Skyrim Special Edition
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Rafear

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Rafear

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About this mod

Tweaks and workarounds to the slow effect applied by frost magic, with a primary goal of preventing the effect from breaking. Spawned from a discussion on the Enairim subreddit about how frost magic is particularly broken when scaling is introduced, like with Ordinator or Vokrii.

Permissions and credits
Changelogs
LE Version Here

Features
  • Esl-flagged/espfe to avoid counting to the infamous 255 plugin limit.
  • Slow strength is no longer affected by perks such as augmented frost. Instead all frost spells that apply a slow do so with a set magnitude.
  • The magnitude will, however scale with the subject's missing stamina. A "standard" slow effect (base magnitude of 50, like in nearly all vanilla spells) will reach upto a maximum of 80% slowdown at less than 10% stamina remaining. Installer option is available to disable this behavior starting in version 1.0.3.
  • Moderately frost resistant (resistance < 75) characters no longer take reduced slowdown from frost spells and effects.
  • Heavily resistant (resistance >= 75) characters are now completely immune to the slow.
  • Characters weak to frost no longer suffer more severe slow effects.
  • Any general magic resistance or weakness other than immunity also no longer affects slow.

Compatibility
NOT COMPATIBLE with "Slow Affects Attack Speed" by Migck. Consider his mod an alternative to mine.
NOT COMPATIBLE with "Simply Capped Slow" by... myself. Simply capped slow is a newer alternative for SKSE users that only want a cap without removing scaling completely or replacing it with a weird stamina workaround.

Note for Mysticism: This mod is largely unnecessary if using Mysticism as Simon has his own fix for the issue. If you want to use mine anyway (I.E: for the patches to other spell packs like Apocalypse, or because you actually like the stamina-scale feature) then they can work together fine by just loading Frost Slow Tweaks after Mysticism. No patch is needed (as of version 1.0.4) because although Simon uses a lower magnitude for frost slow effects in his spells, this is as part of his method of preventing the magnitude bug this mod addresses.

Load after any mod that edits the vanilla frost slow effects (this includes Ordinator and Vokrii). When in doubt, check with xEdit first or just put it after all other spell/magic mods. Do note that any mods that attempt to use the vanilla frost slow effects with a magnitude other than 50 will need a consistency patch to maintain their intended values but will not otherwise suffer due to this mod.

Patches available for following mods:
Apocalypse
Vigilant
Tomebound

Wildcat and Smilodon both have a slow effect they apply to combatants with no stamina remaining at all. Because of implementation details, this stacks additively with the slow effect my workaround applies. This is not enough to cause the effect to break, but does make frost slow feel even more powerful (95% slow at empty stamina). If this bothers you, I recommend disabling the stamina depletion slow effect in the Wildcat/Smilodon configuration or using the "no stamina scaling" option in the installer for this mod.