Skyrim Special Edition

File information

Last updated

Original upload

Created by

Unofficial Patch Project Team

Uploaded by

Arthmoor

Virus scan

Safe to use

11142 comments

  1. Arthmoor
    Arthmoor
    • premium
    • 21,707 posts
    • 6,842 kudos
    Locked
    Sticky
    Going to turn this into a catch-all sticky.

    1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. For that reason we ask that all VR queries be addressed here: https://www.nexusmods.com/skyrimspecialedition/mods/31673

    2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.

    3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.

    4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either.

    5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.

    6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.

    7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
  2. kennyman288
    kennyman288
    • premium
    • 19 posts
    • 0 kudos
    is there a reason why the old versions are unavailable? am i really forced to update to the latest update?   since i use the old patch pre AE using the downgrader  (best of both worlds)
    1. 0zzfest
      0zzfest
      • member
      • 40 posts
      • 0 kudos
      I'm sure the mod developer has his reasons and we should respect that. You have to update your game to the latest version or avoid this mod.
  3. yuk75
    yuk75
    • supporter
    • 495 posts
    • 3 kudos
    Can you please link me to the old version for the AE patch? I'm trying to downgrade because too many of my mods aren't upgraded and I have no idea which version I need and can't see archived versions for some reason?
    1. kennyman288
      kennyman288
      • premium
      • 19 posts
      • 0 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=files&file_i found this i hope this is ok to link just don't complain about possible bugs.
    2. yuk75
      yuk75
      • supporter
      • 495 posts
      • 3 kudos
      Thank you! :D
  4. XiTrollingDEAD01
    XiTrollingDEAD01
    • supporter
    • 1 posts
    • 0 kudos
    Hey there. I just that USSEP just updated a few days ago. Did the update contain new Patches or is it only updated to work with the new SAE update?
    Thanks for creating and maintaining such a great mod.
    1. Madcat221
      Madcat221
      • premium
      • 6,426 posts
      • 754 kudos
      This mod was updated recently to comply with a recent v1.6-series SSE update. Anything pertaining to the Anniversary Upgrade bundle is handled by the counterpart Unofficial Skyrim Creation Club Content Patch.
  5. GVALT
    GVALT
    • premium
    • 210 posts
    • 58 kudos
    I see that USSEP now requires Survival Mode. Do I really need to use it? Or I can just disable it and continue to use Frostall/Ineed? Thanks to anyone  willing to enlighten me.
    1. Wolfpack49
      Wolfpack49
      • premium
      • 6,675 posts
      • 138 kudos
      It will prompt you when you start the game - just select No. 
    2. GVALT
      GVALT
      • premium
      • 210 posts
      • 58 kudos
      Thanks
  6. JonSnow007
    JonSnow007
    • member
    • 49 posts
    • 0 kudos
    Locked
    Hi Arthmoor, I am not using skyrim AE.. I updated accidentally, how do I access old archive file?
    1. Madcat221
      Madcat221
      • premium
      • 6,426 posts
      • 754 kudos
      We do not provide old archives, and recommend you keep up to date with the latest version of SSE.
  7. oregano
    oregano
    • member
    • 2,024 posts
    • 11 kudos
    Why can't this mod fix the Dawnguard Rune Hammer bug were it dissapears into the wall when placed on a display plaque?

    And the Ebony Blade bug were it keeps falling down when placed on a display plaque?


    I assume you are aware of them after all these years and there is another reason why these two bugs has never been adressed by this mod?
    1. Arthmoor
      Arthmoor
      • premium
      • 21,707 posts
      • 6,842 kudos
      I assume you are aware of them...

      Well, there's the problem. :P

      This isn't an issue I've personally ever heard of, and nobody else has ever brought it up before. So in situations like this we either assume the problem is being induced by another mod, or that it's an unknown problem that's just never surfaced because nobody has thought to put a particular item on display before.

      You also need to be more clear as to which display plaque you're trying to use, because we have fixed numerous issues with the ones in the 5 original vanilla homes (and anything else using those scripts), but several of the CC DLCs don't use the vanilla rack system.
    2. oregano
      oregano
      • member
      • 2,024 posts
      • 11 kudos
      Ah im sorry i was unclear. The issues i described above is from using the specific red plaque in Hendraheim that are assigned to carry the Dawnguard Rune Hammer. As well as the specific red plaque in Hendraheim that is assigned to carry the Ebony Blade. 

      Now that i come to think of it it is of course NOT something your mod should fix but rather something i should report to the USCCCP team.

      Sorry to waste your time mate i was clearly not thinking enough when i made this post. Its of course clear now. I guess i must have been tired or just > assumed < wrong ^_^

      Thanks for the patience and keep up your awesome work on SSE mate :)
    3. Arthmoor
      Arthmoor
      • premium
      • 21,707 posts
      • 6,842 kudos
      Yep, definitely pass that one along to Garthand. I think he's still trying to work out exactly how to fix that stuff since that house is one of the ones not using the standard vanilla rack system for whatever reason.
    4. adamdurcynski
      adamdurcynski
      • premium
      • 2 posts
      • 0 kudos
      Will it work with DAR ,Sky SA ,MCO ADPX , Payload interperter TK Dodge, FISS?
    5. Arthmoor
      Arthmoor
      • premium
      • 21,707 posts
      • 6,842 kudos
      If you're asking does USSEP work with those things, the more appropriate question is do those things work properly with USSEP.

      I see no reason why they wouldn't unless some of those things are actively overriding fixes we've done.
  8. thewerewolfman1231
    thewerewolfman1231
    • member
    • 78 posts
    • 0 kudos
    Glad to see you back on Nexus Mods after the whole "Collections" debacle. have you finally returned and posted new updates on Nexus Mods now?

    If so. happy to hear this because when a whole bunch of modders left Nexus Mods when the whole Collections thing happened. it was rather ridiculous in my opinion. so many good modders left including that Oblivion modder that made those really cool modern outfits which I believe the modder was from South Korea or something.

    I hope he returns.
    1. Arthmoor
      Arthmoor
      • premium
      • 21,707 posts
      • 6,842 kudos
      No, USSEP remains here as a team decision. Had it been solely up to me, no updates beyond July 2021 would have been uploaded here.
    2. Ausarq23
      Ausarq23
      • member
      • 645 posts
      • 1 kudos
      well i'm glad the team is still active i couldn't play Skyrim without this mod and it would be rather annoying to have my game permanently downgraded 
    3. thewerewolfman1231
      thewerewolfman1231
      • member
      • 78 posts
      • 0 kudos
      Ah. ok.
  9. Ausarq23
    Ausarq23
    • member
    • 645 posts
    • 1 kudos
    loving the update so far i haven't found any new bugs
  10. rjberg
    rjberg
    • premium
    • 80 posts
    • 4 kudos
    Small error in your description page: in "installiation requirements" it still mentions 1.6.353, while above in the red text it says .640.
  11. LogicRock
    LogicRock
    • member
    • 67 posts
    • 2 kudos
    I made my own fix for the male Glass Armor. The geometry is supposed to be mirrored, which was messed up in the game files. I see you applied a texture fix but the geometry was still not mirrored. Here is a link to my fix, feel free to incorporate into the next update:

    https://www.nexusmods.com/skyrimspecialedition/mods/75143