The following permissions apply to all mods that are both made by IronDusk33 and released by IronDusk33 on the Nexus.
Translations: Anyone is free to make translations of all my mods, if they abide by the following requirements: -All translations of my mods can only be uploaded to the Nexus. -All translations of my mods must have a link back to the original mod in their description.
Patches: Anyone is free to make patches and edits of all my mods, if they abide by the following requirements: -Any edits to the .esp file must be in the form of a separate plugin file; patches cannot replace the original plugin or contain the original plugin file. -Patches must prominently show the version of the original mod used to make the patch, so as to prevent bug reports caused by using the incorrect version of the original mod. -All patches can only be uploaded to the Nexus. -All patches must have a link back to the original mod in their description.
Re-Uploads and Ports: No re-uploads or ports of my mods are allowed, apart from the following exception: -XBox Ports of my mods are not allowed if they were a collaborative work or were derived from another modder's work. You must contact the collaborating author or the original author first for their permission. -XBox Ports of my mods are not allowed if the mod has been labelled a work in progress; if the mod has been labelled an 'Alpha' or 'Beta' mod. -XBox Ports of my mods are allowed if and only if the mod has been uploaded by me on the Skyrim Special Edition Nexus. -XBox Ports of my mods can be uploaded to Bethesda.net, and only Bethesda.net. -XBox Ports must have a link back to the original mod in their description. -Note XBox Ports will not work if the mod requires SKSE.
Mod Packs: Anyone is allowed to release a mod pack that contains my mod if they abide by the following requirements: -Mod packs cannot contain a re-upload of any of my mods or any component of mods. -Mod packs cannot contain a plugin that was created through the merging of any of the plugins of any of my mods. -Mod packs can include a plugin that requires one of the plugins of any of my mods. See Patches above. -Mod packs can link to the original mod page. -Mod packs can automate the downloading of my mods if and only if the download comes from the original mod page.
Reusing Assets: Anyone is free to look through and examine any components of my mods to learn about the modding techniques I use. However, no one is allowed to directly copy any components of my mods for use in their own mods.
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Cutting Stone Corners - Simplified Chinese Translation
Description Like almost everyone else, I have never found all of the Stones of Barenziah, and I didn't want to look up their locations on a wiki. I also didn't want a mod that simply pointed them out for you without any consequences or payment. So, I made my own mod that points out the location of these damned stones, at a price.
After you have learned about the Stones of Barenziah from Vex, you can prod her further about them. She will offer to give you the location of one of the stones, for 1000 gold. This will give you a quest marker leading to one of the stones. After you have found this stone, it will take about a week for Vex to track down the location of another one, then you can pay her again to learn the location of the next stone.
All of the dialogue is voiced using vanilla files.
Some other things to note: I have moved the three stones that are blocked via non-Thieves Guild quests; the stones in the College of Winterhold, the Dark Brotherhood Sanctuary, and Proudspire Manor have been moved to nearby locations. Also the stone in the Haarbinger's quarters has also been moved, so you don't have to awkwardly walk past two werewolves having an existential crisis.
It is recommended you install the mod before you grab any of those four stones. Beyond that, this mod can be installed at any time.