If you're using Dynamic Animation Casting in any form, you need the patch here. There have been a couple of reports of effects proccing non-stop (e.g., Spectral Form from Eidolon) if you have have DAC.
Basically, instead of most of the old race bonuses, your new character starts with some Perks that are fun and make sense for your race, such as: Altmer starting with Ethereal Arrow Khajiit starting with Survivalist and Silent Roll Wild Shrines/Spirit Tutors/Game of Fate being active immediately
I love this idea because it makes new characters more useful, high level characters less dependent on race, and makes deliberately bad characters funnier. Really takes advantage of Black PP Edition.
You want to exclude the mods from being smashed, Mator is very good at carrying over changes from numerous patches. However, that's what this patch does in a certain calculated way, and smashing the mods will cause you unintended behavior.
For example: Skull Rattler will receive benefits from both, Vokrii and Ordinator as effects of both are smashed for the perk, instead of intended overwrite. Resulting in god like power bashes which does TONS of damage. As both 3% of stamina multiplier and x5 from Vokrii (unintended) is applied increasing damage value exponentially.
Other examples would be Bottomless cup, Physician.. etc. Haven't discovered more, but that's probably not the end of it.
So either don't smash it or if you like different version than currently proposed, smash and change the patch manually.
I'm on VR and for some reason ordinator combat styles CTD on start up as well as the vokriinator black esp as well. I have no idea why, everything else is working just fine. I am using vokiinator for the time being
Hi there! I’ve followed the installation instructions and used the exact versions listed in the 6.15.2 changelog (including Path of Sorcery 3.2), and the game launches fine. However, when I check the perk trees in-game, they still show the Ordinator version and not the Vokriinator Black-merged version. I’ve double-checked my load order:
Mysticism v2.3.1
SPERG v1.8
Adamant v5.8.3
Path of Sorcery v3.2
Vokrii v3.8.2
Vokrii - Mysticism 2 patch v3.8.0
Ordinator v9.31.0
Ordinator - Combat Styles - ESL v1.08
Vokriinator Black
Am I missing something in the install or load process? Could this be a patch conflict or a leftover mod overriding the perk trees? Any advice would be greatly appreciated! Thanks in advance!
Edit: I tried to move all of them to the bottom of the load order, but strangely it still showed the ordinator perk. Maybe I'm missing some dependencies? But I rechecked all the requirements for every mod required by vokrii black, but all of them seems perfect... so weird
https://www.reddit.com/r/skyrimmods/comments/1jpd1v4/vokriinator_black_perk_trees_still_showing/ here is my full mod list, any help is greatly appreciated!!
Hey! I have a question: Love this mashup but there seems to be some pretty older mods in here. You've done great in making it cohesive in terms of gameplay but I have concern about script lag. Would you know if the requirements for black would have influence on script heaviness?
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If you're using Dynamic Animation Casting in any form, you need the patch here. There have been a couple of reports of effects proccing non-stop (e.g., Spectral Form from Eidolon) if you have have DAC.
https://www.nexusmods.com/skyrimspecialedition/mods/88076
Basically, instead of most of the old race bonuses, your new character starts with some Perks that are fun and make sense for your race, such as:
Altmer starting with Ethereal Arrow
Khajiit starting with Survivalist and Silent Roll
Wild Shrines/Spirit Tutors/Game of Fate being active immediately
I love this idea because it makes new characters more useful, high level characters less dependent on race, and makes deliberately bad characters funnier. Really takes advantage of Black PP Edition.
You want to exclude the mods from being smashed, Mator is very good at carrying over changes from numerous patches. However, that's what this patch does in a certain calculated way, and smashing the mods will cause you unintended behavior.
For example: Skull Rattler will receive benefits from both, Vokrii and Ordinator as effects of both are smashed for the perk, instead of intended overwrite. Resulting in god like power bashes which does TONS of damage. As both 3% of stamina multiplier and x5 from Vokrii (unintended) is applied increasing damage value exponentially.
Other examples would be Bottomless cup, Physician.. etc. Haven't discovered more, but that's probably not the end of it.
So either don't smash it or if you like different version than currently proposed, smash and change the patch manually.
I’ve double-checked my load order:
- Mysticism v2.3.1
- SPERG v1.8
- Adamant v5.8.3
- Path of Sorcery v3.2
- Vokrii v3.8.2
- Vokrii - Mysticism 2 patch v3.8.0
- Ordinator v9.31.0
- Ordinator - Combat Styles - ESL v1.08
- Vokriinator Black
Am I missing something in the install or load process? Could this be a patch conflict or a leftover mod overriding the perk trees? Any advice would be greatly appreciated!Thanks in advance!
Edit:
I tried to move all of them to the bottom of the load order, but strangely it still showed the ordinator perk. Maybe I'm missing some dependencies? But I rechecked all the requirements for every mod required by vokrii black, but all of them seems perfect... so weird
Do we still need apocalypse - adamant patch? or apocalypse - ordinator is enough?
Edit nevermind solved it myself yes you do have to have mysticism just load Odin and it's patches after it
Double check that you're following the load order guide in the description to be sure though