Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

Virus scan

Safe to use

About this mod

This mod is a small tweak to the Buy Dwemer Artifact subquest from Calcelmo, adding a 100 gold requirement to the item.

Requirements
Permissions and credits
Translations
  • French
Changelogs
Description

This mod makes changes to this subquest:

  • Removes the buying requirement. The dwarven item, that Calcelmo is after, can now be obtained though other ways.
  • Adds a 100 gold value requirement to the item, to prevent the item from being a dwarven arrow or other cheap items.
  • Adds a restriction to exclude items looted in a player home.

You can change the default 100 gold value to any value you'd like by using the following console command:

set CHS_ItemValue to X

X is the minimum value the item has to have, in order to trigger the quest. (default value is 100.)

This mod is made as an answer to this thread on reddit.

This mod is flagged as an ESL, and as such doesn't take up a slot in your load order.

Compatibility

There are patches available for:



FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.