Skyrim Special Edition

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winedave

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winedave

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74 comments

  1. heleanarodo2012
    heleanarodo2012
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    The 8K are simply useless, even on very large objects. You see no serious difference, except if you place the camera half inch away from the object. The 2Ks are reasonable to everything, with 4K good for large objects or interior cells.
    1. Thefalloftroy4
      Thefalloftroy4
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      8k is absolutely NOT useless. thats just a rude comment. some people like a lot of detail and have good rigs. getting up close and seeing a beautiful texture in game is awesome. if you dont like it, dont download it. there's like 75 whiterun texture packs out there so use something else.
  2. rileymil
    rileymil
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    Based on previous comments I quickly made a version, Mossy Whiterun Walls SE Extended which covers WRstonebase01 and 02 as well as other walls that were missing, you no longer need Whiterun walls by Infinition! It uses 202X for dirt textures on WRstonebase, so if you use a different mod you can either edit the texture to match your dirt or just remove the textures (stonebase01, 01_n, 02, 02_n)! Hope some people enjoy, here's a screenshot of the extended textures in action! The meshes do not line up perfectly in vanilla so I am pretty happy with this as is. Make sure to endorse if you download this! Great textures Dave!  
    1. Panopheles
      Panopheles
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      Thanks, this works! You should definitely upload this to Nexus for people looking for this fix!
  3. BattIeBear
    BattIeBear
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    I love this mod and how well it complements your mossy whiterun street, but like so many people I've noticed that it does not cover ALL of the wall. The best suited mod to fix this is Whiterun walls by Infinition. Install Infinition's mod first, then overwrite with this mode by winedave. There are still one or two places where Infinition's mod is noticeable, but the corners blend perfectly with this mod. Even with my nose pressed against the wall I couldn't tell where the stone changes, and the extra ivy really helps as well.

    Winedave, if you don't want me posting links to another mod on your page please let me know and I will delete this comment.
    1. winedave
      winedave
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      I'm just glad someone still gets a use out of this mod
    2. DeLaPoutana
      DeLaPoutana
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      bless you

      it's still quite noticeable in some places but the matching color pallet makes it blend much better than vanilla's ugly black textures 
  4. jay3110
    jay3110
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    Hey bro thanks for the great mod, this is top quality. Did you ever post the corners for the walls? I may have missed it, the illustrious whiterun corners don't really mix.
    1. winedave
      winedave
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      Im afraid I havent worked on this forever and probably never will
    2. jay3110
      jay3110
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      I feel you bro thanks for the heads up. Anyone else looking for a sort of matching texture try Whiterun City Wall - Alternative 1 under optional files from Skyrim 2020 parallax by pfuscher. Load it before this mod.
  5. LovelMe
    LovelMe
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    Some corners of Whiterun's walls are still using the old textures, is there any fix?
  6. badiser
    badiser
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    Dave you are a stonemaster, will you please consider making the missing edgetrim, or what it's called, you know those arround gates and larger corners ?

    I tried installing this upon Noble, but doesn't work well, the walls still has the "edgetrim" from Noble, otherwise it looks stunning after your update indoor.

    Thanks for all your hard work :)
    1. winedave
      winedave
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      Oh for sure, I'll add them, when I made this mod I hadn't really learned how to make all textures properly. Btw glad you like my mods :)
    2. badiser
      badiser
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      Without licking your boots, nobody makes better stone textures :)

      I'm happy to hear that you'll make them, THANKS !
    3. lightsourced
      lightsourced
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      I love these! Hoping you can add the missing parts to the wall :)

      Thought I'd write down the ones I noticed were missing to help out a bit --
      wrcitywall01plaster
      wrplasterdecals
      wrstonemortar01
      wrcitywalltrims01
      wrmossalpha01

