Skyrim Special Edition

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Roadhouse699 and his voice acting friends

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Roadhouse699

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248 comments

  1. Roadhouse699
    Roadhouse699
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    Sticky
    Does anyone else find themselves fighting an army of Draugr deathlords that just shout you off the walls in Hroggan's Pass, or is that just the result of my difficulty settings? I'm NOT asking about bugs with the Dragon Kiirdotiid, I'm aware of those and looking into them as well, I want to know if anyone else got constantly yeeted to death in Hroggan's Pass.
    1. SirKrinkly
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      Your difficulty settings. It was a brutal battle, but I wasn’t in true danger. I just got ragdolled a lot with no real damage taken.
    2. RBF
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      I had the same experience as SirKrinkly, I got tossed around a lot, but no damage.
    3. Kulharin
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      dang. I used skyrim revamped and improved draugr... should I be scared?
  2. pinkcat27
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    interesting story and characters - especially the nice sympathetic Lich girl, who for once doesn't need to gain that little bit of immortality by indescribably cruel torture of innocent bodies and souls. (Okay - she's not always so nice when she tries to slaughter an entire village, for example. )

    Overall, I found only one thing a shame: that in Part 2, I'm suddenly no longer addressed by Wilaard as his beloved Dragonborn as "darling" or the like. Also, he no longer suggests going "upstairs" with me, as he did from time to time in Part 1. What happened? Did he suddenly discover his heterosexuality or even more suddenly his love for Marim? :-)
    Or did I miss any personal quests needed to renew the romance(s)?
    greetings
  3. sethlawson520
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    I am at the point where we search whiterun and I cannot find where to go next can someone help me.
    1. Roadhouse699
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      Look in a place that rhymes with Gall of the Shmed.
    2. sethlawson520
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      thanks that worked
    3. vodkamaniack
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      gall of the shmed? what? im also at a point where im suppose to look for this necromancer in whiterun and so far i havent found him, its been 2 days now
    4. Roadhouse699
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      Hall of the Dead.
  4. StarSky57
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    I started voo at 3 am on monday since i had nothing really to play, was bored and wanted to try it for some time now. I ended up playing for more time then i want to say now straight into tlr. I had so much fun and aside from some queststages not moving no issues. I am picky with quest mods and don't even bother with the more popular ones since i know they will bore me. I hate exploration but love and prefer when the focus is on the story and characters. I didn't even notice how long it's been since i played through one of that kind. You did a great job and have great talent with character writing. 

    Also looking through sseedit both Marim and Wilaar seem to have personal quests. How can i trigger them? 
  5. Raos044
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    So completing the final quest corrupts my save. Anybody know how to avoid that?
  6. PieWarmonger
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    Really enjoyed the mod had to setstage a few times but nothing extreme, the enjoyable writing and pretty decent story kept me playing. O and the skill checks m'wah chefs kiss literally the best thing ever ( i dont mean this sarcastically genuinely really immersive)

    Just one question the mod seems to have various endings what are they and what are their rewards?

    I picked the spare her option and she said to meet on the Summerset Isles have I been bamboozled, bugged or is this just sequel stuff.
    1. Roadhouse699
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      Yeah... I had plans to make a sequel
    2. Sannh
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      what do you mean "had"? WHERE IS THE SEQUEL?!!
    3. fonzivan20
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      Woah you mean it's cancelled then? Or is there still a chance to have my hopes up? Despite some bugs, i really liked the characters, the writing and the sense of community in the citadel. Really interested what will happen with Trevelyan and Lorina in Alinor 'cause it seems the series is building up for a finale there... (Played and endorsed this in LE btw)

      If this is really the last, then thank you for the mods sir. You did capture the bioware-esque sense of companionship. 
      But i do hope you finish the series ahaha
    4. Raos044
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      Yeah this mod was pretty amazing all things considered, aside from some annoying bugs that all seem to involve the NPCs doing something hilarious and weird. Hope it gets a finale someday.
  7. kalkano27
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    Since you've lost interest in maintaining the first 2 parts, is it safe to say that you are not making part 3 anymore?
    1. Roadhouse699
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      Yeah, I've moved on to other projects. 
    2. snipers69
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      will they be functioning
  8. mattski123
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    Hey, just confirming, is it safe to clean both part 1 & 2 with xEdit autoclean? Both mods contain many ITM records & navmeshes.
    1. Roadhouse699
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      only clean the ITMs.
    2. mattski123
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      Hey, so I just ran this through SSEEdits auto clean, and I don't know if that also deletes navmeshes. Would it still be safe to use now?
    3. Roadhouse699
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      probably.
    4. Kulharin
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      cleaning would not aid the deleted navmeshes, has to be manually done.  If you approach the area and it doesn't crash your fine, if by chance another mod you have installed references that navmesh you will ctd 100% of the time when you get near.

