This mod makes changes to Skybound Watch using Fort Takeovers. It changes both the north and south side, as well as the pass. After clearing Skybound Watch, the southern watchtower turns into a Falkreath watchtower. The northern building turns into a temple. As it was meant to be.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Apocrypher00 for his Fort Takeovers Framework!
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Changelogs
Version 1.1.2
Fixed navmesh again (CK deleted some vanilla navmesh)
Version 1.1.1
Fixed a navmesh issues that was posted on the All In One page
Included the ERS plugin (forgot that in v1.1)
Version 1.1
Added Voiced dialogue for Merntur
Removed Fuz Ro D-oh as requirement
Version 1.0.5
Included new radiant system exclusion
Changed Object IDs to new format
Changed some NPC levels
Recreated .seq file (was still linked to old plugin name)
After clearing Skybound Watch of all it's inhabitants, both sides will be inhabited by new owners. One true to a hold, the other true to a god. Find out for yourself.
Lore The southern watchtower overlooking the road to Helgen is an important one. This watchtower helps defend the northern entrance of Helgen. Ensuring a safer Helgen from this point forward. North Skybound Watch has little strategic importance. Both Whiterun and Falkreath hold decided to leave the building for anyone willing. The building was then inhabited by a priest named Merntur. Word spread he was building a temple, but a temple of what?
Hint: Talk to him and read his journal
Note from the author I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod. As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen. Doesn't mean I will do it but you know, we'll see.