Skyrim Special Edition
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CrEaToXx

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CrEaToXx

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About this mod

Combines various changes to loot and unowned items, to make the game harder.

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A Barren World

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What is it?

A Mod to increase game difficulty, by doing the following things:

- scarce container/actor loot in general, special/boss loot untouched 
- specifically less arrow loot
- specifically less lockpick loot
- specifically less food to loot(chance virtualy 0% in combination with RNAD, because food can spoil)
- ownership on all interior/exterior world items, including diverse flora that should have ownership because it isn't yours(leek, potatoes etc.)

Installation?

Please use Mod Organizer 2 and don't look back...I assume you know what to do then?

How would you allow for such convenience?

1. hacking loot lists
2. add ownership to object references
3. add ownership script to objects, that couldn't have ownership set, like f.e. tree flora(leek, potatoes etc.)

Any Limitations?

Depends on what you consider "limitations"?

But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?

Mod creators that add new world items/containers, that shouldn't be easy lootable, are supposed to apply ownership. Not my job to forward this. I can provide patches only for mods I use myself.

Any bugs?

None I'm immediately aware of. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.

Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?

That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.

Why 0.1 aka BETA?

DLC's haven't been covered yet, also no patches for third party mods, so there's a high chance for future updates.

What exactly has been covered?

All general leveled list content has it's "none find chance" reduced to 90-95%, special loot, and boss loot has not been touched. Ontop of that, food, lodckpicks, and arrows have been reduced even more, to increase difficulty. I want to force you crafting this tuff on your own.

For world objects: all settlements have been covered, that I already visited, and are habitated by "normal" civilians. This includes f.e. Battleborn-Farm, Dragon Bridge, and various mines. You can help out by reporting regions that have not been covered yet, but make sure you did not befriend it's habitants, or there will be no ownership set.