      Where abouts is the location?
    5. Kulharin
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      The navmeshes are a non-issue... it's deleting navmeshes exclusive to it's own worldspace. No other mod would reference them. 
    6. cheffchantier
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      Hey, thx for your mod and the work you did on it.

      I had a question(for anyone who knows), about the errors in the 3 Modules?

      JerralMountainsCitadel.esm

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      [00:00] Checking for Errors in [05] JerralMountainsCitadel.esm
      [00:00] [REFR:050CBDBC] (places ImpDoorExtHoleDoorLoad01 "Wooden Door" [DOOR:0004E2C2] in GRUP Cell Persistent Children of [CELL:05020670] (in _JerallMountains "Jerall Mountains" [WRLD:05005901]) at 1,-1)
      [00:00]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:050F5364] (in GRUP Cell Temporary Children of JMSignalTower [CELL:05005922] (in 1JerallMountains "Jerall Mountains" [WRLD:05005901] at 1,-1))">
      [00:00] Done: Checking for Errors, Processed Records: 3690, Errors found: 1, Elapsed Time: 00:00

      So, I guess as mentioned before they can be ignored since they are in their own world space unlikely to be referenced by other mods.



      JerallMountainsCitadelPart1.esm

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      [00:00] Checking for Errors in [06] JerallMountainsCitadelPart1.esm
      [00:01] [INFO:0621058D] ('Honestly, I never imagined myself going to Skyrim of all places.' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:0621058E] ('This is quite the fortress you have, Dragonborn. Never seen anything like it.' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:0622EE05] ('It's almost harvesting season.' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:0621058F] ('I can't believe what happened to Skjall...' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:06210590] ('Don't worry, Skjall will get no trouble from me.' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:0622EE06] ('Lyria... Gods, I can still hardly believe she's gone... after only 20 years.' in GRUP Topic Children of JMCGreetings [DIAL:06210582])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] [INFO:06210621] ('Morlan asked if he could get... something. That elf sells the weirdest things. He told me where to find it, if you want to look into it.' in GRUP Topic Children of PAVFW01 "Any work around here that needs doing?" [DIAL:0621061C])
      [00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:01] _JMCRadiant05 "Boulevard Of Broken Quests" [QUST:0627B2D2]
      [00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_JMCRadiant05 "Boulevard Of Broken Quests" [QUST:0627B2D2]">
      [00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "_JMCRadiant05 "Boulevard Of Broken Quests" [QUST:0627B2D2]">
      [00:01] _JMC1_Scene11_FerixiusDeria [QUST:06215749]
      [00:01]     QUST \ Quest Dialogue Conditions \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,DOOR,ENCH,FLOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLI,LVSP,MISC,MSTT,NPC_,NULL,PROJ,SCRL,SHOU,SLGM,SOUN,SPEL,STAT,TACT,TREE,WEAP
      [00:02] Done: Checking for Errors, Processed Records: 5969, Errors found: 9, Elapsed Time: 00:02


      So, i guess the Condition Parametres errors can be ignored . It checks _DwarvenNordScabbardTXT [TXST:0614A04E] .

      But what about the Boulevard of broken quests error?? It references the alias_boss and alias_dungeon, not found in  _JMCRadiant05.

      _JMCRadiant01-04 all have the correct references in them(even the boss and dungeon), it is just nr5. So anyone knows if it can be ignored or needs a change?

      I also noticed that the Objects are still named with the " _ " before them. I thought this changed due to problems in cells?



