Does anyone have any random links to a mod that just enables equipping weapons with hotkeys and that's it? I just wish I could equip a sword in my LEFT HAND with a hotkey.
I am currently using the "Extended Hotkey System", this mod has 4 hotkeys based on the favorite groups, F1-F4. I'm limited to just 4 hotkeys(4 that can equip the left hand), but it's still better than Serio's. But thanks for the suggestion
You can do this easily with this mod. I can understand your frustration though, as the menu system in this mod is a bit confusing at first. When setting up a hotkey, only choose to save the sword you have equipped in your left hand (by clicking on it, and then hitting Tab). You'll see that it'll change to "Left Hand: [your sword] (Saved)". Don't choose the option to select all equipment. Then save the hotkey, and you're done. It'll only equip your sword in the left hand when activated, and won't affect any other equipment slots.
Personally I have it setup so that one hotkey cycles through spells on the left hand, and another hotkey cycles through weapons in the right hand. So you can mix and match spell/weapon combinations quickly and easily. This mod lets you do it all.
The best way I found to equip melee weapons(left and right hand) without any delay:
Using .bat files, enter the ID of the weapons and use the "equipitem" command. My bat file has the big name "0pla" because I use macros to type, so for me the size doesn't matter. There is no delay, no matter how many items you have in your inventory.
The only downside is that I need to update the IDs when my mod list changes(which is not recommended anyway, so it rarely happens) or when I change my main weapons. But it's easy to find the item IDs, so I thought it would be better this way.
It's also a good way to debug a follower's weapons/hands, as the same can be done with any NPC.
I added a tiny option to mine: if pressing a different hotkey, the previous hotkey is reset to zero. Works great with a high Cycle Timeout. Code inside.
Spoiler:
Show
Added the below to Sero_HK_HotkeyMainScript.psc::ExecuteHotkey() - I am sure it needs more, but it works for my setup.
if (CurrentIndex != akIndex && MCMScript.bResetOnKeyChange) JArray.setInt(objHotkeyAtCurrentCycleArray,CurrentIndex,0) endif Obviously added the supporting MCM code, also.
Anyone tried compacting this and flag it as ESL? One of the scripts references form IDs directly, but it seems like they are from Skyrim.esm. Is it save to compäct this?
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I just wish I could equip a sword in my LEFT HAND with a hotkey.
Personally I have it setup so that one hotkey cycles through spells on the left hand, and another hotkey cycles through weapons in the right hand. So you can mix and match spell/weapon combinations quickly and easily. This mod lets you do it all.
Using .bat files, enter the ID of the weapons and use the "equipitem" command. My bat file has the big name "0pla" because I use macros to type, so for me the size doesn't matter. There is no delay, no matter how many items you have in your inventory.
The only downside is that I need to update the IDs when my mod list changes(which is not recommended anyway, so it rarely happens) or when I change my main weapons. But it's easy to find the item IDs, so I thought it would be better this way.
It's also a good way to debug a follower's weapons/hands, as the same can be done with any NPC.
I added a tiny option to mine: if pressing a different hotkey, the previous hotkey is reset to zero. Works great with a high Cycle Timeout. Code inside.
if (CurrentIndex != akIndex && MCMScript.bResetOnKeyChange)
JArray.setInt(objHotkeyAtCurrentCycleArray,CurrentIndex,0)
endif
Obviously added the supporting MCM code, also.
One of the scripts references form IDs directly, but it seems like they are from Skyrim.esm.
Is it save to compäct this?