Skyrim Special Edition
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lilebonymace

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lilebonymace

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About this mod

A skill book overhaul. Instead of a skill level increase, you get a perk point for a certain number of books. Reduced value. Skill books are marked with a prefix.

Requirements
Permissions and credits
Changelogs
Introduction

Vanilla skill books work by increasing the level of the corresponding skill by 1. It leads to the following problems:
  • It's more advantageous to keep skill books for end game to easily level up skills when it becomes difficult.
  • With autoleveling It's unprofitable to read books with skills that don't correspond to your specialization, since your enemies become stronger when you don't.
  • It's not very immersive that you increase skills that you have never used by up to 5 levels.
Description

Skill books no longer increase skill level and aren't even tied to specific skills. Instead, you get a perk point once you read a certain number of skill books (6 by default). After reading a new skill book a notification with your current progress is displayed, and when you read the required number of skill books you'll see a notification "You feel that you're ready to learn something new" indicating that you've got a new perk point.

Skills books are marked with a prefix (Skill) in their names.

The values of skill books are reduced: 15-19 septims instead of 50-75 (this feature can be disabled). Skill books are no longer one of the most profitable things to sell.
Explanation: Most of the books in the game are sorted by EditorID as Cheap, Common, Valuable and Rare. Each class of books has its own price range: Cheap 2-4, Common 5-8, Valuable 10-14, Rare 20-30. The new skill books value fits between Valuable and Rare, which is quite logical imo. The price/weight ratio is still pretty good. I set up the value in such a way (old -> new): 50 -> 15, 55 -> 16, 60 -> 16, 65 -> 17, 70 -> 18, 75 -> 19.

Scholar's Insight black book ability is replaced with a different one that works with all the changes and doesn't have the problems mentioned in the introduction.
Vanilla: Reading skill books gives you an extra skill point.
New: You learn 5% faster with every 15 skill books read up to 90 books.
So, you can get 30% bonus at max if you read 90 skill books (the total number in vanilla). It counts books read before taking the ability as well.

Requirements

  • powerofthree's Papyrus Extender
  • This mod comes with an xEdit patcher and doesn't work without it, so you need xEdit to run it
  • A new game is recommended since due to limitations this mod doesn't know which skill books you have already read before installing it
Compatibility

  • The xEdit patcher allows this mod to support any mod-added skill books and be compatible with any mods that edits vanilla skill book.
  • With this mod skill books aren't technically skill books, so some related features of other mods may not work. Mod-added perks that increase the number of skill levels you get from reading skill books won't work with this mod.
  • If you use another patcher that modifies the prices, apply the SSB patcher before it.
  • Compatible with any mods that allow you to pick up books without reading them.
Installation

1. Install the first part of the mod via your mod-manager
2. You need to choose one of two frameworks and install it: my lilebonymace's xEdit scripts (copy lilmacelib folder into the xEdit folder\Edit Scripts) OR MXPF - Mator's xEdit Patching Framework (copy Edit Scripts\lib folder into the xEdit folder\Edit Scripts). The first one is recommended.
3. Download the second part of the mod (xEdit scripts) and put the script for the framework you installed into the xEdit folder\Edit Scripts\
4. Run the patcher

Running the patcher:
1. Load all plugins in xEdit
2. Apply the script on any plugin (righ click on a plugin > Apply Script > select my script and apply it), it will be applied to all loaded plugins
3. If you run it for the first time, you'll be asked for a name for the new patch
Re-generate the patch every time you add/update/remove mods that change or add skill books (you don't have to remove the old patch).

If the patcher breaks skill book names (this was reported for chinese language), you can disable renaming by setting bRenameSkillBooks constant of the xEdit script to false.

Customization

1. Global variables
Since you open xEdit anyway, you shouldn't have any problems with changing global values from xEdit (open the Global section in Simple Skill Books.esp). To change them from the game, which you have to do to change them midgame, use console command "set Variable to Value" (this only applies to the current saved game).
SSB_SkillBooksRequiredForPerk - the number of skill books required for 1 perk point (Default: 6);
SSB_DisplayProgress - sets if progress to the next perk point is shown when you read new books, 1 = enabled, 0 = disabled (Default: 1).

2. Script constants
There are constants at the top of the xEdit script, which you can edit from the xEdit Apply Script menu or any text editor.
bRenameSkillBooks - set false to disable renaming of skill books (Default: true);
prefix, postfix - prefix and postfix added to skill book names if bRenameSkillBooks is true;
bChangeValues - set false to disable changing skill book values (Default: true);
valueX - new skill book values if bChangeValues is true.