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MegaMasher825

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MegaMasher825

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About this mod

In Skyrim you play the part of a human born dragon diety. This preset helps provide that sense of progression from normal citizen to deadly dragon god. Balanced for Ordinator Perk overhaul but not required.

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Permissions and credits
Changelogs
Donations
I came out with new versions for a slower experience. Let me know how you like them :)


[Introduction]


Vanilla leveling simply takes too long for me. Going into legendary is practically pointless, you MUST invest into stamina if you want enough carry-weight and some levels take weird grinding in order to level up. You are a dragon god. You should be able to feel like one.  This particular ini file was created to be used with Ordinator: Perk Overhaul it will not cause crashes but you will end up quickly accumulating unused skill points if you decide to go without this. You %100 DO NEED Skyrim Skill Uncapper
 
[Installation]

INSTALL SKYRIM SKILL UNCAPPER. YOU WONT EVEN BE ABLE TO PUT THIS IN THE PROPER PLACE WITHOUT IT. SERIOUSLY. YOU NEED IT.

Method 1:
Mod Organizer/ MO2 users:

Double Click on skyrim skill uncapper
Click SKSE/Plugins/SkyrimUncapper.ini
Delete everything in the text box
Open my ini
Ctrl+A to select all text in my ini
Ctrl+C to copy text
Ctrl+V in the text box within MO2 
Save
Done
Method 2:
Mod Organizer/ MO2 users:

Click on the button above your mod list that looks like a folder
Click Open MyGames folder
Navigate SKSE>Plugins
Replace SkyrimUncapper.ini with my version
Done

Method 3:
For all others:

Navigate to C:\Users\[YOURPCUSERNAME\OneDrive\Documents\my games\Skyrim Special Edition\SKSE\Plugins
Replace SkyrimUncapper.ini with my version
Done

Also in included readme




[Detailed Overview]
Character Skill Leveling Changes

All skill experience gained has been adjusted by a factor of the following:

[Skill Name = Growth factor]

OneHanded = 1.15
TwoHanded = 1.15
Marksman = 1.15
Block = 1.15
Smithing = 1.15
HeavyArmor = 1.15
LightArmor = 1.15
Pickpocket = 1.15
LockPicking = 2.00
Sneak = 1.35
Alchemy = 0.75
SpeechCraft = 1.25
Alteration = 3.00
Conjuration = 1.25
Destruction = 1.15
Illusion = 1.50
Restoration = 1.20
Enchanting = 1.75

All skill progression will increase by a factor of the numbers bellow depending on character level:

[Character Level = Growth factor]

1 = 1.00
25 = 1.25
50 = 1.50
100 = 2.00
125 = 2.25
150 = 2.50
175 = 2.75
200 = 3.00
225 = 3.25
250 = 3.50
275 = 3.75
300 = 4.00
325 = 4.25
350 = 4.50
375 = 4.75
400 = 5.00
425 = 5.25
450 = 5.50
475 = 5.75
500 = 6.00
525 = 6.25
550 = 6.50
575 = 6.75

All skill progression will further be adjusted by the level of the skill itself
[Skill Level = Growth Factor]

1 = 2.25
20 = 2.00
30 = 1.50
40 = 1.00
100 = 0.75

TLDR: Your SKILL experience gained gets higher as your CHARACTER level goes up. Your SKILL experience gained will progress quickly at first, dropping to normal after level 40 in that skill and dropping bellow normal at level 100 and above in that skill.



Above is a graph showing game time as opposed to player level. I will add more to this graph as i play more. ^





What This means For the Legendary System

Because of the above line, going legendary actually makes sense now. Resetting your level will cause that level to go up even faster the next time around and in-turn, leveling you up faster. Legendary Skill reset is now 1 instead of 0


Carryweight Changes

You will now increase your carryweight by leveling up any of the 3 core atributes. (Health, Magicka, Stamina) The changes are as follows

[Character Level = Carryweight]

[If Health is Selected]

1 = 3
25 = 6
50 = 9
100 = 11
150 = 17
200 = 20
250 = 23
300 = 25
350 = 28
400 = 42
450 = 45
500 = 50


[If Magicka is Selected]
1 = 1
25 = 1
50 = 2
75 = 4
100 = 6
125 = 8
150 = 10
175 = 12
200 = 14
225 = 16
250 = 18
275 = 20
300 = 22
325 = 24
350 = 26
375 = 28
400 = 30
425 = 32
450 = 34
475 = 36
500 = 40

[If Stamina is Selected]
1 = 5
25 = 10
50 = 12
75 = 14
100 = 16
125 = 18
150 = 20
175 = 22
200 = 24
225 = 26
250 = 28
275 = 30
300 = 32
325 = 34
350 = 36
375 = 38
400 = 40
425 = 42
450 = 44
475 = 46
500 = 50


[Versions]

Original - Detailed in above sections

Less Growing Level Mult - Removes all of the experience multipliers based on Character Level but not Skill Level

No Growing Level Mult - Player will level up at the same rate throughout the entire game. Base exp multipliers still exist.

Vanilla Till' 50 - Player will level up at a vanilla rate until level 50. All base exp gains removed. All skill level based exp multipliers removed.


[In Closing...]

Thanks for taking a look at this ini :D I hope you like it. If i get enough good recommendations, i may add different versions of the ini to conform better to other tastes :D I may also improve the one i am currently using and reflect the changes above with an update. Plz endorse if you like it. Very first submission to the site.