      JerallMountainsCitadelPart2.esm

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      [00:00] Checking for Errors in [07] JerallMountainsCitadelPart2.esm
      [00:00] _JMCRangerClaymoreEnch "Momentum" [ENCH:07374452]
      [00:00]     ENCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
      [00:00] _JMCRangerDagger1Ench "Weakness to Poison" [ENCH:07374453]
      [00:00]     ENCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
      [00:00] _JMCRangerDeflectSpell "Ranger Deflection" [SPEL:0737445F]
      [00:00]     SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
      [00:00] _JMCImperialRangerBow "Imperial Ranger Bow" [WEAP:07374473]
      [00:00]     WEAP \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0702E150] < Error: Could not be resolved >
      [00:00] _JMCImperialRangerGladius "Imperial Ranger Gladius" [WEAP:07374475]
      [00:00]     WEAP \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0701EE41] < Error: Could not be resolved >
      [00:00] ArPitBridgeEndTall02 [NPC_:0726DADD]
      [00:00]     NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
      [00:00] ArPitBridgeSolid02 [NPC_:0726DADE]
      [00:00]     NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS
      [00:00] [REFR:0736F1E5] (places _JMCStormcloakPrisonKey "Stormcloak Prison Key" [KEYM:0736F1D7] in GRUP Cell Temporary Children of 1JMDungeonStormcloakPrison "Stormcloak Prison" [CELL:073315F9])
      [00:00]     REFR \ XSPC - Spawn Container -> Found a ACHR reference, expected: REFR
      [00:02] [REFR:0735A8FF] (places _JMCWerewolfJournal "Werewolf's Journal" [BOOK:0735A8FD] in GRUP Cell Temporary Children of 1JMDungeonRulethCave "Ruleth Canyon Cave" [CELL:07327109])
      [00:02]     REFR \ XSPC - Spawn Container -> Found a ACHR reference, expected: REFR
      [00:04] [INFO:070CEC73] ('Well, are you going to try and get information- woah!' in GRUP Topic Children of 2_1Greetings [DIAL:070A0F9E])
      [00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [073F6885] < Error: Could not be resolved >
      [00:04] [INFO:0736F23E] ('*Laughs* You just don't stop, do you? Fine. Come here, you madwoman.' in GRUP Topic Children of PTTWACAPQ03a "You didn't answer my question." [DIAL:0736F23D])
      [00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [073F6885] < Error: Could not be resolved >
      [00:04] [INFO:0736F23F] ('*Laughs* You just don't stop, do you? Fine. Come here, you madman.' in GRUP Topic Children of PTTWACAPQ03a "You didn't answer my question." [DIAL:0736F23D])
      [00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [073F6885] < Error: Could not be resolved >
      [00:04] [INFO:07383A11] ('Gods, you need to work on your come-ons. Ah, just get over here, you babbling fool.' in GRUP Topic Children of ARDFS05a "As a matter of fact not talking sounds nice right about now. I can think of a few better ways to pass the time." [DIAL:07383A10])
      [00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [073F6885] < Error: Could not be resolved >
      [00:04] Done: Checking for Errors, Processed Records: 29193, Errors found: 13, Elapsed Time: 00:04

      With the first 5 errors, I am not sure if they just affect spell/enchant and weapon messages or really affect the functionality of these things.

      for example, the "zoomperk" in the "imperial ranger bow" returns an error or the "deflectspell " on the gladius.

      so my guess would be that they will not function as intended or am I wrong?

      And most of the last errors seem to reference a "JRF Object", but it couldn´t be found in any of the instances. The scripts it is in all begin with _JMC_TIF__........




      So I hope anyone can tell me if they can be safely ignored or need to be fixed to work properly???

      Thx in advance
  9. Kulharin
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    Is there a patch for obscure's college? there appear to be a couple navmesh conflicts.
  10. MadMikeShrike
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    Wow. That was amazing. Sent 20 bucks through Nexus because I got over a week's worth of play out of this and think it is at least as good as a full Bethesda DLC.
    Got through both part 1 and the main quest of part 2 with only having to use the command console once and that is mentioned in the bugs tab if anyone gets stuck.
    Insane amount of work in this, cannot thank you enough for al the hard work.
  11. orekhovoux
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    Hey! Is there recommended character's level to start this mod?
    1. MadMikeShrike
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      Since you need to make it through the first mod to trigger this one, then I would say at lead 50 as the Thalmor attack at the end of the first mod is multiple waves of all kinds of nasty elven-ness.