Tweaks and workarounds to the slow effect applied by frost magic, with a primary goal of preventing the effect from breaking. Spawned from a discussion on the Enairim subreddit about how frost magic is particularly broken when scaling is introduced, like with Ordinator or Vokrii.
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Author notes
The one and only thing that I ask is that you notify me if you re-host or merge this mod into your own, for my own reference. By all means, do not wait for a response from me though. Consider any request that falls within the checklist above to be automatically accepted.
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Changelogs
Version 2.0.0
Rewrite to improve stability and avoid LE CTD issue.
Fixed script sources included.
Version 1.0.5
Fixed bad upload of Tomebound patch that went undetected
Added Frost Nova to Apocalypse patch
Version 1.0.4
Removed unecessary edit to Ice Storm. Cone spell-type behavior already ensured all in area would be slowed.
Version 1.0.3
Added option in installer to remove stamina based scaling from main mod to address early game concerns with low frost resistance.
Various minor typo/consistency corrections in fomod descriptions
Version 1.0.2
Combined main mod and consitency patches into a single fomod
Tomebound Patch: Added spells that I accidentally overlooked (Ice Barrage, Cold Touch, Frost Touch, Winter's Grasp, Artic Blow)
Version 1.0.1
Fixed record error in core mod that was causing a CTD when using the Tomebound patch
Version 1.0.0
Prevent frost slow delivery spell(s) from being absorbed/reflected separate from the "main" spell
Patched vanilla spell records that were supposed to have significantly stronger/weaker slow effects
Made the entire area of the vanilla "Ice Storm" Spells apply the slow effect (was only applying on direct hit), which should make the spell much more useful as an AOE control spell
Added several records to make patching for other mods easier
Added consistency patches for: Vigilant (.esp and .esm versions), Apocalypse, and Tomebound
Version 0.5.0
Large jump in version number is due to lack of issues with initial release + new feature introduction
-Added slow effect scaling based on stamina depletion. As target's stamina depletes, the slow effect will increase up to a amaximum of 80%
-Added support for the freeze spell granted by Ahzidal's Ring, complete with preserving the 15 sec slow duration (marks an exception to "everything is same duration")
-Added override for Serana's Ice Spike and Ice Storm variants for consistency
Esl-flagged/espfe to avoid counting to the infamous 255 plugin limit.
Slow strength is no longer affected by perks such as augmented frost. Instead all frost spells that apply a slow do so with a set magnitude.
The magnitude will, however scale with the subject's missing stamina. A "standard" slow effect (base magnitude of 50, like in nearly all vanilla spells) will reach upto a maximum of 80% slowdown at less than 10% stamina remaining. Installer option is available to disable this behavior starting in version 1.0.3.
Moderately frost resistant (resistance < 75) characters no longer take reduced slowdown from frost spells and effects.
Heavily resistant (resistance >= 75) characters are now completely immune to the slow.
Characters weak to frost no longer suffer more severe slow effects.
Any general magic resistance or weakness other than immunity also no longer affects slow.
Compatibility NOT COMPATIBLE with "Slow Affects Attack Speed" by Migck. Consider his mod an alternative to mine. NOT COMPATIBLE with "Simply Capped Slow" by... myself. Simply capped slow is a newer alternative for SKSE users that only want a cap without removing scaling completely or replacing it with a weird stamina workaround.
Note for Mysticism: This mod is largely unnecessary if using Mysticism as Simon has his own fix for the issue. If you want to use mine anyway (I.E: for the patches to other spell packs like Apocalypse, or because you actually like the stamina-scale feature) then they can work together fine by just loading Frost Slow Tweaks after Mysticism. No patch is needed (as of version 1.0.4) because although Simon uses a lower magnitude for frost slow effects in his spells, this is as part of his method of preventing the magnitude bug this mod addresses.
Load after any mod that edits the vanilla frost slow effects (this includes Ordinator and Vokrii). When in doubt, check with xEdit first or just put it after all other spell/magic mods. Do note that any mods that attempt to use the vanilla frost slow effects with a magnitude other than 50 will need a consistency patch to maintain their intended values but will not otherwise suffer due to this mod.
Patches available for following mods: Apocalypse Vigilant Tomebound
Wildcat and Smilodon both have a slow effect they apply to combatants with no stamina remaining at all. Because of implementation details, this stacks additively with the slow effect my workaround applies. This is not enough to cause the effect to break, but does make frost slow feel even more powerful (95% slow at empty stamina). If this bothers you, I recommend disabling the stamina depletion slow effect in the Wildcat/Smilodon configuration or using the "no stamina scaling" option in the installer for this mod.