Bug: lego man why did u delete my last bug report? im making this again but in poststhe mod removes all the alchemy table grindstone workbench anything the mod alters with the job when u uninstall it, if you haven't touched it then it would still be there but you cant use it like the grindstone its there but u cant use it no matter how much u press E when u UNINSTALL the mod !DONT INSTALL THIS MOD! unless u plan on having it on ur skyrim forever cause if u uninstall it its a pain to spawn workbenches using commands cause the modder didint check for bugs and u ended up messing up ur saves smh
i did not like the mod anymore and when i do install mods they usually put sum in the description weather its uninstallable or if it will cause problems to uninstall this one didint have neither its not my fault I DIDINT know
Unfortunately, this didn't seem to work for me, I accepted the woodcutting job in the Solitude wood mill but all it did was break my ability to chop firewood and use the station. Used Skyrim Save Cleaner and used console commands to chop wood in Whiterun and returned to Solitude to give the owner the firewood but he would simply say no wood, no pay, or something like that.
I like the idea but unfortunately, it's just not something that'll work with my mod list.
I can't really recommend this mod for a few reasons: 1. The job thing is really tedious if you have to craft like 100 times before a promotion at first for measly 5 gold. This might be seen as a realistic attempt to replicate a real job, but from a gameplay perspective it's really boring and cumbersome, especially if you're using needs and/or survival mods. 2. Uninstalling this mod causes crafting stations to be unusable. In my case, I can't use alchemy benches. But I've seen posts where people claim that they can't save among other things. People might say that you shouldn't uninstall mods generally in a playthrough, but I think there are some mods that can be uninstalled safely in a playthrough even if that mod has scripts. It's just good or bad design.
Those are my thoughts. Don't let me stop you from using this mod.
Ye most mods I install usually say if it's safe to uninstall or not and usually if it dosent say anything that usually means it's safe but this one didint and I had to go back to my previous save when I uninstalled
Does not sound like anyone should install this for money. In vanilla setting, I can easily have better income as an enchanter, smith and/or alchemist. Or probably trying SSE port for Skooming Skyrim
this mod is working great but on my new save some of the objects (workstation, wood chopping block) no longer show the message to switch to personal/jobs instance. how can i solve this issue? thank u :)
Can't recommend this mod, it breaks the options related to the mod, like harvesting crops after you uninstall. Yes, i get it - uninstall mod mid-playthough = bad.
The two things I miss in this great mod is the option to tweak the number of tasks and gold rewards for each job in MCM, and a chance for the owners to say "I don't have a job for you at this moment", so you don't have the security that you will get the job you want at any moment, as in the real life. I didn't tested the last version though. Anyway, endorsed.
119 comments
I like the idea but unfortunately, it's just not something that'll work with my mod list.
1. The job thing is really tedious if you have to craft like 100 times before a promotion at first for measly 5 gold. This might be seen as a realistic attempt to replicate a real job, but from a gameplay perspective it's really boring and cumbersome, especially if you're using needs and/or survival mods.
2. Uninstalling this mod causes crafting stations to be unusable. In my case, I can't use alchemy benches. But I've seen posts where people claim that they can't save among other things. People might say that you shouldn't uninstall mods generally in a playthrough, but I think there are some mods that can be uninstalled safely in a playthrough even if that mod has scripts. It's just good or bad design.
Those are my thoughts. Don't let me stop you from using this mod.