Skyrim Special Edition

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TheBlackpixel

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  1. theblackpixel
    theblackpixel
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    The list of fixes, as provided to you by EdmondNoir:
    Spoiler:  
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    • Waterflow is usually resolved by most water mods like Realistic Water Two which uses its own water flow system. But there are exceptions were water mods may not alter the waterflow of a area or cell. That Said it is important to convert waterflow to the new Skyrim SE system which applies true water flow. If you do not do this water seams usually show up and/or black patches in water. If a user does not use a water mod they are guaranteed to have this issue in the base vanilla Skyrim SE game with your mod if this issue is not addressed. See screenshot 1 of issue.
     
    Below is a record of the 15 changes that were made to resolve this issue:
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [38] [CELL:00009299] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,24)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [36] [CELL:00009278] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,25)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [34] KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [32] KatariahExterior01 [CELL:00009256] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,26)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [30] KatariahExterior02 [CELL:00009255] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,26)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [28] [CELL:00009254] (in Tamriel "Skyrim" [WRLD:0000003C] at -11,26)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [26] [CELL:00009253] (in Tamriel "Skyrim" [WRLD:0000003C] at -10,26)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [9] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 3, -2 \ [24] IcerunnerExterior02 [CELL:00009252] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,26)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [3] GRUP Exterior Cell Sub-Block -3, 5 \ [2] RiftenPlankside03 [CELL:0000BCD2] (in Tamriel "Skyrim" [WRLD:0000003C] at 40,-24)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [3] GRUP Exterior Cell Sub-Block -3, 5 \ [0] [CELL:0000BCB1] (in Tamriel "Skyrim" [WRLD:0000003C] at 40,-23)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [2] GRUP Exterior Cell Sub-Block -4, 5 \ [0] [CELL:0000BCF3] (in Tamriel "Skyrim" [WRLD:0000003C] at 40,-25)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [1] GRUP Exterior Cell Sub-Block -3, 4 \ [2] [CELL:0000BCD3] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-24)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [1] GRUP Exterior Cell Sub-Block -3, 4 \ [0] [CELL:0000BCB2] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-23)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [0] GRUP Exterior Cell Sub-Block -4, 4 \ [2] [CELL:0000BCFA] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,-25)
    Processing  \ [05] DepthsOfSkyrim.esp \ [12] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [6] GRUP Exterior Cell Block -1, 1 \ [0] GRUP Exterior Cell Sub-Block -4, 4 \ [0] [CELL:0000BCF4] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-25)
     

    • There were two USSEP patch locational data conflicts with your mod which resolved locational data defects in the original game. These bugs can result if a number of issues from weather to quest I resolved the following two locations no other conflict data needed to be transferred all records were reviewed:
     

    • Cell > BrokenOarGrotto01
    • Worldspace > Riften Plankside03
     

    • I used Nifscan on all of your meshes and can confirm the bug found in your bugs tab with the nifscan error. I went to the original mod recourse and found that it was a issue with the base resource no other meshes were impacted. That said I removed all instances of the broken mesh which according to data on the error stats that the mesh can cause instability and random CTDs. I replaced the ship instances with a non broken mesh ship and adjusted all things in the area to be rebuilt around the new ship mesh while still attempting to deliver the same experience. Mesh that needed to be removed was : meshes\dos\ships\imperialship01base.nif
     

    • There was a large amount of missing models again detailed in your bugs tab and I was able to confirm the issue. This issue was preventing DYNDOLOD from running and can also cause CTDs in game as noted by Seshon the maker of DYNDOLOD and is noted in the DYNDOLOD log. In game these items appeared as “red !” – I removed ever entry of these meshes that were used in the game and deleted all refrence to them. DYNDOLOD will now run as expected if users want to include your mod when running the program.
  2. DShakaL
    DShakaL
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    The mod does not want to work when Folkvangr is installed. There are no other grass mods. Depth of Skyrim comes after Folkvangr in the masterlist. Who knows how to fix this? 
    1. emayex
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      I also have the same problem, shame.
    2. barmeyblonde
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      If you're still having this problem, you can try changing your LOOT rules to have DoS load after Folkvangr.
    3. redwoodrob
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      I can vouch for this. I just told LOOT and Vortex to load DoS after Folkvangr and so far all is well. Thanks for this!
    4. XxXPeppaSkillsXxX
      XxXPeppaSkillsXxX
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      Yep I can confirm this, I loaded depths of skyrim after my grass mod (skoglendi) and now it works! :)
  3. cuddm
    cuddm
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    In the bug section you say that Depths has a known ILS issue with some grass mods, to a question mentioning Folkvangr and Veydosebrom. Looking at the comment section, Folkvangr is obviously problematic... but what about Veydosebrom, is it compatible?
  4. ChoppyTom
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    Sick
  5. User1019
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    Tried using this mod, but I'm fairly certain that it caused a crash upon selecting a new game.
  6. josvvvn
    josvvvn
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    Mmm sorry but the line "iMaxGrassTypesPerTexure=7" doesn't exists on my Skyrim.ini
    any solution? I added, but i still seeing nothing.. I have Folksvangr too...

    1. Alancillo
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      This is from a previous comment made here:
      "For users of MO2(easily far superior mod manager) click ini editor at the top of mo2(icon looks like 4 puzzle pieces) under grass in skyrim.ini not skyrimprefs.ini. Could also do the edit in bethini".
      Hope this helps.
  7. Datness
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    Is it normal that ShipAtmoranLongshipWreck01.nif, ShipAtmoranLongshipWreck02.nif, ShipAtmoranRowBoatWreck01.nif, ShipAtmoranRowBoatWreck02.nif do not have textures ? It seems like the texture path is not correct.
    1. EdmondNoir
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      what matters is what is used in game. and in game there are no placed objects that are without a texture - everything will look correct in game.
  8. Daverga
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    Be cool if there were new mud crabs that could swim, or if Wispmothers could spawn underwater near shipwrecks to kind of give them a haunted siren theme.
  9. Rojolele94
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    I recently try to farm horkers, and it attract the shark. But the shark is really large but have ultra fast movement that look really weird on water surface that keep moving here and there lol. It moving so fast and janky sometimes the tail flip around upside down. Is it yet to be fixed?? Or something messing with it? But that's the only fish does that lol
  10. Unsat1
    Unsat1
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    Incredible mod! I still seem to have poor vanilla visibility underwater. I have no other mods that touch the ocean whatsoever, anyone have suggestions about what could be changed to fix this or mods to fix this issue? Added the line of text under grass to skyrim.ini
    1. ScorpioMaurus
      ScorpioMaurus
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      This mod doesn't change underwater visibility iirc, Underwater Visibility Fix is what I use.
  11. Rodocastiza
    Rodocastiza
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    I love this mod. I'd love to have an HD retex of the textures though, but I love it nonetheless.