyrimspecialedition/mods/20733
    1. Modcrab
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      I have no experience with navmeshes, but will maybe have a look at some point in the near future, no promises unfortunately!
    2. vK2017
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      I don't have much experience in navmeshing most likely less than Modcrab but try going for the newish released clean esp plugin for the mod called Moon and Star Clean Plugin Replacer. It should fix the problem as it get rid of useless navmeshes and references.
    3. Modcrab
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      Hey, not sure if you’ve seen but a patch has been made for MAS and The Falkreath Hauntings, it’s over on The Falkreath Hauntings’ mod page! Yet to try it!
  7. ubronan
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    Hi modcrab thanks for this fixes
    i found a tiny issue which is only that MO2 is whining about landscape fixes being the wrong version and needs updated fromm version 1.2 to 1.1
    1. Modcrab
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      Hi! Thanks for reporting this, I’ll look into it in a future update :)
  8. evenshadefalling
    evenshadefalling
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    Heya! First up thank you for making the effort and uploading these files.

    Umgak and I have recently been working on a similar MAS fix plugin for the upcoming update of The Phoenix Flavour guide. I've uploaded the files for you here. These are the fixes we have that you might want to add:

    - override edit to Breezehome where Hearthfire's navmesh changes need to take priority
    - decompiled, fixed and recompiled a script which did not contain a USSEP fix and could lead to a crash in certain situations (it was reported in the MAS comment section)
    - and water flow edits forwarded as kranazoli notes below

    There are also a handful of errors in the main plugin that we could not resolve. We are assuming they won't be harmful.
    1. Modcrab
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      Hey! Thank you so much for listing these! I'll have a look at incorporating these at some point, tho I'm quite new to this so some of those sound a little scary, I'm in too deep haha!
    2. evenshadefalling
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      Don't worry about it! If you like you can join us on Discord. We have a #mod-development channel where we can talk you through it and we're always looking for new mod authors to collaborate with. =)
    3. Modcrab
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      Thank you, I'd love to! Will contact you soon!
    4. Taffer42
      Taffer42
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      Forgive me for butting in here, but that script is from the Moon and Star Immersion Patch. It's my understanding that there is more wrong with it than just that script, and it tends to break things when used. I have been warned NOT to use it.

      Please, correct me if I'm wrong. (Please correct me! I would LOVE to be wrong about this! I really want to use that immersion patch!)
    5. Modcrab
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      Ah no! Really? If so that sucks, I'd love to use the immersion patch too!
    6. evenshadefalling
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      @Taffer could you elaborate what the Immersion Patch is supposed to break and who said so? From my brief look at it, the plugin only adds requirements to a couple dialogue lines and the main quest. The only issue I'm aware of is in the one script which Umgak fixed.
    7. Taffer42
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      I was following the Nordic Skyrim guide, which had Moon and Star in it. It warns not to use the immersion patch. I asked about this in mnikjom's Discord channel, and was told by mnikjom (and I am quoting here) "Courier doesn't work + few other issues (like quest doesn't start, etc.)."
  9. kranazoli
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    [00:00] Start: Applying script "_azzendix - Water Fix v1.0"

    ----------------------------------------------------------
    Water Fix v1.0: Correct water type of cell.
    ----------------------------------------------------------
    \ [FE 05C] MAS Landscape Fixes.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [6] LittleVivec3 [CELL:00009BB9] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-16)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    \ [FE 05C] MAS Landscape Fixes.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [4] LittleVivec1 [CELL:00009B98] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-15)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    \ [FE 05C] MAS Landscape Fixes.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [2] LittleVivec2 [CELL:00009B77] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-14)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    \ [FE 05C] MAS Landscape Fixes.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [0] IlinaltasDeepExterior03 [CELL:00009B56] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-13)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    \ [FE 118] MAS Books Fix.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [0] LittleVivec1 [CELL:00009B98] (in Tamriel "Skyrim" [WRLD:0000003C] at -7,-15)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    \ [FE 131] MAS - USSEP Dock Fix.esp \ [1] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [0] GRUP Exterior Cell Block -1, -1 \ [0] GRUP Exterior Cell Sub-Block -2, -1 \ [0] [CELL:00009B75] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,-14)
    Changed from "" to "RiverWaterFlow [WATR:01001232]"

    [MAS - USSEP Dock Fix.esp] Adding master "Update.esm"

    ----------------------------------------------------------
    Script is done!
    Number of Changed Records: 6
    1. kranazoli
      kranazoli
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      It looks like:

      MAS Books Fix.esp

      does not work for me. I still had the two floating book and did not find those books.

      Loaded every of your MAS fixes after the main mod.
    2. Modcrab
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      That's really odd, sorry about that, I'm 99% sure this is working as intended. Could you please test this with just MAS and just the book fixes loaded?
    3. Modcrab
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      Had a look at the water flow edits, thank you for taking the time to do that! I'll try and forward them and update the mods asap
    4. kranazoli
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      Ok, I will try just that fix, and give feedback.

      Thanks for the update for MAS fixes!
    5. kranazoli
      kranazoli
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      I had to make a new game start, via

      coc riverwood

      after that books were the right place. Maybe some issue with my saves before...
      Does not matter, cause I am building a new setup.

      So, it works well, it's okay!

      https://youtu.be/90UXEPBzxFE

      https://youtu.be/LyFl6lkySyI

    6. Modcrab
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      Great, glad to hear it!
    7. kranazoli
      kranazoli
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      ESL files, cloud cause issues. Mainly at save games.
      And, cause, I am building a new setup I "always" have some issue, trying mods, drop them, swap mod, etc...

      coc riverwood was the easiest way to find out if it's works, or not.

      Aurora and MAS one of my favorite location at Skyrim.
      Looks Marvelous!

      PS:

      At the end when everything was done, a merged single ESL plugin would be really great!

      https://youtu.be/0kQcNjgrgGI
    8. Modcrab
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      I'll definitely consider a merge at some point! Thank you for the video, looks great!!!
  10. Taffer42
    Taffer42
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    Another nice fix/patch mod! Thank you!

    Unfortunately, when I run the Landscape mod through xEdit, it reports 24 UDR errors (undelete and disable references). Instead of disabling the things you wanted to remove, it seems you've simply deleted them.
    1. Modcrab
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      Yep, I just caught this myself, sorry about that, fix being uploaded right now as Version 1.2

      Edit: 1.2 uploaded now