The 8K are simply useless, even on very large objects. You see no serious difference, except if you place the camera half inch away from the object. The 2Ks are reasonable to everything, with 4K good for large objects or interior cells.
8k is absolutely NOT useless. thats just a rude comment. some people like a lot of detail and have good rigs. getting up close and seeing a beautiful texture in game is awesome. if you dont like it, dont download it. there's like 75 whiterun texture packs out there so use something else.
Based on previous comments I quickly made a version, Mossy Whiterun Walls SE Extended which covers WRstonebase01 and 02 as well as other walls that were missing, you no longer need Whiterun walls by Infinition! It uses 202X for dirt textures on WRstonebase, so if you use a different mod you can either edit the texture to match your dirt or just remove the textures (stonebase01, 01_n, 02, 02_n)! Hope some people enjoy, here's a screenshot of the extended textures in action! The meshes do not line up perfectly in vanilla so I am pretty happy with this as is. Make sure to endorse if you download this! Great textures Dave!
I love this mod and how well it complements your mossy whiterun street, but like so many people I've noticed that it does not cover ALL of the wall. The best suited mod to fix this is Whiterun walls by Infinition. Install Infinition's mod first, then overwrite with this mode by winedave. There are still one or two places where Infinition's mod is noticeable, but the corners blend perfectly with this mod. Even with my nose pressed against the wall I couldn't tell where the stone changes, and the extra ivy really helps as well.
Winedave, if you don't want me posting links to another mod on your page please let me know and I will delete this comment.
Hey bro thanks for the great mod, this is top quality. Did you ever post the corners for the walls? I may have missed it, the illustrious whiterun corners don't really mix.
I feel you bro thanks for the heads up. Anyone else looking for a sort of matching texture try Whiterun City Wall - Alternative 1 under optional files from Skyrim 2020 parallax by pfuscher. Load it before this mod.
Dave you are a stonemaster, will you please consider making the missing edgetrim, or what it's called, you know those arround gates and larger corners ?
I tried installing this upon Noble, but doesn't work well, the walls still has the "edgetrim" from Noble, otherwise it looks stunning after your update indoor.
I love these! Hoping you can add the missing parts to the wall :)
Thought I'd write down the ones I noticed were missing to help out a bit -- wrcitywall01plaster wrplasterdecals wrstonemortar01 wrcitywalltrims01 wrmossalpha01
and for your mossy street -- wrfieldgrass01 wrstonebase01 wrstonebase02
I want to repeat these sentiments. I love these walls SO MUCH and I'd really enjoy the extra parts. Thanks for considering it! My skyrim is decked out with your textures!
BeautifuI work ! However, without the texture "wrstonemortar01" the buttresses of the castle are not in phase withe the walls ; it's very mismatched. (I know it has already been reported)
The walls of Whiterun drive me crazy, just inside the entrance door, if you walk in, turn around and look at the wall along the top, above the door you can see mesh/texture break up, and I have not see any mods, SRO, or Noble correct this.
Also the corners of all the walls, the textures even with SRO and Noble look bad, you can still notice straight edges on the corners, that try to appear translucent, but you can still seem them, also the sides of the walls, have bad lines in the walls, like they are not blended well together.
If I get some time I'll take some screen shots and show you what I mean, maybe if your mod does the same thing, you can correct it.
THANKS
P.S. I have Blended Roads installed, does this mod mess with the inside of Whiterun's walk way, and the roads around Whiterun?
yeah man I know what you mean :) im working on a full whiterun set, will take care of that. might even update this one with a non mossy inside. in my defense I didnt understand that wall02 was actually used, thought it was like stonefloor01 and 02. 01 is only used in one place to my knowledge and the vanilla textures are completely the same, thought the same was the case with the walls :)
These are fine good looking textures, although this mod also lacks the lods as well. When changing landscape or architecture textures, you need also to change the lods because you will suffering from flickering graphics.
Also, I agreed with the sticky. Only if you have true 4K monitor, then you may need 4K+ textures. Otherwise you won't notice much difference if you using 4K-8K textures, unless if you put your nose on the bark or the stonewall. And you will save your game from the vram you will lost from using 4K+ textures, without really benefits.
This is a common side effect( flickering) when swapping out texture in this area loading the full model & LOD together SE uses large reference parameter (uLargeRefLODGridSize=) in the SkyrimPrefs INI you can change this to uLargeRefLODGridSize=5 or just try sets of -2 see which setting is best for you.
I'm lucky I use uLargeRefLODGridSize=17 with no problems can go 22 but no point as this is beyond visual range.
Thats actually not correct. The only thing causing zfighting due to the large ref. bug are non master plugins changing them. Changing a texture will NEVER cause this issue. Dyndolods Texgen also generated me matching lods. I dont see an issue here.
there is no issue :) just someone trying to come off as smart when they dont have facts to back their arguments up ;) Edit: dont mess with ugrids if you dont wanna break your game, friendly advice to all reading this :)
This setting has nothing to do with ugridsToLoad=5, (Its not even in the same INI file) or this mod its the way the game renders and there are many articles on the large reference bug(flickering Lods & textures) I was merely sharing information there is an article on the nexus by sheson & on AFK mods Forum on this subject this is just a simpler way that worked for me rather than flagging master files or the use of DynDOLOD its just a single ini tweak.
74 comments
Winedave, if you don't want me posting links to another mod on your page please let me know and I will delete this comment.
it's still quite noticeable in some places but the matching color pallet makes it blend much better than vanilla's ugly black textures
I tried installing this upon Noble, but doesn't work well, the walls still has the "edgetrim" from Noble, otherwise it looks stunning after your update indoor.
Thanks for all your hard work :)
I'm happy to hear that you'll make them, THANKS !
Thought I'd write down the ones I noticed were missing to help out a bit --
wrcitywall01plaster
wrplasterdecals
wrstonemortar01
wrcitywalltrims01
wrmossalpha01
and for your mossy street --
wrfieldgrass01
wrstonebase01
wrstonebase02
However, without the texture "wrstonemortar01" the buttresses of the castle are not in phase withe the walls ; it's very mismatched. (I know it has already been reported)
wrplasterdecals as Ivy for the Walls wich look dynamic with your Illustrious Whiterun wrmossalpha01
this would be so nice
this walls are one of my Fav.
It's look's so fcking awsome
Also the corners of all the walls, the textures even with SRO and Noble look bad, you can still notice straight edges on the corners, that try to appear translucent, but you can still seem them, also the sides of the walls, have bad lines in the walls, like they are not blended well together.
If I get some time I'll take some screen shots and show you what I mean, maybe if your mod does the same thing, you can correct it.
THANKS
P.S. I have Blended Roads installed, does this mod mess with the inside of Whiterun's walk way, and the roads around Whiterun?
These textures are gorgeous, but useless without the corner textures :/
When changing landscape or architecture textures, you need also to change the lods because you will suffering from flickering graphics.
Only if you have true 4K monitor, then you may need 4K+ textures. Otherwise you won't notice much difference if you using 4K-8K textures, unless if you put your nose on the bark or the stonewall. And you will save your game from the vram you will lost from using 4K+ textures, without really benefits.
As for the lods flickering - ever heard of dyndolod?
I'm lucky I use uLargeRefLODGridSize=17 with no problems can go 22 but no point as this is beyond visual range.
Edit: dont mess with ugrids if you dont wanna break your game, friendly advice to all reading this :)