Skyrim Special Edition
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DrPharmDawg

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DrPharmDawg

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  1. DrPharmDawg
    DrPharmDawg
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    Comments/suggestions/ideas are welcome.

    v2.2.1:
    - ESLed plugin.

    Future Plans:
    - None at this time.
  2. thorrow
    thorrow
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    Hey there, i'm using this mod with locational EZ's and your loot mod :) im not too far into my game with these but seems to work (i think) and I am enjoying it
    One question, when in the world and I come across say an imperial patrol carrying a stormcloak prisoner, they are all level 1 (i am lvl 7) does this sound correct?
    do they go with the EZ, this was just outside windhelm so maybe thats why there are so weak? (major hold?) or is there another mod that could make these types of enemies stronger? or does this sound fine?
    It's a small issue and I have no problems with it but just asking
    Thanks!!

    edit; i am playing on adept (1x damage dealt, 1x damge taken)
  3. hokaido251
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    this doesnt seem to do anything for 1.5.9 SE
    1. DrPharmDawg
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      Used it on every version - including the latest. Works fine and as intended.
    2. hokaido251
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      yes turns out it was my mistake soz
  4. Jayombie
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    Testing, ...

    I seen some odd behaviour with conflicts with Destructible Skyrim - Base Object Swapper.

    It doesn't always do it on cell reload but mostly does.. I find objects fixed where they used to have Havok physics due to Destructible Skyrim - Base Object Swapper..
    1. DrPharmDawg
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      This only touches encounter zones - no cell/world, physics, etc…
    2. Jayombie
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      Yeah, I dont get it... your mod is more script base.

      I know... makes no sense.

      *UPDATE *
      I believe in my testing this was purely coincidental.. An intermittent issue that just coincided with the activation and deactivation of your mod. I have it back in activated for now to continue onwards delving into the unknown.
  5. BeranabusBarnes
    BeranabusBarnes
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    Any idea how this interacts with Locational Encounter Zones?
    1. DrPharmDawg
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      According to the mods page it appears to be compatible with any EZ overhaul. I have not tried this one yet, but from the reading it says it will scale exterior NPCs to the EZ levels of the interiors they are guarding - which this mod does nothing with (due to the issues stated on that page). I will likely include this in my LO in the future.
    2. Djlegends
      Djlegends
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      it does work btw!!
  6. Modbr
    Modbr
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    all difficult mod i try is ease for my 452 damage (unmodded) dwarven crossbow on legendary mode. maybe bethesda overpowered crossbows.
  7. LordChiefy
    LordChiefy
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    Hello! I'm looking to use your new mod in the mod list I am currently building but the randomization feature doesn't interest me. Would you be willing to tell me how I can modify your mod to remove this feature? Based on your description, it seems like something handled by scripts so would it be as simple as deleting the script file from the mod or would that break the other mod features? I'm assuming it's not as simple as editing the esp with xEdit.
  8. pamonha
    pamonha
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    .
  9. RobMPyre
    RobMPyre
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    Update: Removed all Level Maximums - this has been done to ensure full benefit of other mods that may add to NPC Leveled Lists (which I
    recommend with Inez).
    Im not sure I understand this sentence completely. What kind of mods would that be and that you would recommend? Thanks!
  10. Salvinha
    Salvinha
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    A question, I use this SKSE plugin: Better Combat Escape - SSE, I believe it will disable your chases on the combat boundaries part you mentioned. Right? From what I understand, both modify aggro distance? But since this one is a SKSE plugin (.dll) it will just overwrite your settings.
    I had too many problems in the past with the "combat state" that didn't stop. This is why I installed this plugin.

    Well man, just finished building my modlist for next playthrough:
    - This one
    - Immersive World Encounters
    - SSE Organic Faction (not extension)
    - Skyrim Immersive Creatures
    - Encounter Zones Unlocked
    - Valravn: The new combat mod from Enaisiaion. Things became hards asf.
    - Better Vampires NPCs
    - OBIS
    - Growl, to make werewolves tougher
    - Deadly dragons
    - Also distributing all Ordinator Perks and Odin spells via SPID.

    God have mercy on my soul.
    1. DrPharmDawg
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      Sounds like you have a rough setup.

      From what I know of these (I have used most of them at some point in time), Inez should work with everything, including anything that addresses aggro radii. I do not do anything with these - I simply turn off the option that keeps NPCs in their EZ where it makes sense.
  11. mattski123
    mattski123
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    Does this add new encounter zones/custom zones or does it just use vanilla encounter zones?
    1. DrPharmDawg
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      Only adjusts vanilla EZs.