Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

Ogrims are a type of ogre-like enormous daedra with very little intellect and enormous raw power. They are sent into the mortal world to menace living things for the amusement of the Daedric Princes, and are mostly associated with Malacath. Many scholars even speculate them to be a daedric corruption of the Ogres made by Malacath himself.

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  • Spanish
  • Polish
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  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).






"The last thing many adventurers see is the fist of the brutish Ogrim crashing down on them."
by unknown author


"Ogrims are a type of ogre-like enormous daedra with very little intellect and enormous raw power. They are sent into the mortal world to menace living things for the amusement of the Daedric Princes, and are mostly associated with Malacath. Many scholars even speculate them to be a daedric corruption of the Ogres made by Malacath himself. 

Despite this common association, they can also be found serving other princes such as Mehrunes Dagon and Molag Bal. On Nirn, they are commonly used in warlock lairs to guard the prison areas, and are, although more rarely, summoned in nordic tombs by high Draugr mages or Dragon Priests in order to roam the catacombs searching for intruders."


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical info: its possible to obtain the spell tome to summon an Ogrim randomly on Orc Strongholds or spell vendors.


- 1 new creature: Ogrim

- 1 new weapon: Ogrim Spiked Mace

- 1 new spell: Conjure Ogrim





So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.




Author: 

Mihail- ogrim model, textures, sounds, animations, weapon, game implementation,
4k re-texture of the human bones they use as decoration;



Some assets used on this mod belong to:

cALAMIN- for the hd cubemap used on the chains;
CD PROJEKT RED - for the human bones they use as decoration.