      and for your mossy street --
      wrfieldgrass01
      wrstonebase01
      wrstonebase02
    4. winedave
      winedave
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      Oh I know precisely what's missing lol but thanks for the sentiment :)
    5. xen999
      xen999
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      I *absolutely* love this wall texture and cannot play without it! Hope to see those other textures added at some point to make it just perfect! :)
    6. nadybug
      nadybug
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      I want to repeat these sentiments. I love these walls SO MUCH and I'd really enjoy the extra parts. Thanks for considering it! My skyrim is decked out with your textures!
    7. Knusperkekswaffel
      Knusperkekswaffel
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      Please finish these textures, they are the most amazing walls textures for whiterun!
  7. vomitot
    vomitot
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    BeautifuI work !
    However, without the texture "wrstonemortar01" the buttresses of the castle are not in phase withe the walls ; it's very mismatched. (I know it has already been reported)
  8. Bodomgerman
    Bodomgerman
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    Hay would be nice if you use
    wrplasterdecals as Ivy for the Walls wich look dynamic with your Illustrious Whiterun wrmossalpha01
    this would be so nice


    this walls are one of my Fav.
    It's look's so fcking awsome
  9. mooit
    mooit
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    The walls of Whiterun drive me crazy, just inside the entrance door, if you walk in, turn around and look at the wall along the top, above the door you can see mesh/texture break up, and I have not see any mods, SRO, or Noble correct this.

    Also the corners of all the walls, the textures even with SRO and Noble look bad, you can still notice straight edges on the corners, that try to appear translucent, but you can still seem them, also the sides of the walls, have bad lines in the walls, like they are not blended well together.

    If I get some time I'll take some screen shots and show you what I mean, maybe if your mod does the same thing, you can correct it.

    THANKS

    P.S. I have Blended Roads installed, does this mod mess with the inside of Whiterun's walk way, and the roads around Whiterun?
    1. badiser
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      We are talking about the same isue, see my post below, I still hope that Dave will consider a Christmas present for us :)

      These textures are gorgeous, but useless without the corner textures :/
  10. G_Shogun
    G_Shogun
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    Looks great until you enter Jarl Balgruuf's mossy palace. ^^
    1. winedave
      winedave
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      yeah man I know what you mean :) im working on a full whiterun set, will take care of that. might even update this one with a non mossy inside. in my defense I didnt understand that wall02 was actually used, thought it was like stonefloor01 and 02. 01 is only used in one place to my knowledge and the vanilla textures are completely the same, thought the same was the case with the walls :)
    2. G_Shogun
      G_Shogun
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      Great news! I really like how your texture has transformed Whiterun. But the palace moment was kinda funny.
  11. rag1958
    rag1958
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    These are fine good looking textures, although this mod also lacks the lods as well.
    When changing landscape or architecture textures, you need also to change the lods because you will suffering from flickering graphics.
    1. rag1958
      rag1958
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      Also, I agreed with the sticky.
      Only if you have true 4K monitor, then you may need 4K+ textures. Otherwise you won't notice much difference if you using 4K-8K textures, unless if you put your nose on the bark or the stonewall. And you will save your game from the vram you will lost from using 4K+ textures, without really benefits.
    2. winedave
      winedave
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      You totally missed the point of why I pinned the post I see. You are VERY mistaken about the correlation of 4K textures and 4K monitors.

      As for the lods flickering - ever heard of dyndolod?
    3. Garymmorris5976
      Garymmorris5976
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      This is a common side effect( flickering) when swapping out texture in this area loading the full model & LOD together SE uses large reference parameter (uLargeRefLODGridSize=) in the SkyrimPrefs INI you can change this to uLargeRefLODGridSize=5 or just try sets of -2 see which setting is best for you.

      I'm lucky I use uLargeRefLODGridSize=17 with no problems can go 22 but no point as this is beyond visual range.
    4. Grasmilbe
      Grasmilbe
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      Thats actually not correct. The only thing causing zfighting due to the large ref. bug are non master plugins changing them. Changing a texture will NEVER cause this issue. Dyndolods Texgen also generated me matching lods. I dont see an issue here.
    5. winedave
      winedave
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      there is no issue :) just someone trying to come off as smart when they dont have facts to back their arguments up ;)
      Edit: dont mess with ugrids if you dont wanna break your game, friendly advice to all reading this :)
    6. Garymmorris5976
      Garymmorris5976
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      This setting has nothing to do with ugridsToLoad=5, (Its not even in the same INI file) or this mod its the way the game renders and there are many articles on the large reference bug(flickering Lods & textures) I was merely sharing information there is an article on the nexus by sheson & on AFK mods Forum on this subject this is just a simpler way that worked for me rather than flagging master files or the use of DynDOLOD its just a single ini tweak.